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showMouseHint - Allow adding additional icon/text lines (#5524)
* showMouseHint - Allow adding additional icon/text * Remove icons, just use localized text
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@ -155,6 +155,9 @@ class RscInteractionText: RscText{
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w = 24 * GUI_GRID_W;
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h = 1.5 * GUI_GRID_H;
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};
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class RscInteractionText_right: RscText{
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style = 1; // right aligned text
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};
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class RscTitles {
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class GVAR(InteractionHelper) {
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@ -19,7 +19,7 @@ if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith {
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(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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// Disable action menu, showHud also disables all scripted UI (such as drawIcon3D)
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// Re-enable action menu
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inGameUISetEventHandler ["PrevAction", "false"];
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inGameUISetEventHandler ["NextAction", "false"];
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inGameUISetEventHandler ["Action", "false"];
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@ -6,6 +6,7 @@
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* 0: Left Click Text <STRING>
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* 1: Right Click Text <STRING>
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* 2: Scroll Text <STRING> (Optional)
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* 2: Extra Icon/Text pairs <OPTIONAL><ARRAY>
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*
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* Return Value:
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* None
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@ -20,7 +21,7 @@
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#define GUI_GRID_W (0.025)
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#define GUI_GRID_H (0.04)
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params ["_leftClick", "_rightClick", ["_scroll", ""]];
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params ["_leftClick", "_rightClick", ["_scroll", ""], ["_extraIconSets", []]];
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(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutRsc [QGVAR(InteractionHelper), "PLAIN", 0.5, false];
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@ -28,7 +29,7 @@ disableSerialization;
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private _display = uiNamespace getVariable ["ACE_Helper_Display", objNull];
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if (isNull _display) exitWith {};
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if (isNull _display) exitWith {WARNING("Display was null");};
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(_display displayCtrl 1000) ctrlSetText _leftClick;
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(_display displayCtrl 1001) ctrlSetText _rightClick;
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@ -38,18 +39,42 @@ if (isNull _display) exitWith {};
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(_display displayCtrl 1001) ctrlShow (_rightClick != "");
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(_display displayCtrl 1201) ctrlShow (_rightClick != "");
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if (_scroll == "") exitWith {
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private _offset = 19;
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if (_scroll == "") then {
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(_display displayCtrl 1002) ctrlShow false;
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(_display displayCtrl 1202) ctrlShow false;
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(_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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(_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1.5 * GUI_GRID_W, 1 * GUI_GRID_H];
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(_display displayCtrl 1001) ctrlCommit 0;
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(_display displayCtrl 1201) ctrlCommit 0;
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} else {
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_offset = _offset + 1;
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(_display displayCtrl 1002) ctrlSetText _scroll;
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// Disable action menu
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inGameUISetEventHandler ["PrevAction", "true"];
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inGameUISetEventHandler ["NextAction", "true"];
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inGameUISetEventHandler ["Action", "true"];
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};
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(_display displayCtrl 1002) ctrlSetText _scroll;
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{
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_x params [["_xKeyName", "", [""]], ["_xText", "", [""]]];
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switch (toLower _xKeyName) do {
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case ("alt"): {_xKeyName = format ["<%1>", toUpper localize "str_dik_alt"];};
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case ("control");
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case ("ctrl"): {_xKeyName = format ["<%1>", toUpper localize "str_dik_control"];};
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case ("shift"): {_xKeyName = format ["<%1>", toUpper localize "str_dik_shift"];};
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};
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private _keyNameCtrl = _display ctrlCreate ["RscInteractionText_right", -1];
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private _textCtrl = _display ctrlCreate ["RscInteractionText", -1];
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_keyNameCtrl ctrlSetText _xKeyName;
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_textCtrl ctrlSetText _xText;
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_keyNameCtrl ctrlSetPosition [0 * GUI_GRID_W, _offset * GUI_GRID_H, 21.4 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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_textCtrl ctrlSetPosition [21 * GUI_GRID_W, _offset * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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_keyNameCtrl ctrlCommit 0;
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_textCtrl ctrlCommit 0;
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_offset = _offset + 1;
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} forEach _extraIconSets;
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// Enable action menu
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inGameUISetEventHandler ["PrevAction", "true"];
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inGameUISetEventHandler ["NextAction", "true"];
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inGameUISetEventHandler ["Action", "true"];
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