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Don't JIP check server side, but still have it fire for HC.
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@ -204,7 +204,7 @@ if(!isServer) then{
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// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
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// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
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if(isNull player) then {
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if(!isServer && {isNull player}) then {
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// We are jipping! Get ready and wait, and throw the event
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// We are jipping! Get ready and wait, and throw the event
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[{
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[{
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PARAMS_2(_args,_handle);
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PARAMS_2(_args,_handle);
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