switch to SuperShader for SMDI and NoHQ, rename blood textures

This commit is contained in:
commy2 2016-09-19 15:30:12 +02:00
parent b1f726a1fe
commit d9b670f45f
10 changed files with 91 additions and 4 deletions

View File

@ -0,0 +1,91 @@
class StageTI {
texture = "z\ace\addons\medical_blood\data\blood_ti_ca.paa";
};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.0,0.0,0.0,1.0};
specularPower = 1.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
renderFlags[] = {"NoZWrite"};
class Stage1 {
texture = "z\ace\addons\medical_blood\data\blood_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4 {
texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5 {
texture = "z\ace\addons\medical_blood\data\blood_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(0.7,0.001)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "false";
uvSource = "tex";
class uvTransform {
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,4 +0,0 @@
renderFlags[] = {"NoZWrite"};
class StageTI {
texture = "z\ace\addons\medical_blood\data\splat_ti_ca.paa";
};