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Update fnc_mclosButtonPressed.sqf
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@ -21,7 +21,7 @@ params ["_accelerationDirection", "_player"];
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private _inMclosControlled = false;
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private _inMclosControlled = false;
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private _shooter = vehicle _player;
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private _shooter = vehicle _player;
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if (getNumber ((configOf _shooter) >> QGVAR(hasMCLOSControl) == 1) then {
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if (getNumber ((configOf _shooter) >> QGVAR(hasMCLOSControl)) == 1) then {
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playSound "ACE_Sound_Click";
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playSound "ACE_Sound_Click";
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private _currentDirection = _shooter getVariable [QGVAR(MCLOS_direction), [0, 0, 0]];
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private _currentDirection = _shooter getVariable [QGVAR(MCLOS_direction), [0, 0, 0]];
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