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switch to SuperShader for SMDI and NoHQ, rename blood textures
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parent
b1f726a1fe
commit
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91
addons/medical_blood/data/blood.rvmat
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91
addons/medical_blood/data/blood.rvmat
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class StageTI {
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texture = "z\ace\addons\medical_blood\data\blood_ti_ca.paa";
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};
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,0.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.0,0.0,0.0,1.0};
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specularPower = 1.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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renderFlags[] = {"NoZWrite"};
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class Stage1 {
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texture = "z\ace\addons\medical_blood\data\blood_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\medical_blood\data\blood_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(0.7,0.001)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "false";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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renderFlags[] = {"NoZWrite"};
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class StageTI {
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texture = "z\ace\addons\medical_blood\data\splat_ti_ca.paa";
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};
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