Merge branch 'master' into uiSettings

This commit is contained in:
jonpas 2016-04-23 00:17:16 +02:00
commit dbe4c6ae26
253 changed files with 2530 additions and 1447 deletions

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@ -24,6 +24,6 @@ ACE2, AGM and CSE had a lot of features implemented or planned. All of them are
Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite.
## Requesting a feature
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/414). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/3594). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
Following their approval, feature requests may be moved by moderators to a separate issue for further discussion.

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@ -12,6 +12,7 @@ before_script:
fi
script:
- python3 tools/sqf_validator.py
- python3 tools/config_style_checker.py
- if [ -n "${GH_TOKEN}" ] && [ "${TRAVIS_BRANCH}" == "master" ] && [ "${TRAVIS_PULL_REQUEST}" == "false" ]; then
python3 tools/deploy.py;
fi

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@ -75,6 +75,7 @@ Gianmarco Varriale (TeamNuke) <admin@forhost.org>
GieNkoV <gienkov.grzegorz@gmail.com>
GitHawk <githawk@gmx.net>
gpgpgpgp
Grey-Soldierman <gungamer101@hotmail.com>
Grzegorz
Hamburger SV
Harakhti <shadowdragonphd@gmail.com>
@ -119,4 +120,3 @@ voiper
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
Winter <simon@agius-muscat.net>
zGuba
Grey-Soldierman <gungamer101@hotmail.com>

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@ -4,7 +4,7 @@
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.5.0-blue.svg?style=flat-square" alt="ACE3 Version">
<img src="https://img.shields.io/badge/Version-3.5.1-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">

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@ -1,29 +1,34 @@
class ACE_Settings {
class GVAR(enabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(enabled_DisplayName);
description = CSTRING(enabled_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForSnipers) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForSnipers_DisplayName);
description = CSTRING(simulateForSnipers_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulateForGroupMembers) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForGroupMembers_DisplayName);
description = CSTRING(simulateForGroupMembers_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForEveryone) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForEveryone_DisplayName);
description = CSTRING(simulateForEveryone_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(disabledInFullAutoMode) {
category = CSTRING(DisplayName);
displayName = CSTRING(disabledInFullAutoMod_DisplayName);
description = CSTRING(disabledInFullAutoMod_Description);
typeName = "BOOL";
@ -31,6 +36,7 @@ class ACE_Settings {
};
/* // TODO: We currently do not have firedEHs on vehicles
class GVAR(vehicleGunnerEnabled) {
category = CSTRING(DisplayName);
displayName = "Enabled For Vehicle Gunners";
description = "Enables advanced ballistics for vehicle gunners";
typeName = "BOOL";
@ -38,30 +44,35 @@ class ACE_Settings {
};
*/
class GVAR(ammoTemperatureEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
description = CSTRING(ammoTemperatureEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(barrelLengthInfluenceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
description = CSTRING(barrelLengthInfluenceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(bulletTraceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(bulletTraceEnabled_DisplayName);
description = CSTRING(bulletTraceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulationInterval) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulationInterval_DisplayName);
description = CSTRING(simulationInterval_Description);
typeName = "SCALAR";
value = 0.0;
};
class GVAR(simulationRadius) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulationRadius_DisplayName);
description = CSTRING(simulationRadius_Description);
typeName = "SCALAR";

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@ -21,7 +21,6 @@ if (!GVAR(extensionAvailable)) exitWith {
};
};
*/
[] call FUNC(initializeTerrainExtension);
if (!hasInterface) exitWith {};
@ -29,10 +28,28 @@ if (!hasInterface) exitWith {};
//If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {};
//Run the terrain processor
[] call FUNC(initializeTerrainExtension);
// Register fire event handler
["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
//Add warnings for missing compat PBOs (only if AB is on)
{
_x params ["_modPBO", "_compatPBO"];
if ((isClass (configFile >> "CfgPatches" >> _modPBO)) && {!isClass (configFile >> "CfgPatches" >> _compatPBO)}) then {
ACE_LOGWARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO);
};
} forEach [
["RH_acc","ace_compat_rh_acc"],
["RH_de_cfg","ace_compat_rh_de"],
["RH_m4_cfg","ace_compat_rh_m4"],
["RH_PDW","ace_compat_rh_pdw"],
["RKSL_PMII","ace_compat_rksl_pm_ii"],
["iansky_opt","ace_compat_sma3_iansky"],
["R3F_Armes","ace_compat_r3f"]
];
}] call EFUNC(common,addEventHandler);
#ifdef DEBUG_MODE_FULL

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@ -47,7 +47,7 @@ GVAR(Protractor) = true;
__ctrl1 ctrlSetTextColor [1, 1, 1, 1];
__ctrl2 ctrlSetScale 1;
__ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY + 0.001 - 0.0012 * (-58 max (asin((ACE_player weaponDirection currentWeapon ACE_player) select 2)) min 58), 0.2, 0.2 * 4/3];
__ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY - 0.001 - 0.1074 * (-0.86 max ((ACE_player weaponDirection currentWeapon ACE_player) select 2) min 0.86), 0.2, 0.2 * 4/3];
__ctrl2 ctrlCommit 0;
__ctrl2 ctrlSetText QUOTE(PATHTOF(UI\protractor_marker.paa));
__ctrl2 ctrlSetTextColor [1, 1, 1, 1];

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@ -88,7 +88,7 @@ if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
_bulletTraceVisible = false;
if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
if (currentWeapon ACE_player in ["ACE_Vector", "Binocular", "Rangefinder", "Laserdesignator"]) then {
if (currentWeapon ACE_player == binocular ACE_player) then {
_bulletTraceVisible = true;
} else {
if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {

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@ -24,7 +24,7 @@ _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
#ifdef DEBUG_MODE_FULL
systemChat "AdvancedBallistics: Terrain already initialized";
#endIf
#endif
};
_mapGrids = ceil(_mapSize / 50) + 1;

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="ATragMX">
<Key ID="STR_ACE_ATragMX_Name">

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Ballistics">
<!-- MX -->

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@ -27,27 +27,7 @@ class Extended_Killed_EventHandlers {
//Need initPost or we have problems with setVariable with 'ACE_Cargo'
class Extended_InitPost_EventHandlers {
class StaticWeapon {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ReammoBox_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class Cargo_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class CargoNet_01_box_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_CargoBox_V1_F {
class ThingX {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
@ -57,27 +37,17 @@ class Extended_InitPost_EventHandlers {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class RoadCone_F {
class PlasticCase_01_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Car {
class LandVehicle {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Tank {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Helicopter {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Plane {
class Air {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
@ -87,16 +57,6 @@ class Extended_InitPost_EventHandlers {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class ACE_RepairItem_Base {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_bodyBagObject {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_ConcertinaWireCoil {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));

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@ -194,12 +194,69 @@ class CfgVehicles {
GVAR(hasCargo) = 1;
};
class Heli_Transport_02_base_F;
class I_Heli_Transport_02_F: Heli_Transport_02_base_F {
class Helicopter_Base_H;
class Heli_Light_01_base_F: Helicopter_Base_H {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Heli_Light_02_base_F: Helicopter_Base_H {
GVAR(space) = 4;
};
class Helicopter_Base_F;
class Heli_light_03_base_F: Helicopter_Base_F {
GVAR(space) = 4;
};
class Heli_Transport_01_base_F: Helicopter_Base_H {
GVAR(space) = 8;
};
class Heli_Transport_02_base_F: Helicopter_Base_H {
GVAR(space) = 20;
};
class Heli_Transport_03_base_F: Helicopter_Base_H {
GVAR(space) = 40;
};
class Heli_Transport_04_base_F: Helicopter_Base_H {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class O_Heli_Transport_04_box_F: Heli_Transport_04_base_F {
GVAR(space) = 20;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_repair_F: Heli_Transport_04_base_F {
GVAR(space) = 12;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_ammo_F: Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_fuel_F: Heli_Transport_04_base_F {};
class O_Heli_Transport_04_medevac_F: Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Heli_Attack_02_base_F: Helicopter_Base_F {
GVAR(space) = 4;
};
// jets
class Plane: Air {
GVAR(space) = 0;
@ -207,7 +264,6 @@ class CfgVehicles {
};
// autonomus
class Helicopter_Base_F;
class UAV_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
@ -256,6 +312,7 @@ class CfgVehicles {
// Ammo boxes
class ThingX;
class Items_base_F;
class ReammoBox_F: ThingX {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
@ -278,6 +335,23 @@ class CfgVehicles {
class Slingload_01_Base_F: Slingload_base_F { //Huron 20ft containers
GVAR(canLoad) = 0;
};
//Plastic and metal case
class PlasticCase_01_base_F: Items_base_F {
GVAR(size) = 1; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Land_PlasticCase_01_large_F: PlasticCase_01_base_F {
GVAR(size) = 2; // 1 = small, 2 = large
};
class MetalCase_01_base_F: Items_base_F {
GVAR(size) = 1; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Land_MetalCase_01_large_F: MetalCase_01_base_F {
GVAR(size) = 2; // 1 = small, 2 = large
};
// objects
class RoadCone_F: ThingX {
GVAR(size) = 1;

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@ -20,6 +20,8 @@ TRACE_1("params", _vehicle);
private _type = typeOf _vehicle;
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
if (isServer) then {
{
if (isClass _x) then {
@ -38,7 +40,6 @@ if (_type in GVAR(initializedVehicleClasses)) exitWith {};
GVAR(initializedVehicleClasses) pushBack _type;
if (!hasInterface) exitWith {};
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
TRACE_1("Adding unload cargo action to class", _type);

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@ -33,7 +33,7 @@ class Extended_InitPost_EventHandlers {
};
class CAManBase {
class GVAR(setName) {
init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
init = QUOTE(if (local (_this select 0)) then {[ARR_2(FUNC(setName),_this)] call FUNC(execNextFrame)};);
};
class GVAR(muteUnit) {
init = QUOTE(_this call FUNC(muteUnitHandleInitPost));

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@ -133,6 +133,7 @@ if (isServer) then {
["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler);
["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler);
["loadPersonEvent", FUNC(loadPersonLocal)] call FUNC(addEventhandler);
["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler);
["lockVehicle", {
@ -146,12 +147,15 @@ if (isServer) then {
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
["engineOn", {(_this select 0) engineOn (_this select 1)}] call FUNC(addEventhandler);
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler);
["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler);
["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler);
["playMove", {(_this select 0) playMove (_this select 1)}] call FUNC(addEventHandler);
["playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call FUNC(addEventHandler);
["switchMove", {(_this select 0) switchMove (_this select 1)}] call FUNC(addEventHandler);
["setVectorDirAndUp", {(_this select 0) setVectorDirAndUp (_this select 1)}] call FUNC(addEventHandler);
["setVanillaHitPointDamage", {(_this select 0) setHitPointDamage (_this select 1)}] call FUNC(addEventHandler);
if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
@ -330,12 +334,6 @@ GVAR(OldVisibleMap) = false;
GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
GVAR(OldIsCamera) = false;
// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order
if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
[GVAR(PreInit_playerChanged_PFHID)] call CBA_fnc_removePerFrameHandler;
GVAR(PreInit_playerChanged_PFHID) = nil;
};
// PFH to raise varios events
[{
BEGIN_COUNTER(stateChecker);
@ -442,6 +440,11 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
// Add various canInteractWith conditions
//////////////////////////////////////////////////
["isNotDead", {
params ["_unit", "_target"];
alive _unit
}] call FUNC(addCanInteractWithCondition);
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", {

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@ -47,29 +47,12 @@ GVAR(statusEffect_Names) = [];
GVAR(statusEffect_isGlobal) = [];
//////////////////////////////////////////////////
// Set up PlayerChanged eventhandler for pre init
// Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
//////////////////////////////////////////////////
ACE_player = objNull;
uiNamespace setVariable ["ACE_player", objNull];
// @todo check if this can be removed
if (hasInterface) then {
// PFH to update the ACE_player variable
GVAR(PreInit_playerChanged_PFHID) = [{
if !(ACE_player isEqualTo (call FUNC(player))) then {
private _oldPlayer = ACE_player;
ACE_player = call FUNC(player);
uiNamespace setVariable ["ACE_player", ACE_player];
// Raise ACE event
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//////////////////////////////////////////////////
// Time handling
//////////////////////////////////////////////////

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@ -45,7 +45,7 @@ if (_actionID == -1) then {
private _addAction = call compile format [
"[
'',
{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)},
{[{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, _this] call CBA_fnc_directCall},
nil,
-1,
false,

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@ -52,7 +52,7 @@ _actionIDs pushBack _id;
private _addAction = call compile format [
"[
'%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
{[{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}}, _this] call CBA_fnc_directCall},
nil,
%4,
false,

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@ -19,6 +19,18 @@ private _version = getText (configFile >> "CfgPatches" >> "ace_main" >> "version
ACE_LOGINFO_1("ACE is version %1.",_version);
//CBA Versioning check - close main display if using incompatible version
private _cbaVersionAr = getArray (configFile >> "CfgPatches" >> "cba_main" >> "versionAr");
private _cbaRequiredAr = (getArray (configFile >> "CfgSettings" >> "CBA" >> "Versioning" >> "ACE" >> "dependencies" >> "CBA")) select 1;
ACE_LOGINFO_2("CBA is version %1 [min required %2]",_cbaVersionAr,_cbaRequiredAr);
if ([_cbaRequiredAr, _cbaVersionAr] call cba_versioning_fnc_version_compare) then {
private _errorMsg = format ["CBA Version [%1] is outdated [required %2]", _cbaVersionAr, _cbaRequiredAr];
ACE_LOGERROR(_errorMsg);
if (hasInterface) then {
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
};
};
//private _addons = activatedAddons; // broken with High-Command module, see #2134
private _addons = "true" configClasses (configFile >> "CfgPatches");//
_addons = _addons apply {toLower configName _x};//

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@ -12,12 +12,11 @@
*/
#include "script_component.hpp"
params ["_function"];
params ["_code"];
if (_code isEqualType "") exitWith {_code};
if (_function isEqualType "") exitWith {_function};
_code = str(_code);
_code = _code select [1, count _code - 2];
_function = toArray str _function;
_function deleteAt 0;
_function deleteAt (count _function - 1);
_code
toString _function // return

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@ -92,6 +92,15 @@ while {_rangeToCheck < _maxDistance} do {
private _point1ASL = (AGLtoASL _roundAGL) vectorAdd [_radiusOfItem * cos _angle, _radiusOfItem * sin _angle, 0.1];
private _point2ASL = (AGLtoASL _roundAGL) vectorAdd [-_radiusOfItem * cos _angle, -_radiusOfItem * sin _angle, (_radiusOfItem + 0.5)];
private _testIntersections = lineIntersectsSurfaces [_point1ASL, _point2ASL];
if (((count _testIntersections) == 1) && {isNull ((_testIntersections select 0) select 2)}) then {
private _hitGroundASL = (_testIntersections select 0) select 0;
private _hitHeightOffset = ((AGLtoASL _roundAGL) select 2) - (_hitGroundASL select 2);
private _hit2dOffset = _roundAGL distance2D _hitGroundASL;
private _slope = _hitHeightOffset atan2 _hit2dOffset;
if (_slope < 25) then { //Ignore ground hit if slope is reasonable
_testIntersections = [];
};
};
if (!(_testIntersections isEqualTo [])) exitWith {
TRACE_2("collision low/high",_roundAGL,_testIntersections);
_roundPointIsValid = false;

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@ -22,27 +22,39 @@ private _long = getNumber (configFile >> "CfgWorlds" >> _map >> "longitude");
private _lat = getNumber (configFile >> "CfgWorlds" >> _map >> "latitude");
private _altitude = getNumber (configFile >> "CfgWorlds" >> _map >> "elevationOffset");
if (_map in ["Chernarus", "Bootcamp_ACR", "Woodland_ACR", "utes"]) then { _lat = 50; _altitude = 0; };
if (_map in ["Altis", "Stratis"]) then { _lat = 40; _altitude = 0; };
if (_map in ["Takistan", "Zargabad", "Mountains_ACR"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["Shapur_BAF", "ProvingGrounds_PMC"]) then { _lat = 35; _altitude = 100; };
_map = toLower _map;
if (_map in ["chernarus", "chernarus_summer", "chernarus_winter", "bootcamp_acr", "woodland_acr", "utes"]) then { _lat = 50; _altitude = 0; };
if (_map in ["altis", "stratis"]) then { _lat = 40; _altitude = 0; };
if (_map in ["takistan", "zargabad", "mountains_acr"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["shapur_baf", "provingGrounds_pmc"]) then { _lat = 35; _altitude = 100; };
if (_map in ["fallujah"]) then { _lat = 33; _altitude = 0; };
if (_map in ["fata", "Abbottabad"]) then { _lat = 30; _altitude = 1000; };
if (_map in ["fata"]) then { _lat = 33; _altitude = 1347; };
if (_map in ["abbottabad"]) then { _lat = 34; _altitude = 1256; };
if (_map in ["sfp_wamako"]) then { _lat = 14; _altitude = 0; };
if (_map in ["sfp_sturko"]) then { _lat = 56; _altitude = 0; };
if (_map in ["Bornholm"]) then { _lat = 55; _altitude = 0; };
if (_map in ["Imrali"]) then { _lat = 40; _altitude = 0; };
if (_map in ["Caribou"]) then { _lat = 68; _altitude = 0; };
if (_map in ["Namalsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["MCN_Aliabad"]) then { _lat = 36; _altitude = 0; };
if (_map in ["Clafghan"]) then { _lat = 34; _altitude = 640; };
if (_map in ["Sangin", "hellskitchen"]) then { _lat = 32; _altitude = 0; };
if (_map in ["Sara"]) then { _lat = 40; _altitude = 0; };
if (_map in ["bornholm"]) then { _lat = 55; _altitude = 0; };
if (_map in ["bozcaada", "imrali", "imralispring"]) then { _lat = 40; _altitude = 0; };
if (_map in ["caribou"]) then { _lat = 68; _altitude = 0; };
if (_map in ["namalsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["mcn_aliabad"]) then { _lat = 36; _altitude = 0; };
if (_map in ["clafghan"]) then { _lat = 34; _altitude = 640; };
if (_map in ["sangin", "hellskitchen"]) then { _lat = 32; _altitude = 0; };
if (_map in ["sara", "sara_dbe1", "saralite", "intro", "desert_e", "porto"]) then { _lat = 40; _altitude = 0; };
if (_map in ["reshmaan"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["Thirsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["lingor"]) then { _lat = -4; _altitude = 0; };
if (_map in ["Panthera3"]) then { _lat = 46; _altitude = 0; };
if (_map in ["Kunduz"]) then { _lat = 37; _altitude = 400; };
if (_map in ["thirsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["lingor", "lingor3"]) then { _lat = -4; _altitude = 0; };
if (_map in ["panthera3"]) then { _lat = 46; _altitude = 0; };
if (_map in ["kunduz"]) then { _lat = 37; _altitude = 0; };
if (_map in ["angel"]) then { _lat = 38; _altitude = 0; };
if (_map in ["porquerolles"]) then { _lat = 43; _altitude = 0; };
if (_map in ["napf"]) then { _lat = 47; _altitude = 0; };
if (_map in ["mef_alaska"]) then { _lat = 60; _altitude = 5; };
if (_map in ["australia"]) then { _lat = -25; _altitude = 0; };
if (_map in ["pja301"]) then { _lat = 42; _altitude = 0; };
if (_map in ["pja305"]) then { _lat = 0; _altitude = 0; };
if (_map in ["pja306"]) then { _lat = 35; _altitude = 300; };
if (_map in ["pja307"]) then { _lat = 17; _altitude = 0; };
if (_map in ["pja308", "pja310"]) then { _lat = 36; _altitude = 0; };
private _UTM = [_long,_lat] call BIS_fnc_posDegToUTM;
private _easting = _UTM select 0;

View File

@ -21,33 +21,18 @@ private _vehicle = objNull;
if (!([_caller, _unit, ["isNotDragging", "isNotCarrying"]] call FUNC(canInteractWith)) || {_caller == _unit}) exitWith {_vehicle};
private _loadcar = nearestObject [_unit, "Car"];
private _nearVehicles = nearestObjects [_unit, ["Car", "Air", "Tank", "Ship_F"], 10];
if (_unit distance _loadcar <= 10) then {
_vehicle = _loadcar;
} else {
private _loadair = nearestObject [_unit, "Air"];
if (_unit distance _loadair <= 10) then {
_vehicle = _loadair;
} else {
private _loadtank = nearestObject [_unit, "Tank"];
if (_unit distance _loadtank <= 10) then {
_vehicle = _loadtank;
} else {
private _loadboat = nearestObject [_unit, "Ship_F"];
if (_unit distance _loadboat <= 10) then {
_vehicle = _loadboat;
};
};
{
TRACE_1("",_x);
if ((_x emptyPositions "cargo" > 0) || {_x emptyPositions "gunner" > 0}) exitWith {
_vehicle = _x;
};
};
} forEach _nearVehicles;
if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
[[_unit, _vehicle, _caller], QFUNC(loadPersonLocal), _unit, false] call FUNC(execRemoteFnc);
["loadPersonEvent", _unit, [_unit, _vehicle, _caller]] call FUNC(objectEvent);
};
_vehicle

View File

@ -19,13 +19,7 @@ if (isNull _unit || {!alive _unit}) exitWith {};
if (_unit isKindOf "CAManBase") then {
private _sanitizedName = [name _unit, true] call FUNC(sanitizeString);
private _rawName = [name _unit, false] call FUNC(sanitizeString);
//Debug Testing Code (with html tags):
// private _sanitizedName = ["<TAG>Name", true] call FUNC(sanitizeString);
// private _rawName = ["<TAG>Name", false] call FUNC(sanitizeString);
//if (_name != _unit getVariable ["ACE_Name", ""]) then {
_unit setVariable ["ACE_Name", _sanitizedName, true];
_unit setVariable ["ACE_NameRaw", _rawName, true];
//};
};

View File

@ -86,7 +86,7 @@ class CfgVehicles {
selection = "";
displayName = "$STR_ACE_UNROLLWIRE";
distance = 5;
condition = "true";
condition = "alive _target";
statement = QUOTE([ARR_2(_target,_player)] call FUNC(dismount));
showDisabled = 0;
exceptions[] = {};
@ -119,7 +119,7 @@ class CfgVehicles {
accuracy = 1000;
autocenter = 0;
EGVAR(dragging,canDrag) = 1;
EGVAR(dragging,dragPosition[]) = {0,0.5,0.5};
EGVAR(dragging,dragPosition)[] = {0,0.5,0.5};
EGVAR(dragging,dragDirection) = 0;
EGVAR(cargo,size) = 1;
EGVAR(cargo,canLoad) = 1;

View File

@ -14,13 +14,17 @@
*/
#include "script_component.hpp"
params ["_wire", "_killer"];
TRACE_2("params",_wire,_killer);
private ["_distance", "_vehicle"];
if (isNull _killer) then {
_killer = _wire getVariable ["ace_concertina_wire_lastDamager", objNull];
if (isNull _killer) then {
_killer = nearestObject [_wire, "car"];
private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5;
{
if ((vectorMagnitude velocity _x) > 0) exitWith {_killer = _x};
} forEach (nearestObjects [(_wire modelToWorld _midPoint), ["Car"], 8]);
};
};
if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};

View File

@ -76,349 +76,349 @@
class RscText;
class DAGR_Button {
idc = -1;
type = CT_BUTTON;
style = ST_LEFT;
font = "RobotoCondensed";
sizeEx = 0.02;
colorText[] = { 0, 1, 0, 1 };
colorFocused[] = { 0, 0, 0, 0 }; // border color for focused state
colorDisabled[] = { 0, 0, 0, 0 }; // text color for disabled state
colorBackground[] = { 0, 0, 0, 0 };
colorBackgroundDisabled[] = { 0, 0, 0, 0 }; // background color for disabled state
colorBackgroundActive[] = { 0, 0, 0, 0 }; // background color for active state
offsetX = 0;
offsetY = 0;
offsetPressedX = 0;
offsetPressedY = 0;
colorShadow[] = { 0, 0, 0, 0 };
colorBorder[] = { 0, 0, 0, 0 };
borderSize = 0;
soundEnter[] = { "", 0, 1 }; // no sound
soundPush[] = { "", 0, 1 };
soundClick[] = { "", 0, 1 }; // no sound
soundEscape[] = { "", 0, 1 }; // no sound
x = 0.5;
y = 0.5;
w = 0.07;
h = 0.05;
text = "";
action = "";
idc = -1;
type = CT_BUTTON;
style = ST_LEFT;
font = "RobotoCondensed";
sizeEx = 0.02;
colorText[] = { 0, 1, 0, 1 };
colorFocused[] = { 0, 0, 0, 0 }; // border color for focused state
colorDisabled[] = { 0, 0, 0, 0 }; // text color for disabled state
colorBackground[] = { 0, 0, 0, 0 };
colorBackgroundDisabled[] = { 0, 0, 0, 0 }; // background color for disabled state
colorBackgroundActive[] = { 0, 0, 0, 0 }; // background color for active state
offsetX = 0;
offsetY = 0;
offsetPressedX = 0;
offsetPressedY = 0;
colorShadow[] = { 0, 0, 0, 0 };
colorBorder[] = { 0, 0, 0, 0 };
borderSize = 0;
soundEnter[] = { "", 0, 1 }; // no sound
soundPush[] = { "", 0, 1 };
soundClick[] = { "", 0, 1 }; // no sound
soundEscape[] = { "", 0, 1 }; // no sound
x = 0.5;
y = 0.5;
w = 0.07;
h = 0.05;
text = "";
action = "";
};
class DAGR_Menu_Pic {
type = 0;
idc = -1;
style = 48;
x = 0;
y = 0;
w = 0.7;
h = 1.4;
text = "";
colorBackground[] = {};
colorText[] = {};
font = "RobotoCondensed";
sizeEx = 0.04;
waitForLoad = 0;
type = 0;
idc = -1;
style = 48;
x = 0;
y = 0;
w = 0.7;
h = 1.4;
text = "";
colorBackground[] = {};
colorText[] = {};
font = "RobotoCondensed";
sizeEx = 0.04;
waitForLoad = 0;
};
class DAGR_Menu_Text {
type = 0;
idc = -1;
style = 0x00;
x = 0.5;
y = 0.5;
w = 0.15;
h = 0.15;
colorBackground[] = { 0, 0, 0, 0 };
colorText[] = { 0.239, 0.216, 0.153, 1 };
font = "RobotoCondensed";
sizeEx = 0.03;
waitForLoad = 0;
text = "";
type = 0;
idc = -1;
style = 0x00;
x = 0.5;
y = 0.5;
w = 0.15;
h = 0.15;
colorBackground[] = { 0, 0, 0, 0 };
colorText[] = { 0.239, 0.216, 0.153, 1 };
font = "RobotoCondensed";
sizeEx = 0.03;
waitForLoad = 0;
text = "";
};
class DAGR_Menu {
idd = 266860;
movingEnable = false;
duration = 100000;
fadein = 0;
fadeout = 0;
name = "Dagr_Menu";
onLoad = "uiNamespace setVariable ['DAGR_Menu', _this select 0]";
idd = 266860;
movingEnable = false;
duration = 100000;
fadein = 0;
fadeout = 0;
name = "Dagr_Menu";
onLoad = "uiNamespace setVariable ['DAGR_Menu', _this select 0]";
onUnload = QUOTE(GVAR(PWR) = true); // Simulate pressing the power button
controls[] = {"DAGR_MENU_UI", "DAGR_PWR_Button", "DAGR_UP_Button", "DAGR_DOWN_Button", "DAGR_LEFT_Button", "DAGR_RIGHT_Button", "DAGR_NEXT_Button",
"DAGR_SEL_Button", "DAGR_MENU_Button", "DAGR_F1_Button", "DAGR_F2_Button", "DAGR_F3_Button", "DAGR_F1_Text", "DAGR_F2_Text", "DAGR_F3_Text", "DAGR_MENU_OPTION0",
"DAGR_MENU_OPTION1", "DAGR_MENU_OPTION2", "DAGR_MENU_OPTION3", "DAGR_MENU_OPTION4", "DAGR_MENU_SELECTION0", "DAGR_MENU_SELECTION1", "DAGR_MENU_SELECTION2",
"DAGR_MENU_SELECTION3", "DAGR_MENU_SELECTION4", "DAGR_MENU_Main_Text", "DAGR_MENU_PSELECTION1", "DAGR_MENU_PSELECTION2", "DAGR_MENU_PSELECTION3",
"DAGR_MENU_PSELECTION4", "DAGR_MENU_PSELECTION5", "DAGR_MENU_PSELECTION6","DAGR_MENU_PSELECTION7", "DAGR_MENU_PSELECTION8"};
controls[] = {"DAGR_MENU_UI", "DAGR_PWR_Button", "DAGR_UP_Button", "DAGR_DOWN_Button", "DAGR_LEFT_Button", "DAGR_RIGHT_Button", "DAGR_NEXT_Button",
"DAGR_SEL_Button", "DAGR_MENU_Button", "DAGR_F1_Button", "DAGR_F2_Button", "DAGR_F3_Button", "DAGR_F1_Text", "DAGR_F2_Text", "DAGR_F3_Text", "DAGR_MENU_OPTION0",
"DAGR_MENU_OPTION1", "DAGR_MENU_OPTION2", "DAGR_MENU_OPTION3", "DAGR_MENU_OPTION4", "DAGR_MENU_SELECTION0", "DAGR_MENU_SELECTION1", "DAGR_MENU_SELECTION2",
"DAGR_MENU_SELECTION3", "DAGR_MENU_SELECTION4", "DAGR_MENU_Main_Text", "DAGR_MENU_PSELECTION1", "DAGR_MENU_PSELECTION2", "DAGR_MENU_PSELECTION3",
"DAGR_MENU_PSELECTION4", "DAGR_MENU_PSELECTION5", "DAGR_MENU_PSELECTION6","DAGR_MENU_PSELECTION7", "DAGR_MENU_PSELECTION8"};
class DAGR_MENU_UI : DAGR_Menu_Pic {
idc = 266861;
x = 0.175;
y = -0.173;
text = QUOTE(PATHTOF(UI\dagr_menu.paa));
sizeEx = 0.1;
};
class DAGR_MENU_UI : DAGR_Menu_Pic {
idc = 266861;
x = 0.175;
y = -0.173;
text = QUOTE(PATHTOF(UI\dagr_menu.paa));
sizeEx = 0.1;
};
class DAGR_PWR_Button : DAGR_Button {
idc = 266863;
action = QUOTE(GVAR(PWR) = true);
x = 0.40;
y = 0.65;
};
class DAGR_PWR_Button : DAGR_Button {
idc = 266863;
action = QUOTE(GVAR(PWR) = true);
x = 0.40;
y = 0.65;
};
class DAGR_UP_Button : DAGR_Button {
idc = 266864;
action = QUOTE(GVAR(UP) = true);
x = 0.50;
y = 0.675;
};
class DAGR_UP_Button : DAGR_Button {
idc = 266864;
action = QUOTE(GVAR(UP) = true);
x = 0.50;
y = 0.675;
};
class DAGR_DOWN_Button : DAGR_Button {
idc = 266865;
action = QUOTE(GVAR(DOWN) = true);
x = 0.50;
y = 0.81;
};
class DAGR_DOWN_Button : DAGR_Button {
idc = 266865;
action = QUOTE(GVAR(DOWN) = true);
x = 0.50;
y = 0.81;
};
class DAGR_LEFT_Button : DAGR_Button {
idc = 266866;
action = QUOTE(GVAR(LEFT) = true);
x = 0.40;
y = 0.735;
w = 0.05;
h = 0.07;
};
class DAGR_LEFT_Button : DAGR_Button {
idc = 266866;
action = QUOTE(GVAR(LEFT) = true);
x = 0.40;
y = 0.735;
w = 0.05;
h = 0.07;
};
class DAGR_RIGHT_Button : DAGR_Button {
idc = 266867;
action = QUOTE(GVAR(RIGHT) = true);
x = 0.62;
y = 0.735;
w = 0.05;
h = 0.07;
};
class DAGR_RIGHT_Button : DAGR_Button {
idc = 266867;
action = QUOTE(GVAR(RIGHT) = true);
x = 0.62;
y = 0.735;
w = 0.05;
h = 0.07;
};
class DAGR_NEXT_Button : DAGR_Button {
idc = 266868;
action = QUOTE(DAGR_NEXT = true);
x = 0.60;
y = 0.65;
};
class DAGR_NEXT_Button : DAGR_Button {
idc = 266868;
action = QUOTE(DAGR_NEXT = true);
x = 0.60;
y = 0.65;
};
class DAGR_SEL_Button : DAGR_Button {
idc = 266869;
action = QUOTE(GVAR(SEL) = true);
x = 0.54;
y = 0.735;
w = 0.06;
h = 0.06;
};
class DAGR_SEL_Button : DAGR_Button {
idc = 266869;
action = QUOTE(GVAR(SEL) = true);
x = 0.54;
y = 0.735;
w = 0.06;
h = 0.06;
};
class DAGR_MENU_Button : DAGR_Button {
idc = 266870;
action = QUOTE(GVAR(MENU_B) = true);
x = 0.46;
y = 0.735;
w = 0.06;
h = 0.06;
};
class DAGR_MENU_Button : DAGR_Button {
idc = 266870;
action = QUOTE(GVAR(MENU_B) = true);
x = 0.46;
y = 0.735;
w = 0.06;
h = 0.06;
};
class DAGR_F1_Button : DAGR_Button {
idc = 266871;
action = QUOTE(GVAR(F1) = true);
x = 0.40;
y = 0.575;
};
class DAGR_F1_Button : DAGR_Button {
idc = 266871;
action = QUOTE(GVAR(F1) = true);
x = 0.40;
y = 0.575;
};
class DAGR_F2_Button : DAGR_Button {
idc = 266872;
action = QUOTE(GVAR(F2) = true);
x = 0.495;
y = 0.575;
};
class DAGR_F2_Button : DAGR_Button {
idc = 266872;
action = QUOTE(GVAR(F2) = true);
x = 0.495;
y = 0.575;
};
class DAGR_F3_Button : DAGR_Button {
idc = 266873;
action = QUOTE(GVAR(F3) = true);
x = 0.59;
y = 0.575;
};
class DAGR_F3_Button : DAGR_Button {
idc = 266873;
action = QUOTE(GVAR(F3) = true);
x = 0.59;
y = 0.575;
};
class DAGR_F1_Text : DAGR_Menu_Text {
idc = 266874;
x = 0.388;
y = 0.38;
text = "";
};
class DAGR_F1_Text : DAGR_Menu_Text {
idc = 266874;
x = 0.388;
y = 0.38;
text = "";
};
class DAGR_F2_Text : DAGR_Menu_Text {
idc = 266875;
x = 0.506;
y = 0.38;
};
class DAGR_F2_Text : DAGR_Menu_Text {
idc = 266875;
x = 0.506;
y = 0.38;
};
class DAGR_F3_Text : DAGR_Menu_Text {
idc = 266876;
x = 0.612;
y = 0.38;
};
class DAGR_F3_Text : DAGR_Menu_Text {
idc = 266876;
x = 0.612;
y = 0.38;
};
class DAGR_MENU_OPTION0 : DAGR_Menu_Text {
idc = 2668777;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.19;
};
class DAGR_MENU_OPTION0 : DAGR_Menu_Text {
idc = 2668777;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.19;
};
class DAGR_MENU_OPTION1 : DAGR_Menu_Text {
idc = 2668778;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.225;
};
class DAGR_MENU_OPTION1 : DAGR_Menu_Text {
idc = 2668778;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.225;
};
class DAGR_MENU_OPTION2 : DAGR_Menu_Text {
idc = 2668779;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.26;
};
class DAGR_MENU_OPTION2 : DAGR_Menu_Text {
idc = 2668779;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.26;
};
class DAGR_MENU_OPTION3 : DAGR_Menu_Text {
idc = 2668780;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.295;
};
class DAGR_MENU_OPTION3 : DAGR_Menu_Text {
idc = 2668780;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.295;
};
class DAGR_MENU_OPTION4 : DAGR_Menu_Text {
idc = 2668781;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.33;
};
class DAGR_MENU_SELECTION0 : DAGR_Menu_Pic {
idc = 2668783;
x = 0.42;
y = 0.246;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_OPTION4 : DAGR_Menu_Text {
idc = 2668781;
style = 0x02;
sizeEx = 0.035;
x = 0.43;
y = 0.33;
};
class DAGR_MENU_SELECTION0 : DAGR_Menu_Pic {
idc = 2668783;
x = 0.42;
y = 0.246;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION1 : DAGR_Menu_Pic {
idc = 2668784;
x = 0.42;
y = 0.281;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION1 : DAGR_Menu_Pic {
idc = 2668784;
x = 0.42;
y = 0.281;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION2 : DAGR_Menu_Pic {
idc = 2668785;
x = 0.42;
y = 0.316;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION2 : DAGR_Menu_Pic {
idc = 2668785;
x = 0.42;
y = 0.316;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION3 : DAGR_Menu_Pic {
idc = 2668786;
x = 0.42;
y = 0.351;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION3 : DAGR_Menu_Pic {
idc = 2668786;
x = 0.42;
y = 0.351;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION4 : DAGR_Menu_Pic {
idc = 2668787;
x = 0.42;
y = 0.386;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_SELECTION4 : DAGR_Menu_Pic {
idc = 2668787;
x = 0.42;
y = 0.386;
w = 0.17;
h = 0.035;
sizeEx = 0.05;
};
class DAGR_MENU_Main_Text : DAGR_Menu_Text {
idc = 2668782;
style = ST_CENTER;
x = 0.38;
y = 0.32;
w = 0.25;
h = 0.035;
sizeEx = 0.04;
};
class DAGR_MENU_Main_Text : DAGR_Menu_Text {
idc = 2668782;
style = ST_CENTER;
x = 0.38;
y = 0.32;
w = 0.25;
h = 0.035;
sizeEx = 0.04;
};
class DAGR_MENU_PSELECTION1 : DAGR_Menu_Pic {
idc = 2668788;
x = 0.451;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION1 : DAGR_Menu_Pic {
idc = 2668788;
x = 0.451;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION2 : DAGR_Menu_Pic {
idc = 2668789;
x = 0.465;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION2 : DAGR_Menu_Pic {
idc = 2668789;
x = 0.465;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION3 : DAGR_Menu_Pic {
idc = 2668790;
x = 0.479;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION3 : DAGR_Menu_Pic {
idc = 2668790;
x = 0.479;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION4 : DAGR_Menu_Pic {
idc = 2668791;
x = 0.493;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION4 : DAGR_Menu_Pic {
idc = 2668791;
x = 0.493;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION5 : DAGR_Menu_Pic {
idc = 2668792;
x = 0.507;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION5 : DAGR_Menu_Pic {
idc = 2668792;
x = 0.507;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION6 : DAGR_Menu_Pic {
idc = 2668793;
x = 0.521;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION6 : DAGR_Menu_Pic {
idc = 2668793;
x = 0.521;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION7 : DAGR_Menu_Pic {
idc = 2668794;
x = 0.535;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION7 : DAGR_Menu_Pic {
idc = 2668794;
x = 0.535;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION8 : DAGR_Menu_Pic {
idc = 2668795;
x = 0.549;
y = 0.352;
w = 0.01;
h = 0.003;
};
class DAGR_MENU_PSELECTION8 : DAGR_Menu_Pic {
idc = 2668795;
x = 0.549;
y = 0.352;
w = 0.01;
h = 0.003;
};
};

View File

@ -1,95 +1,95 @@
class RscTitles {
class DAGR_Text {
type = 0;
idc = -1;
style = 0x01;
x = 0;
y = 0;
w = 0.15;
h = 0.050;
text = "";
colorBackground[] = { 0, 0, 0, 0 };
colorText[] = { 0.239, 0.216, 0.153, 1 };
font = "RobotoCondensed";
sizeEx = 0.04;
waitForLoad = 0;
};
class DAGR_Pic {
type = 0;
idc = -1;
style = 48;
x = 0;
y = 0;
w = 0.50;
h = 0.50;
text = "";
colorBackground[] = {};
colorText[] = {};
font = "RobotoCondensed";
sizeEx = 0.02;
waitForLoad = 0;
};
class DAGR_Text {
type = 0;
idc = -1;
style = 0x01;
x = 0;
y = 0;
w = 0.15;
h = 0.050;
text = "";
colorBackground[] = { 0, 0, 0, 0 };
colorText[] = { 0.239, 0.216, 0.153, 1 };
font = "RobotoCondensed";
sizeEx = 0.04;
waitForLoad = 0;
};
class DAGR_Pic {
type = 0;
idc = -1;
style = 48;
x = 0;
y = 0;
w = 0.50;
h = 0.50;
text = "";
colorBackground[] = {};
colorText[] = {};
font = "RobotoCondensed";
sizeEx = 0.02;
waitForLoad = 0;
};
class DAGR_Display {
idd = 266850;
movingEnable = false;
duration = 100000;
fadein = 0;
fadeout = 0;
name = "Dagr_Display";
onLoad="uiNamespace setVariable ['DAGR_Display', _this select 0]";
controls[] = {"DAGR_UI", "DAGR_Grid", "DAGR_Speed", "DAGR_Elevation", "DAGR_Heading", "DAGR_Time", "DAGR_WP", "DAGR_Bearing", "DAGR_DIST"};
class DAGR_Display {
idd = 266850;
movingEnable = false;
duration = 100000;
fadein = 0;
fadeout = 0;
name = "Dagr_Display";
onLoad="uiNamespace setVariable ['DAGR_Display', _this select 0]";
controls[] = {"DAGR_UI", "DAGR_Grid", "DAGR_Speed", "DAGR_Elevation", "DAGR_Heading", "DAGR_Time", "DAGR_WP", "DAGR_Bearing", "DAGR_DIST"};
class DAGR_UI : DAGR_Pic {
idc = 266856;
x = "(SafeZoneW + SafeZoneX) - 0.45";
y = "(SafeZoneH + SafeZoneY) - 0.47";
};
class DAGR_UI : DAGR_Pic {
idc = 266856;
x = "(SafeZoneW + SafeZoneX) - 0.45";
y = "(SafeZoneH + SafeZoneY) - 0.47";
};
class DAGR_Grid : DAGR_Text {
idc = 266851;
x = "(SafeZoneW + SafeZoneX) - 0.370";// 0.830
y = "(SafeZoneH + SafeZoneY)- 0.250";// 0.845
w = 0.25;
h = 0.06;
sizeEx = 0.07;
};
class DAGR_Speed : DAGR_Text {
idc = 266852;
x = "(SafeZoneW + SafeZoneX) - 0.388"; //0.812
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_Elevation : DAGR_Text {
idc = 266853;
x = "(SafeZoneW + SafeZoneX) - 0.270"; //0.930
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_Heading : DAGR_Text {
idc = 266854;
x = "(SafeZoneW + SafeZoneX) - 0.413"; //0.787
y = "(SafeZoneH + SafeZoneY) - 0.1294"; //0.9656
};
class DAGR_Time : DAGR_Text {
idc = 266855;
x = "(SafeZoneW + SafeZoneX) - 0.275"; //0.925
y = "(SafeZoneH + SafeZoneY) - 0.129"; //0.965
};
class DAGR_Grid : DAGR_Text {
idc = 266851;
x = "(SafeZoneW + SafeZoneX) - 0.370";// 0.830
y = "(SafeZoneH + SafeZoneY)- 0.250";// 0.845
w = 0.25;
h = 0.06;
sizeEx = 0.07;
};
class DAGR_Speed : DAGR_Text {
idc = 266852;
x = "(SafeZoneW + SafeZoneX) - 0.388"; //0.812
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_Elevation : DAGR_Text {
idc = 266853;
x = "(SafeZoneW + SafeZoneX) - 0.270"; //0.930
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_Heading : DAGR_Text {
idc = 266854;
x = "(SafeZoneW + SafeZoneX) - 0.413"; //0.787
y = "(SafeZoneH + SafeZoneY) - 0.1294"; //0.9656
};
class DAGR_Time : DAGR_Text {
idc = 266855;
x = "(SafeZoneW + SafeZoneX) - 0.275"; //0.925
y = "(SafeZoneH + SafeZoneY) - 0.129"; //0.965
};
class DAGR_WP : DAGR_Text {
idc = 266857;
x = "(SafeZoneW + SafeZoneX) - 0.235"; //0.965
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_WP : DAGR_Text {
idc = 266857;
x = "(SafeZoneW + SafeZoneX) - 0.235"; //0.965
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_Bearing : DAGR_Text {
idc = 266858;
x = "(SafeZoneW + SafeZoneX) - 0.413"; //0.787
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_DIST : DAGR_Text {
idc = 266859;
x = "(SafeZoneW + SafeZoneX) - 0.265"; //0.935
y = "(SafeZoneH + SafeZoneY) - 0.129"; //0.965
};
};
class DAGR_Bearing : DAGR_Text {
idc = 266858;
x = "(SafeZoneW + SafeZoneX) - 0.413"; //0.787
y = "(SafeZoneH + SafeZoneY) - 0.181"; //0.914
};
class DAGR_DIST : DAGR_Text {
idc = 266859;
x = "(SafeZoneW + SafeZoneX) - 0.265"; //0.935
y = "(SafeZoneH + SafeZoneY) - 0.129"; //0.965
};
};
};

View File

@ -522,7 +522,7 @@ GVAR(menuRun) = true;
(__dsp displayCtrl __mainText) ctrlSetText "Connecting...";
};
if (ACE_time - GVAR(busyTimer) > 0.6) then {
if (ACE_player hasWeapon "ACE_Vector") then {
if (({_x isKindOf ["ACE_Vector", configFile >> "CfgWeapons"]} count (weapons ACE_player)) > 0) then {
GVAR(displaySelection) = "VECTOR";
(__dsp displayCtrl __mainText) ctrlSetText "Vector Connected";
GVAR(vectorConnected) = true;

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Disarming">
<Key ID="STR_ACE_Disarming_OpenInventory">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Disposable">
<Key ID="STR_ACE_Disposable_UsedTube">

View File

@ -6,14 +6,19 @@ class CfgVehicles {
class LandVehicle;
class StaticWeapon: LandVehicle {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1.2,0};
GVAR(carryPosition)[] = {0,1.2,0};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class StaticCannon: StaticWeapon {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
//remove actions from Taru Pods
class Pod_Heli_Transport_04_base_F: StaticWeapon {
GVAR(canCarry) = 0;
@ -23,23 +28,24 @@ class CfgVehicles {
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1.2,0};
GVAR(carryPosition)[] = {0,1.2,0};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
// ammo boxes
class ThingX;
class Items_base_F;
class ReammoBox_F: ThingX {
GVAR(canCarry) = 0;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 0;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
@ -84,7 +90,33 @@ class CfgVehicles {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
//Plastic and metal case
class PlasticCase_01_base_F: Items_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class MetalCase_01_base_F: Items_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0;
};
// Barrier
class RoadCone_F: ThingX {
class EventHandlers {
@ -92,40 +124,40 @@ class CfgVehicles {
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class RoadBarrier_F: RoadCone_F {
GVAR(carryPosition[]) = {0,1,0.300671};
GVAR(carryPosition)[] = {0,1,0.300671};
};
class ACE_RepairItem_Base: ThingX {};
class ACE_Track: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
};
class ACE_Wheel: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
};
class Lamps_base_F;
class Land_PortableLight_single_F: Lamps_base_F {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1.2,0};
GVAR(carryPosition)[] = {0,1.2,0};
GVAR(carryDirection) = 180;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 180;
};
};

View File

@ -1,9 +1,13 @@
class ACE_Settings {
class GVAR(RequireSpecialist) {
displayName = CSTRING(RequireSpecialist_DisplayName);
description = CSTRING(RequireSpecialist_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(PunishNonSpecialists) {
displayName = CSTRING(PunishNonSpecialists_DisplayName);
description = CSTRING(PunishNonSpecialists_Description);
value = 1;
typeName = "BOOL";
};

View File

@ -31,14 +31,14 @@ class CfgAmmo {
class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase {
GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag";
GVAR(Explosive) = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0, 0, 0.038};
GVAR(defuseObjectPosition)[] = {0, 0, 0.038};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
// class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {};
class APERSTripMine_Wire_Ammo: DirectionalBombBase {
GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12};
GVAR(defuseObjectPosition)[] = {-1.415, 0, 0.12};
};
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
@ -66,7 +66,7 @@ class CfgAmmo {
class DemoCharge_Remote_Ammo: PipeBombBase {
GVAR(magazine) = "DemoCharge_Remote_Mag";
GVAR(Explosive) = "DemoCharge_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0.07, 0, 0.055};
GVAR(defuseObjectPosition)[] = {0.07, 0, 0.055};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
hit = 500;
@ -76,7 +76,7 @@ class CfgAmmo {
class SatchelCharge_Remote_Ammo: PipeBombBase {
GVAR(magazine) = "SatchelCharge_Remote_Mag";
GVAR(Explosive) = "SatchelCharge_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0.1, 0.1, 0.05};
GVAR(defuseObjectPosition)[] = {0.1, 0.1, 0.05};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};

View File

@ -50,8 +50,7 @@ class CfgVehicles {
mapSize = 0.2;
icon = "iconObject_1x2";
model = "\A3\Weapons_f\dummyweapon.p3d";
scope = 2;
scopeCurator = 1;
scope = 1;
vehicleClass = "Cargo";
class ACE_Actions {
class ACE_MainActions {
@ -81,8 +80,7 @@ class CfgVehicles {
mapSize = 0.2;
icon = "iconObject_1x2";
model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d";
scope = 2;
scopeCurator = 1;
scope = 1;
vehicleClass = "Cargo";
class ACE_Actions {
class ACE_MainActions {

View File

@ -6,6 +6,7 @@ PREP(addExplosiveActions);
PREP(addToSpeedDial);
PREP(addTransmitterActions);
PREP(addTriggerActions);
PREP(cancelPlacement);
PREP(canDefuse);
PREP(canDetonate);
PREP(connectExplosive);

View File

@ -3,3 +3,4 @@
params ["_display"];
_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
_display displayAddEventHandler ["MouseButtonDown", {[ACE_player, _this select 1] call FUNC(cancelPlacement)}];

View File

@ -0,0 +1,23 @@
/*
* Author: Garth 'L-H' de Wet
* Cancels explosives placement.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Key <NUMBER>
*
* Return Value:
* None
*
* Example:
* [unit, 1] call ace_explosives_fnc_cancelPlacement
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_key"];
if (_key != 1 || {!GVAR(pfeh_running)}) exitWith {};
GVAR(placeAction) = PLACE_CANCEL;

View File

@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
if ((!GVAR(pfeh_running)) || {ACE_Modifier == 0}) exitWith {false};
if (!GVAR(pfeh_running)) exitWith {false};
GVAR(TweakedAngle) = ((GVAR(TweakedAngle) + 7.2 * _this) + 360) % 360;

View File

@ -4,7 +4,7 @@
* detonate editor-placed explosives.
*
* Arguments:
* 0: Explosives objects to detonate <ARRAY>
* 0: Explosives objects to detonate <OBJECT or ARRAY>
* 1: Fuze delay (for each explosive; use negative number for random time up to value) <NUMBER> <OPTIONAL>
*
* Return Value:
@ -18,10 +18,13 @@
*/
#include "script_component.hpp"
params ["_explosiveArr",["_fuzeTime",0]];
params [["_explosiveArr", [], [[], objNull]], ["_fuzeTime", 0, [0]]];
if (_explosiveArr isEqualType objNull) then {
_explosiveArr = [_explosiveArr];
};
private _detTime;
{
_detTime = if (_fuzeTime < 0) then {random abs _fuzeTime} else {_fuzeTime};
private _detTime = if (_fuzeTime < 0) then {random abs _fuzeTime} else {_fuzeTime};
[objNull, -1, [_x, _detTime]] call FUNC(detonateExplosive);
} forEach _explosiveArr;

View File

@ -141,10 +141,10 @@ GVAR(TweakedAngle) = 0;
//Don't allow placing in a bad position:
if (_badPosition && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
if (((inputAction "zoomTemp") > 0) || //Cancel on RMB, For some reason this works (when held) but AddActionEventHandler doesn't
{_unit != ACE_player} ||
{!([_unit, objNull, ["isNotSwimming"]] call EFUNC(common,canInteractWith))} ||
{!(_magClassname in (magazines _unit))}) then {
if (_unit != ACE_player ||
{!([_unit, objNull, ["isNotSwimming"]] call EFUNC(common,canInteractWith))} ||
{!(_magClassname in (magazines _unit))}
) then {
GVAR(placeAction) = PLACE_CANCEL;
};

View File

@ -107,16 +107,16 @@
<Russian>Отмена</Russian>
</Key>
<Key ID="STR_ACE_Explosives_ScrollAction">
<English>+Ctrl rotate</English>
<German>+Strg drehen</German>
<Spanish>+Ctrl girar</Spanish>
<French>+Ctrl tourner</French>
<Italian>+Ctrl rotazione</Italian>
<Czech>+Ctrl otočit</Czech>
<Hungarian>+Ctrl forgatás</Hungarian>
<Polish>+Ctrl obrót</Polish>
<Portuguese>+Ctrl rotaciona</Portuguese>
<Russian>+Ctrl Bращать</Russian>
<English>Rotate</English>
<German>Drehen</German>
<Spanish>Girar</Spanish>
<French>Tourner</French>
<Italian>Rotazione</Italian>
<Czech>Otočit</Czech>
<Hungarian>Forgatás</Hungarian>
<Polish>Obrót</Polish>
<Portuguese>Rotaciona</Portuguese>
<Russian>Bращать</Russian>
</Key>
<Key ID="STR_ACE_Explosives_Jammer_TurnOn">
<English>Turn On Thor III</English>
@ -647,6 +647,7 @@
<Polish>Mina M6 SLAM (atak od dołu)</Polish>
<Spanish>Mina M6 SLAM (Ataque Inferior)</Spanish>
<French>Mine M6 SLAM (par le bas)</French>
<Italian>Mina M6 SLAM (base)</Italian>
</Key>
<Key ID="STR_ACE_Explosives_Module_SLAMSideAttack_DisplayName">
<English>M6 SLAM Mine (Side Attack)</English>
@ -661,6 +662,7 @@
<Polish>Mina M6 SLAM (atak od boku)</Polish>
<Spanish>Mina M6 SLAM (Ataque Lateral)</Spanish>
<French>Mine M6 SLAM (de flanc)</French>
<Italian> STR_ACE_Explosives_Module_SLAMBottomAttack_DisplayName M6 SLAM Mine (Bottom Attack) Mine M6 SLAM (par le bas) M6-SLAM-Mine (Bodenangriff) Mina M6 SLAM (base) Mina M6 SLAM (atak od dołu) Mina M6 SLAM (Laterale)</Italian>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanBig_Range_DisplayName">
<English>Large IED (Urban, Pressure Plate)</English>
@ -675,6 +677,7 @@
<Polish>Duży IED (miejski, płyta naciskowa)</Polish>
<Spanish>IED Grande (Urbano, Placa de presión)</Spanish>
<French>Grand EEI (Urbain, plaque de pression)</French>
<Italian>IED grande (urbano, a pressione)</Italian>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandBig_Range_DisplayName">
<English>Large IED (Dug-in, Pressure Plate)</English>
@ -689,6 +692,7 @@
<Polish>Duży IED (zakopany, płyta naciskowa)</Polish>
<Spanish>IED Grande (Enterrado, Placa de presión)</Spanish>
<French>Grand EEI (Enterré, plaque de pression)</French>
<Italian>IED grande (interrato, a pressione)</Italian>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanSmall_Range_DisplayName">
<English>Small IED (Urban, Pressure Plate)</English>
@ -703,6 +707,7 @@
<Polish>Mały IED (miejski, płyta naciskowa)</Polish>
<Spanish>IED Pequeño (Urbano, Placa de presión)</Spanish>
<French>Petit EEI (Urbain, plaque de pression)</French>
<Italian>IED piccolo (urbano, a pressione)</Italian>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandSmall_Range_DisplayName">
<English>Small IED (Dug-in, Pressure Plate)</English>
@ -717,6 +722,7 @@
<Polish>Mały IED (zakopany, płyta naciskowa)</Polish>
<Spanish>IED Pequeño (Enterrado, Placa de presión)</Spanish>
<French>Petit EEI (Enterré, plaque de pression)</French>
<Italian>IED piccolo (interrato, a pressione)</Italian>
</Key>
<Key ID="STR_ACE_Explosives_connectInventoryExplosiveToDeadman">
<English>Connect to %1</English>
@ -731,4 +737,4 @@
<Portuguese>Conectar à %1</Portuguese>
</Key>
</Package>
</Project>
</Project>

View File

@ -1,3 +1,9 @@
class Extended_PreStart_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preStart));
};
};
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));

View File

@ -4,7 +4,7 @@
control = "Checkbox"; \
displayName = CSTRING(Eden_equipFRIES); \
tooltip = CSTRING(Eden_equipFRIES_Tooltip); \
expression = [_this] call FUNC(equipFRIES); \
expression = QUOTE([_this] call FUNC(equipFRIES)); \
typeName = "BOOL"; \
condition = "objectVehicle"; \
defaultValue = false; \
@ -35,23 +35,20 @@ class CfgVehicles {
};
};
class Helicopter_Base_F;
class ACE_friesBase: Helicopter_Base_F {
destrType = "";
class Turrets {};
class Air;
class Helicopter: Air {
class ACE_SelfActions {
class ACE_prepareFRIES {
displayName = CSTRING(Interaction_prepareFRIES);
condition = [vehicle _player] call FUNC(canPrepareFRIES);
statement = [vehicle _player] call FUNC(prepareFRIES);
condition = QUOTE([vehicle _player] call FUNC(canPrepareFRIES));
statement = QUOTE([vehicle _player] call FUNC(prepareFRIES));
showDisabled = 0;
priority = 1;
};
class ACE_deployRopes {
displayName = CSTRING(Interaction_deployRopes);
condition = [_player, vehicle _player] call FUNC(canDeployRopes);
statement = [QGVAR(deployRopes), [vehicle _player]] call EFUNC(common,serverEvent);
condition = QUOTE([ARR_2(_player, vehicle _player)] call FUNC(canDeployRopes));
statement = QUOTE([ARR_2(QUOTE(QGVAR(deployRopes)), [vehicle _player])] call EFUNC(common,serverEvent));
showDisabled = 0;
priority = 1;
};
@ -71,10 +68,20 @@ class CfgVehicles {
};
};
};
class Helicopter_Base_F;
class ACE_friesBase: Helicopter_Base_F {
destrType = "";
class Turrets {};
class ACE_Actions {};
class ACE_SelfActions {};
EGVAR(cargo,hasCargo) = 0;
EGVAR(cargo,space) = 0;
};
class ACE_friesAnchorBar: ACE_friesBase {
author = "jokoho48";
scope = 1;
model = PATHTOF(data\friesAnchorBar.p3d);
model = QUOTE(PATHTOF(data\friesAnchorBar.p3d));
animated = 1;
class AnimationSources {
class extendHookRight {
@ -92,7 +99,7 @@ class CfgVehicles {
class ACE_friesGantry: ACE_friesBase {
author = "jokoho48";
scope = 1;
model = PATHTOF(data\friesGantry.p3d);
model = QUOTE(PATHTOF(data\friesGantry.p3d));
animated = 1;
class AnimationSources {
class adjustWidth {
@ -110,10 +117,20 @@ class CfgVehicles {
initPhase = 0;
animPeriod = 0;
};
class hideGantryLeft {
source = "user";
initPhase = 0;
animPeriod = 0;
};
class hideGantryRight {
source = "user";
initPhase = 0;
animPeriod = 0;
};
};
};
class ACE_friesGantryReverse: ACE_friesGantry {
class AnimationSources {
class AnimationSources: AnimationSources {
class adjustWidth {
source = "user";
initPhase = 0.213;
@ -143,54 +160,83 @@ class CfgVehicles {
class Helicopter_Base_H;
class Heli_Light_02_base_F: Helicopter_Base_H {
GVAR(enabled) = 1;
GVAR(ropeOrigins[]) = {{1.41, 1.38, 0}, {-1.41, 1.38, 0}};
GVAR(ropeOrigins)[] = {{1.41, 1.38, 0}, {-1.41, 1.38, 0}};
GVAR(onPrepare) = QFUNC(onPrepareCommon);
GVAR(onCut) = QFUNC(onCutCommon);
};
class Heli_Attack_02_base_F: Helicopter_Base_F {
GVAR(enabled) = 1;
GVAR(ropeOrigins[]) = {{1.25, 1.5, -0.6}, {-1.1, 1.5, -0.6}};
GVAR(ropeOrigins)[] = {{1.25, 1.5, -0.6}, {-1.1, 1.5, -0.6}};
GVAR(onPrepare) = QFUNC(onPrepareCommon);
GVAR(onCut) = QFUNC(onCutCommon);
};
class Heli_Transport_01_base_F: Helicopter_Base_H {
GVAR(enabled) = 2;
GVAR(ropeOrigins[]) = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(ropeOrigins)[] = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(friesType) = "ACE_friesAnchorBar";
GVAR(friesAttachmentPoint[]) = {0.065, 2.2, -0.15};
GVAR(friesAttachmentPoint)[] = {0.065, 2.2, -0.15};
GVAR(onPrepare) = QFUNC(onPrepareCommon);
GVAR(onCut) = QFUNC(onCutCommon);
EQUIP_FRIES_ATTRIBUTE;
};
class Heli_Transport_02_base_F: Helicopter_Base_H {
GVAR(enabled) = 1;
GVAR(ropeOrigins[]) = {{0.94, -4.82, -1.16}, {-0.94, -4.82, -1.16}};
GVAR(ropeOrigins)[] = {{0.94, -4.82, -1.16}, {-0.94, -4.82, -1.16}};
GVAR(onPrepare) = QFUNC(onPrepareCommon);
GVAR(onCut) = QFUNC(onCutCommon);
class UserActions {
class Ramp_Open;
class Ramp_Close: Ramp_Open {
condition = QUOTE([ARR_5(this,'CargoRamp_Open',[[0],[1],[2]])] call FUNC(canCloseRamp));
};
};
};
class Heli_Transport_03_base_F: Helicopter_Base_H {
GVAR(enabled) = 1;
GVAR(ropeOrigins[]) = {{0.75, -5.29, -0.11}, {-0.87, -5.29, -0.11}};
GVAR(ropeOrigins)[] = {{0.75, -5.29, -0.11}, {-0.87, -5.29, -0.11}};
GVAR(onPrepare) = QFUNC(onPrepareCommon);
GVAR(onCut) = QFUNC(onCutCommon);
class UserActions {
class Ramp_Open;
class Ramp_Close: Ramp_Open {
condition = QUOTE([ARR_5(this,'Door_rear_source',[[0],[3],[4]])] call FUNC(canCloseRamp));
};
};
};
class Heli_light_03_base_F: Helicopter_Base_F {
GVAR(enabled) = 2;
GVAR(ropeOrigins[]) = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(ropeOrigins)[] = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(friesType) = "ACE_friesGantryReverse";
GVAR(friesAttachmentPoint[]) = {1.04, 2.5, -0.34};
GVAR(friesAttachmentPoint)[] = {-1.04, 2.5, -0.34};
EQUIP_FRIES_ATTRIBUTE;
};
class Heli_light_03_unarmed_base_F: Heli_light_03_base_F {
GVAR(enabled) = 2;
GVAR(ropeOrigins[]) = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(ropeOrigins)[] = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(friesType) = "ACE_friesGantry";
GVAR(friesAttachmentPoint[]) = {-1.07, 3.26, -0.5};
GVAR(friesAttachmentPoint)[] = {-1.07, 3.26, -0.5};
EQUIP_FRIES_ATTRIBUTE;
};
class Heli_Transport_04_base_F;
class Heli_Transport_04_base_F: Helicopter_Base_H {
class UserActions;
};
class O_Heli_Transport_04_bench_F: Heli_Transport_04_base_F {
GVAR(enabled) = 1;
GVAR(ropeOrigins[]) = {{1.03, 1.6, -0.23}, {1.03, -1.36, -0.23}, {-1.23, 1.6, -0.23}, {-1.23, -1.36, -0.23}};
GVAR(ropeOrigins)[] = {{1.03, 1.6, -0.23}, {1.03, -1.36, -0.23}, {-1.23, 1.6, -0.23}, {-1.23, -1.36, -0.23}};
};
class O_Heli_Transport_04_covered_F: Heli_Transport_04_base_F {
GVAR(enabled) = 1;
GVAR(ropeOrigins[]) = {{0.83, -4.7, -0.03}, {-1.02, -4.7, -0.03}};
GVAR(ropeOrigins)[] = {{0.83, -4.7, -0.03}, {-1.02, -4.7, -0.03}};
GVAR(onPrepare) = QFUNC(onPrepareCommon);
GVAR(onCut) = QFUNC(onCutCommon);
class UserActions: UserActions {
class CloseDoor_6;
class Ramp_Close: CloseDoor_6 {
condition = QUOTE([ARR_6(this,'Door_6_source',[[0],[1],[2],[3]])] call FUNC(canCloseRamp));
};
};
};
};

View File

@ -0,0 +1,11 @@
class CfgWaypoints {
class ACE {
displayName = "ACE";
class Fastrope {
displayName = CSTRING(Waypoint_Fastrope);
displayNameDebug = "Fastrope";
file = QUOTE(PATHTOF(functions\fnc_deployAIWaypoint.sqf));
icon = QUOTE(PATHTOF(UI\Icon_Waypoint.paa));
};
};
};

Binary file not shown.

View File

@ -0,0 +1,18 @@
PREP(canCloseRamp);
PREP(canCutRopes);
PREP(canDeployRopes);
PREP(canFastRope);
PREP(canPrepareFRIES);
PREP(checkVehicleThread);
PREP(cutRopes);
PREP(deployAI);
PREP(deployRopes);
PREP(equipFRIES);
PREP(fastRope);
PREP(fastRopeLocalPFH);
PREP(fastRopeServerPFH);
PREP(moduleEquipFRIES);
PREP(onCutCommon);
PREP(onPrepareCommon);
PREP(onRopeBreak);
PREP(prepareFRIES);

View File

@ -7,8 +7,3 @@
[QGVAR(startFastRope), {
[FUNC(fastRopeServerPFH), 0, _this] call CBA_fnc_addPerFrameHandler;
}] call EFUNC(common,addEventHandler);
[QGVAR(ropeDetach), {
params ["_object", "_rope"];
_object ropeDetach _rope;
}] call EFUNC(common,addEventHandler);

View File

@ -2,21 +2,6 @@
ADDON = false;
PREP(canCutRopes);
PREP(canDeployRopes);
PREP(canFastRope);
PREP(canPrepareFRIES);
PREP(checkVehicleThread);
PREP(cutRopes);
PREP(deployRopes);
PREP(equipFRIES);
PREP(fastRope);
PREP(fastRopeLocalPFH);
PREP(fastRopeServerPFH);
PREP(moduleEquipFRIES);
PREP(onCutCommon);
PREP(onPrepareCommon);
PREP(onRopeBreak);
PREP(prepareFRIES);
#include "XEH_PREP.hpp"
ADDON = true;

View File

@ -0,0 +1,3 @@
#include "script_component.hpp"
#include "XEH_PREP.hpp"

View File

@ -15,3 +15,4 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgMoves.hpp"
#include "CfgVehicles.hpp"
#include "CfgWaypoints.hpp"

View File

@ -90,6 +90,24 @@ class CfgModels {
angle0 = "rad 0";
angle1 = "rad 360";
};
class hideGantryLeft {
type = "hide";
source = "";
selection = "gantryLeft";
animPeriod = 0;
minValue = 0;
maxValue = 1;
hideValue = 0.99999;
};
class hideGantryRight {
type = "hide";
source = "";
selection = "gantryRight";
animPeriod = 0;
minValue = 0;
maxValue = 1;
hideValue = 0.99999;
};
};
};
};

View File

@ -0,0 +1,29 @@
/*
* Author: BaerMitUmlaut
* Checks if the player can close the ramp of the given helo.
*
* Arguments:
* 0: The helicopter <OBJECT>
* 1: The ramp animation name <STRING>
* 2: Turret paths that can close the ramp <ARRAY>
*
* Return Value:
* Able to close ramp <BOOL>
*
* Example:
* [_player, _vehicle] call ace_fastroping_fnc_canCloseRamp
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_door", "_turretPaths"];
(_vehicle doorPhase _door > 0.5) &&
{alive _vehicle} &&
{(_vehicle getVariable ["bis_disabled_Ramp", 0]) != 1} &&
{!(_vehicle getVariable [QGVAR(doorsLocked), false])} &&
{
(ACE_player == driver _vehicle) ||
{((assignedVehicleRole ACE_player) param [1, []]) in _turretPaths}
}

View File

@ -19,7 +19,6 @@ params ["_vehicle"];
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
(isNumber (_config >> QGVAR(enabled)) &&
{(getNumber (_config >> QGVAR(enabled)) == 1) || {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}} &&
((getNumber (_config >> QGVAR(enabled)) == 1) || {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}) &&
{(_vehicle getVariable [QGVAR(deploymentStage), 0]) == 0} &&
{isText (_config >> QGVAR(onPrepare))})
{getText (_config >> QGVAR(onPrepare)) != ""}

View File

@ -32,8 +32,11 @@ _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
};
};
[QGVAR(ropeDetach), [_hook, _ropeTop]] call EFUNC(common,serverEvent);
[{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy, _hook], 60] call EFUNC(common,waitAndExecute);
//Destroy rope
//Only delete the hook first so the rope falls down.
//Note: ropeDetach was used here before, but the command seems a bit broken.
deleteVehicle _hook;
[{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy], 60] call EFUNC(common,waitAndExecute);
} count _deployedRopes;
_vehicle setVariable [QGVAR(deployedRopes), [], true];

View File

@ -0,0 +1,96 @@
/*
* Author: BaerMitUmlaut
* Auomatically deploy a helicopter filled with AI units.
*
* Arguments:
* 0: The helicopter <OBJECT>
* 1: Deploy special roles (gunners, copilot) (default: false) <BOOL>
* 2: Create deployment group (default: true) <BOOL>
*
* Return Value:
* None
*
* Example:
* [_vehicle] call ace_fastroping_fnc_deployAI
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_vehicle", objNull, [objNull]], ["_deploySpecial", false, [true]], ["_createDeploymentGroup", true, [true]]];
private ["_config", "_configEnabled", "_deployTime", "_unitsToDeploy", "_deployGroup"];
if (isNull _vehicle || {!(_vehicle isKindOf "Helicopter")}) exitWith {
if (hasInterface) then {
// Note: BIS_fnc_guiMessage causes a CTD with call, so spawn is used instead.
["deployAI was called with an invalid or non-existant vehicle.", QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
};
ACE_LOGERROR('FUNC(deployAI): deployAI was called with an invalid or non-existant vehicle.');
};
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_configEnabled = getNumber (_config >> QGVAR(enabled));
if (_configEnabled == 0) exitWith {
if (hasInterface) then {
[format ["You cannot fast rope from a ""%1"" helicopter.", getText (_config >> "DisplayName")], QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
};
ACE_LOGERROR_1('FUNC(deployAI): You cannot fast rope from a "%1" helicopter.',getText (_config >> "DisplayName"));
};
if (_configEnabled == 2 && {isNull (_vehicle getVariable [QGVAR(FRIES), objNull])}) exitWith {
if (hasInterface) then {
[format ["""%1"" requires a FRIES for fastroping, but has not been equipped with one.", getText (_config >> "DisplayName")], QFUNC(deployAI)] spawn BIS_fnc_guiMessage;
};
ACE_LOGERROR_1('FUNC(deployAI): "%1" requires a FRIES for fastroping but has not been equipped with one.',getText (_config >> "DisplayName"));
};
_unitsToDeploy = crew _vehicle;
if (_deploySpecial) then {
_unitsToDeploy deleteAt (_unitsToDeploy find driver _vehicle);
} else {
_unitsToDeploy = _unitsToDeploy select {(assignedVehicleRole _x) select 0 == "cargo"};
};
if (_unitsToDeploy isEqualTo []) exitWith {
ACE_LOGWARNING_1('FUNC(deployAI): Found no units to deploy in "%1".',getText (_config >> "DisplayName"));
};
if (_createDeploymentGroup) then {
_deployGroup = createGroup side (_unitsToDeploy select 0);
_unitsToDeploy joinSilent _deployGroup;
};
_deployTime = 0;
if (getText (_config >> QGVAR(onPrepare)) != "") then {
_deployTime = [_vehicle] call (missionNamespace getVariable (getText (_config >> QGVAR(onPrepare))));
};
[{[_this] call FUNC(deployRopes)}, _vehicle, _deployTime] call EFUNC(common,waitAndExecute);
driver _vehicle disableAI "MOVE";
DFUNC(deployAIRecursive) = {
params ["_vehicle", "_unitsToDeploy"];
private _unit = _unitsToDeploy deleteAt 0;
unassignVehicle _unit;
[_unit, _vehicle] call FUNC(fastRope);
if !(_unitsToDeploy isEqualTo []) then {
[{
[{
params ["_vehicle"];
private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
({!(_x select 5)} count (_deployedRopes)) > 0
}, FUNC(deployAIRecursive), _this] call EFUNC(common,waitUntilAndExecute);
}, [_vehicle, _unitsToDeploy], 1] call EFUNC(common,waitAndExecute);
} else {
[{
private _deployedRopes = _this getVariable [QGVAR(deployedRopes), []];
({_x select 5} count (_deployedRopes)) == 0
}, {
[_this] call FUNC(cutRopes);
driver _this enableAI "MOVE";
}, _vehicle] call EFUNC(common,waitUntilAndExecute);
};
};
[FUNC(deployAIRecursive), [_vehicle, _unitsToDeploy], _deployTime + 4] call EFUNC(common,waitAndExecute);

View File

@ -0,0 +1,42 @@
/*
* Author: BaerMitUmlaut
* Waypoint function for the fast rope waypoint.
*
* Arguments:
* 0: Group <GROUP>
* 1: Waypoint position <ARRAY>
*
* Return Value:
* true
*
* Example:
* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWayoint
*
* Public: No
*/
#include "script_component.hpp"
params [["_group", grpNull, [grpNull]], ["_position", [0, 0, 0], [[]], 3]];
private ["_vehicle", "_commander", "_speedMode"];
_vehicle = vehicle leader _group;
_commander = effectiveCommander _vehicle;
_speedMode = speedMode _group;
// - Approach -----------------------------------------------------------------
if (_vehicle distance2D _position > 50) then {
_group setSpeedMode "LIMITED";
_vehicle flyInHeight 20;
_commander doMove _position;
waitUntil {_vehicle distance2D _position < 50};
waitUntil {vectorMagnitude (velocity _vehicle) < 3};
//doStop _commander;
};
// - Deployment ---------------------------------------------------------------
[_vehicle] call FUNC(deployAI);
waitUntil {!((_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo [])};
waitUntil {(_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo []};
_group setSpeedMode _speedMode;
true

View File

@ -24,7 +24,7 @@ _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
_usableRope = _deployedRopes select 0;
_usableRopeIndex = 0;
{
if !(_x select 6) exitWith {
if !(_x select 5) exitWith {
_usableRope = _x;
_usableRopeIndex = _forEachIndex;
};

View File

@ -25,7 +25,7 @@ private ["_vectorUp", "_vectorDir", "_origin"];
if (vehicle _unit != _unit) exitWith {};
//Start fast roping
if (animationState _unit != "ACE_FastRoping") exitWith {
if (getMass _dummy != 80) exitWith {
//Fix for twitchyness
_dummy setMass 80;
_dummy setCenterOfMass [0, 0, -2];
@ -38,7 +38,9 @@ if (animationState _unit != "ACE_FastRoping") exitWith {
};
//Check if rope broke and unit is falling
if (isNull attachedTo _unit) exitWith {
//Make sure this isn't executed before the unit is actually fastroping
//Note: Stretching ropes does not change ropeLength
if ((isNull attachedTo _unit) && {ropeLength _ropeTop > 0.5}) exitWith {
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};

View File

@ -24,16 +24,24 @@ if !(isNull _fries) then {
[{
_this animateDoor ["door_R", 0];
_this animateDoor ["door_L", 0];
_vehicle animate ["dvere1_posunZ", 0];
_vehicle animate ["dvere2_posunZ", 0];
_this animateDoor ["CargoRamp_Open", 0];
_this animateDoor ["Door_rear_source", 0];
_this animateDoor ["Door_6_source", 0];
_this animate ["dvere1_posunZ", 0];
_this animate ["dvere2_posunZ", 0];
_this setVariable [QGVAR(doorsLocked), false, true];
}, _vehicle, 2] call EFUNC(common,waitAndExecute);
4
} else {
_vehicle animateDoor ["door_R", 0];
_vehicle animateDoor ["door_L", 0];
_vehicle animateDoor ["CargoRamp_Open", 0];
_vehicle animateDoor ["Door_rear_source", 0];
_vehicle animateDoor ["Door_6_source", 0];
_vehicle animate ["dvere1_posunZ", 0];
_vehicle animate ["dvere2_posunZ", 0];
_vehicle setVariable [QGVAR(doorsLocked), false, true];
2
};

View File

@ -22,9 +22,14 @@ _waitTime = 2;
_vehicle animateDoor ["door_R", 1];
_vehicle animateDoor ["door_L", 1];
_vehicle animateDoor ["CargoRamp_Open", 1];
_vehicle animateDoor ["Door_rear_source", 1];
_vehicle animateDoor ["Door_6_source", 1];
_vehicle animate ["dvere1_posunZ", 1];
_vehicle animate ["dvere2_posunZ", 1];
_vehicle setVariable [QGVAR(doorsLocked), true, true];
_fries = _vehicle getVariable [QGVAR(FRIES), objNull];
if !(isNull _fries) then {
[{

View File

@ -1,6 +1,11 @@
#define COMPONENT fastroping
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_FASTROPING
#define DEBUG_MODE_FULL
#endif

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Fastroping">
<Key ID="STR_ACE_Fastroping_Module_FRIES_DisplayName">
@ -7,6 +7,7 @@
<Polish>Wyposaż FRIES</Polish>
<French>Equiper le FRIES</French>
<Spanish>Equipar FRIES</Spanish>
<Italian>Equipaggia la FRIES</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Module_FRIES_Description">
<English>Equips compatible helicopters with a Fast Rope Insertion Extraction System.</English>
@ -14,6 +15,7 @@
<Polish>Wyposaża kompatybilne helikoptery w zestaw Fast Rope Insertion Extraction System.</Polish>
<French>Equipe les hélicoptères compatibles avec un Module Fast Rope Insertion Extraction System.</French>
<Spanish>Equipar helicoptero compatible con un Sistema de Inserción Extracción Fast Rope.</Spanish>
<Italian>Equipagga l'elicottero compatibile con il Fast Rope Insertion Exstraction System</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_prepareFRIES">
<English>Prepare fast roping system</English>
@ -21,6 +23,7 @@
<Polish>Przygotuj system zjazdu na linach</Polish>
<French>Préparer le système de corde lisse</French>
<Spanish>Preparar el sistema fast roping</Spanish>
<Italian>Prepara le corde</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_deployRopes">
<English>Deploy ropes</English>
@ -28,6 +31,7 @@
<Polish>Wypuść liny</Polish>
<French>Déployer les cordes</French>
<Spanish>Desplegar cuerdas</Spanish>
<Italian>Srotola le corde</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_fastRope">
<English>Fast rope</English>
@ -35,6 +39,7 @@
<Polish>Zjedź na linie</Polish>
<French>Descendre à la corde</French>
<Spanish>Descender por la cuerda</Spanish>
<Italian>Scendi sulla corda</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_cutRopes">
<English>Cut ropes</English>
@ -42,6 +47,7 @@
<Polish>Odetnij liny</Polish>
<French>Détacher les cordes</French>
<Spanish>Cortar cuerdas</Spanish>
<Italian>Taglia le corde</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Eden_equipFRIES">
<English>Equip helicopter with FRIES</English>
@ -49,6 +55,7 @@
<Polish>Wyposaż helikopter w FRIES</Polish>
<French>Equiper l'hélicoptère avec le FRIED</French>
<Spanish>Equipar helicoptero con FRIES</Spanish>
<Italian>Equipaggia l'elicottero con FRIES</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Eden_equipFRIES_Tooltip">
<English>Equips the selected helicopter with a Fast Rope Insertion Extraction System</English>
@ -56,6 +63,12 @@
<Polish>Wyposaża wybrany helikopter w zestaw Fast Rope Insertion Extraction System</Polish>
<French>Equipe l'hélicoptère sélectionné avec un Fast Rope Insertion Extraction System</French>
<Spanish>Equipa el helicoptero seleccionado con un Sistema de Inserción Extracción Fast Rope</Spanish>
<Italian>Equipaggia l'elicottero selezionato con il Fast Rope Insertion Extraction System</Italian>
</Key>
<Key ID="STR_ACE_Fastroping_Waypoint_Fastrope">
<English>LET UNITS FAST ROPE</English>
<German>EINHEITEN ABSEILEN LASSEN</German>
<Italian>SCENDI DALLE CORDE</Italian>
</Key>
</Package>
</Project>
</Project>

View File

@ -16,10 +16,11 @@
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []];
private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
if !(_magazine in _FCSMagazines) exitWith {};
private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
// GET ELEVATION OFFSET OF CURRENT MAGAZINE
private _offset = 0;

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="FCS">
<Key ID="STR_ACE_FCS_LaseTarget">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="FlashSuppressors">
<Key ID="STR_ACE_FlashSuppressors_muzzle_mzls_H">

View File

@ -4,8 +4,8 @@ class ACE_Settings {
typeName = "SCALAR";
isClientSettable = 1;
category = ECSTRING(interact_menu,Category_InteractionMenu);
displayName = CSTRING(showOnInteractionMenu_displayName);
description = CSTRING(showOnInteractionMenu_description);
values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(justKeybinds), CSTRING(keysAndInteractionMenu)};
displayName = CSTRING(ShowOnInteractionMenu_displayName);
description = CSTRING(ShowOnInteractionMenu_description);
values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(JustKeybinds), CSTRING(KeysAndInteractionMenu)};
};
};

View File

@ -12,131 +12,104 @@ class CfgVehicles {
icon = PATHTOF(UI\gestures_ca.paa);
class GVAR(Advance) {
displayName = CSTRING(BIgestureAdvance);
condition = QUOTE(canStand _target);
displayName = CSTRING(Advance);
condition = QUOTE(true);
statement = QUOTE(_target playActionNow 'gestureAdvance';);
showDisabled = 1;
priority = 1.9;
};
class GVAR(Go) {
displayName = CSTRING(BIgestureGo);
condition = QUOTE(canStand _target);
displayName = CSTRING(Go);
condition = QUOTE(true);
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
showDisabled = 1;
priority = 1.8;
};
class GVAR(Follow) {
displayName = CSTRING(BIgestureFollow);
condition = QUOTE(canStand _target);
displayName = CSTRING(Follow);
condition = QUOTE(true);
statement = QUOTE(_target playActionNow 'gestureFollow';);
showDisabled = 1;
priority = 1.7;
};
class GVAR(Up) {
displayName = CSTRING(BIgestureUp);
condition = QUOTE(canStand _target);
displayName = CSTRING(Up);
condition = QUOTE(true);
statement = QUOTE(_target playActionNow 'gestureUp';);
showDisabled = 1;
priority = 1.5;
};
class GVAR(CeaseFire) {
displayName = CSTRING(BIgestureCeaseFire);
condition = QUOTE(canStand _target);
displayName = CSTRING(CeaseFire);
condition = QUOTE(true);
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
showDisabled = 1;
priority = 1.3;
};
class GVAR(Freeze) {
displayName = CSTRING(BIgestureFreeze);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFreeze';);
class GVAR(Stop) {
displayName = CSTRING(Stop);
condition = QUOTE(true);
statement = QUOTE(_target playActionNow 'gestureFreeze';); // BI animation - is actualls "stop" in all stances but prone
showDisabled = 1;
priority = 1.2;
};
class GVAR(Forward) {
displayName = CSTRING(forward);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Forward);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.9;
};
class GVAR(Regroup) {
displayName = CSTRING(regroup);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Regroup);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.8;
};
class GVAR(Stop) {
displayName = CSTRING(stop);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(stop)) call FUNC(playSignal));
class GVAR(Freeze) {
displayName = CSTRING(Freeze);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(freeze)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.7;
};
class GVAR(Cover) {
displayName = CSTRING(cover);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Cover);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.6;
};
class GVAR(Point) {
displayName = CSTRING(point);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Point);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.5;
};
class GVAR(Engage) {
displayName = CSTRING(engage);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Engage);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.4;
};
class GVAR(Hold) {
displayName = CSTRING(hold);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Hold);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.3;
};
class GVAR(Warning) {
displayName = CSTRING(warning);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
displayName = CSTRING(Warning);
condition = QUOTE(true);
statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.2;
};
/*
class class GVAR(Yes) {
displayName = ECSTRING(common,Yes);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
showDisabled = 1;
priority = 1.1;
};
class class GVAR(No) {
displayName = ECSTRING(common,No);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureNo';);
showDisabled = 1;
priority = 1.0;
};
class class GVAR(Hi) {
displayName = CSTRING(Hi);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
showDisabled = 1;
priority = 0.9;
};
*/
};
};
};
};

11
addons/gestures/README.md Normal file
View File

@ -0,0 +1,11 @@
ace_gestures
========
Gestures system in interaction menu and keybinds.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [jokoho48](https://github.com/jokoho48)

View File

@ -5,4 +5,45 @@ if (!hasInterface) exitWith {};
// reload mutex, you can't play signal while reloading
GVAR(ReloadMutex) = true;
#include "key.sqf"
// Add keybinds
{
_x params ["_currentName", "_key", ["_vanillaKey", false] ];
// Don't add "ace_gestures_" prefix to BI gestures
private _signalName = if (_vanillaKey) then {
format ["BIgesture%1", _currentName];
} else {
format [QGVAR(%1), _currentName];
};
private _code = compile format [QUOTE('%1' call FUNC(playSignal)), _signalName];
TRACE_4("Adding KeyBind",_currentName,_signalName,_code,_key);
[
"ACE3 Gestures",
_currentName,
localize format [LSTRING(%1), _currentName],
_code,
{false},
[_key, [false, (_key != -1), false]],
false
] call CBA_fnc_addKeybind;
false
} count [
["Freeze", 80], // Numpad 2
["Cover", 81], // Numpad 3
["Forward", 75], // Numpad 4
["Regroup", 76], // Numpad 5
["Engage", 77], // Numpad 6
["Point", 71], // Numpad 7
["Hold", 72], // Numpad 8
["Warning", 73], // Numpad 9
["Go", -1, true],
["Advance", -1, true],
["Follow", -1, true],
["Up", -1, true],
["Stop", -1, true],
["CeaseFire", -1, true]
];

View File

@ -1,7 +1,7 @@
class CfgMovesBasic {
class ManActions {
GVAR(forward) = QGVAR(forward);
GVAR(stop) = QGVAR(stop);
GVAR(freeze) = QGVAR(freeze);
GVAR(cover) = QGVAR(cover);
GVAR(regroup) = QGVAR(regroup);
GVAR(engage) = QGVAR(engage);
@ -10,7 +10,7 @@ class CfgMovesBasic {
GVAR(warning) = QGVAR(warningS);
GVAR(forwardStandLowered) = QGVAR(forwardStandLowered);
GVAR(stopStandLowered) = QGVAR(stopStandLowered);
GVAR(freezeStandLowered) = QGVAR(freezeStandLowered);
GVAR(coverStandLowered) = QGVAR(coverStandLowered);
GVAR(regroupStandLowered) = QGVAR(regroupStandLowered);
GVAR(engageStandLowered) = QGVAR(engageStandLowered);
@ -22,7 +22,7 @@ class CfgMovesBasic {
class Actions {
class NoActions: ManActions {
GVAR(forward)[] = {QGVAR(forward), "Gesture"};
GVAR(stop)[] = {QGVAR(stop), "Gesture"};
GVAR(freeze)[] = {QGVAR(freeze), "Gesture"};
GVAR(cover)[] = {QGVAR(cover), "Gesture"};
GVAR(regroup)[] = {QGVAR(regroup), "Gesture"};
GVAR(engage)[] = {QGVAR(engage), "Gesture"};
@ -31,7 +31,7 @@ class CfgMovesBasic {
GVAR(warning)[] = {QGVAR(warning), "Gesture"};
GVAR(forwardStandLowered)[] = {QGVAR(forwardStandLowered), "Gesture"};
GVAR(stopStandLowered)[] = {QGVAR(stopStandLowered), "Gesture"};
GVAR(freezeStandLowered)[] = {QGVAR(freezeStandLowered), "Gesture"};
GVAR(coverStandLowered)[] = {QGVAR(coverStandLowered), "Gesture"};
GVAR(regroupStandLowered)[] = {QGVAR(regroupStandLowered), "Gesture"};
GVAR(engageStandLowered)[] = {QGVAR(engageStandLowered), "Gesture"};
@ -134,13 +134,13 @@ class CfgGesturesMale {
file = QUOTE(PATHTOF(anim\ace_forward_stand_lowered.rtm));
};
class GVAR(stop): GVAR(forward) {
file = QUOTE(PATHTOF(anim\ace_stop.rtm));
class GVAR(freeze): GVAR(forward) {
file = QUOTE(PATHTOF(anim\ace_freeze.rtm));
speed = 0.6;
};
class GVAR(stopStandLowered): GVAR(stop) {
file = QUOTE(PATHTOF(anim\ace_stop_stand_lowered.rtm));
class GVAR(freezeStandLowered): GVAR(freeze) {
file = QUOTE(PATHTOF(anim\ace_freeze_stand_lowered.rtm));
};
class GVAR(cover): GVAR(forward) {

View File

@ -7,7 +7,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interact_menu"};
author[] = {"joko // Jonas", "Emperias", "Zigomarvin"};
authorUrl = "https://github.com/commy2/";
authorUrl = "https://github.com/jokoho48";
VERSION_CONFIG;
};
};

View File

@ -1,42 +0,0 @@
#include "\a3\editor_f\Data\Scripts\dikCodes.h"
{
_x params ["_currentName","_key"];
private _signalName = format [QGVAR(%1), _currentName];
if (_currentName select [0,2] == "BI") then {
//Don't add "ace_gestures_" prefix to BI gestures
_signalName = _currentName;
};
private _code = (compile format [QUOTE('%1' call FUNC(playSignal);), _signalName]);
TRACE_4("Adding KeyBind",_currentName,_signalName,_code,_key);
[
"ACE3 Gestures",
_currentName,
localize format[LSTRING(%1), _currentName],
_code,
{false},
[_key, [false, (_key != -1), false]],
false
] call CBA_fnc_addKeybind;
false
} count [
["stop", DIK_NUMPAD2],
["cover", DIK_NUMPAD3],
["forward", DIK_NUMPAD4],
["regroup", DIK_NUMPAD5],
["engage", DIK_NUMPAD6],
["point", DIK_NUMPAD7],
["hold", DIK_NUMPAD8],
["warning", DIK_NUMPAD9],
["BIgestureGo", -1],
["BIgestureAdvance", -1],
["BIgestureFollow", -1],
["BIgestureUp", -1],
["BIgestureFreeze", -1],
["BIgestureCeaseFire", -1]
];

View File

@ -25,7 +25,7 @@
<Portuguese>Gestos</Portuguese>
<Italian>Gesti</Italian>
</Key>
<Key ID="STR_ACE_Gestures_BIgestureAdvance">
<Key ID="STR_ACE_Gestures_Advance">
<English>Advance</English>
<German>Vordringen</German>
<Spanish>Avanzar</Spanish>
@ -37,7 +37,7 @@
<Portuguese>Avançar</Portuguese>
<Italian>Avanzare</Italian>
</Key>
<Key ID="STR_ACE_Gestures_BIgestureGo">
<Key ID="STR_ACE_Gestures_Go">
<English>Go</English>
<German>Los</German>
<Spanish>Adelante</Spanish>
@ -49,7 +49,7 @@
<Portuguese>Mover-se</Portuguese>
<Italian>Muoversi</Italian>
</Key>
<Key ID="STR_ACE_Gestures_BIgestureFollow">
<Key ID="STR_ACE_Gestures_Follow">
<English>Follow</English>
<German>Folgen</German>
<Spanish>Seguirme</Spanish>
@ -61,7 +61,7 @@
<Portuguese>Seguir</Portuguese>
<Italian>Seguire</Italian>
</Key>
<Key ID="STR_ACE_Gestures_BIgestureUp">
<Key ID="STR_ACE_Gestures_Up">
<English>Up</English>
<German>Aufstehen</German>
<Spanish>Arriba</Spanish>
@ -73,7 +73,7 @@
<Portuguese>Acima</Portuguese>
<Italian>Alzarsi</Italian>
</Key>
<Key ID="STR_ACE_Gestures_BIgestureCeaseFire">
<Key ID="STR_ACE_Gestures_CeaseFire">
<English>Cease Fire</English>
<German>Feuer einstellen</German>
<Spanish>Alto el fuego</Spanish>
@ -85,19 +85,18 @@
<Portuguese>Cessar Fogo</Portuguese>
<Italian>Cessare il Fuoco</Italian>
</Key>
<Key ID="STR_ACE_Gestures_BIGesturesPoint">
<English>Point</English>
<German>Zeigen</German>
<Spanish>Señalar</Spanish>
<Polish>Wskazać</Polish>
<Czech>Ukázat</Czech>
<French>Pointer</French>
<Russian>Показать направление</Russian>
<Hungarian>Mutat</Hungarian>
<Portuguese>Apontar</Portuguese>
<Italian>Puntare a</Italian>
<Key ID="STR_ACE_Gestures_Stop">
<English>Stop</English>
<French>Stop</French>
<German>Halt</German>
<Polish>Stop</Polish>
<Russian>Стоп</Russian>
<Portuguese>Parar</Portuguese>
<Czech>Stop</Czech>
<Italian>Stop</Italian>
<Spanish>Detenerse</Spanish>
</Key>
<Key ID="STR_ACE_Gestures_BIgestureFreeze">
<Key ID="STR_ACE_Gestures_Freeze">
<English>Freeze</English>
<German>Keine Bewegung</German>
<Spanish>Alto</Spanish>
@ -109,20 +108,7 @@
<Portuguese>Alto</Portuguese>
<Italian>Fermi</Italian>
</Key>
<!-- STOP -->
<Key ID="STR_ACE_Gestures_stop">
<English>Stop</English>
<French>Stop</French>
<German>Halt</German>
<Polish>Stop</Polish>
<Russian>Стоп</Russian>
<Portuguese>Parar</Portuguese>
<Czech>Stop</Czech>
<Italian>Stop</Italian>
<Spanish>Detenerse</Spanish>
</Key>
<!-- COVER -->
<Key ID="STR_ACE_Gestures_cover">
<Key ID="STR_ACE_Gestures_Cover">
<English>Cover</English>
<German>Deckung</German>
<Spanish>Cubrirse</Spanish>
@ -134,8 +120,7 @@
<Portuguese>Proteger-se</Portuguese>
<Italian>Copertura</Italian>
</Key>
<!-- REGROUP -->
<Key ID="STR_ACE_Gestures_regroup">
<Key ID="STR_ACE_Gestures_Regroup">
<English>Rally up</English>
<French>Regroupement</French>
<German>Sammeln</German>
@ -146,8 +131,7 @@
<Italian>Raggruppare</Italian>
<Spanish>Reunirse</Spanish>
</Key>
<!-- FORWARD -->
<Key ID="STR_ACE_Gestures_forward">
<Key ID="STR_ACE_Gestures_Forward">
<English>Move forward</English>
<French>En avant</French>
<German>Vorwärts Bewegen</German>
@ -158,8 +142,7 @@
<Italian>Muovere avanti</Italian>
<Spanish>Avanzar</Spanish>
</Key>
<!-- ENGAGE -->
<Key ID="STR_ACE_Gestures_engage">
<Key ID="STR_ACE_Gestures_Engage">
<English>Engage</English>
<German>Angriff</German>
<French>Engager</French>
@ -170,8 +153,7 @@
<Italian>Ingaggiare</Italian>
<Spanish>Atacar</Spanish>
</Key>
<!-- POINT -->
<Key ID="STR_ACE_Gestures_point">
<Key ID="STR_ACE_Gestures_Point">
<English>Point</English>
<French>Pointer</French>
<German>Zeigen</German>
@ -182,8 +164,7 @@
<Italian>Puntare</Italian>
<Spanish>Señalar</Spanish>
</Key>
<!-- HOLD -->
<Key ID="STR_ACE_Gestures_hold">
<Key ID="STR_ACE_Gestures_Hold">
<English>Hold</English>
<French>Tenir</French>
<German>Anhalten</German>
@ -194,8 +175,7 @@
<Italian>Mantenere</Italian>
<Spanish>Esperar</Spanish>
</Key>
<!-- WARNING -->
<Key ID="STR_ACE_Gestures_warning">
<Key ID="STR_ACE_Gestures_Warning">
<English>Warning</English>
<French>Attention</French>
<German>Achtung</German>
@ -206,31 +186,7 @@
<Italian>Attenzione</Italian>
<Spanish>Atención</Spanish>
</Key>
<Key ID="STR_ACE_Gestures_Hi">
<English>Hi</English>
<German>Hallo</German>
<Spanish>Hola</Spanish>
<Polish>Witaj</Polish>
<Czech>Ahoj</Czech>
<French>Salut</French>
<Russian>Привет</Russian>
<Hungarian>Helló</Hungarian>
<Portuguese>Olá</Portuguese>
<Italian>Ciao</Italian>
</Key>
<Key ID="STR_ACE_Gestures_Attack">
<English>Attack</English>
<German>Angreifen</German>
<Spanish>Atacar</Spanish>
<Polish>Do ataku</Polish>
<Czech>Zaútočit</Czech>
<French>Attaquer</French>
<Russian>Атаковать</Russian>
<Hungarian>Támadás</Hungarian>
<Portuguese>Atacar</Portuguese>
<Italian>Attaccare</Italian>
</Key>
<Key ID="STR_ACE_Gestures_showOnInteractionMenu_displayName">
<Key ID="STR_ACE_Gestures_ShowOnInteractionMenu_displayName">
<English>Show Gestures On Interaction Menu</English>
<German>Zeige Gesten im Interaktionsmenü</German>
<Czech>Zobrazit posunky v interakčním menu</Czech>
@ -239,7 +195,7 @@
<Spanish>Mostrar gestos en el menú de interacción</Spanish>
<French>Afficher les gestes au menu d'interaction.</French>
</Key>
<Key ID="STR_ACE_Gestures_showOnInteractionMenu_description">
<Key ID="STR_ACE_Gestures_ShowOnInteractionMenu_description">
<English>Show gestures on the self interaction menu, or just use keybinds, or disable completely</English>
<German>Zeige Gesten im Selbst-Interkationsmenü, lege sie auf Schnelltasten, oder deaktiviere sie vollständig.</German>
<Czech>Zobrazit posunky pro vlastní interakční menu, nebo prostě použít klávesové zkratky, nebo to zakázat úplně</Czech>
@ -248,7 +204,7 @@
<Spanish>Muestror los gestos en el menú de interacción propia, utilizar solo combinación de teclas o desactivarlos completamente</Spanish>
<French>Afficher les gestes dans le menu d'interaction personnel, ou seulement utiliser les touches, ou desactiver complètement.</French>
</Key>
<Key ID="STR_ACE_Gestures_justKeybinds">
<Key ID="STR_ACE_Gestures_JustKeybinds">
<English>Just Keybinds</English>
<German>Nur Schnelltasten</German>
<Czech>Pouze klávesové zkratky</Czech>
@ -257,7 +213,7 @@
<Spanish>Solo mediante teclas</Spanish>
<French>Seulement les touches</French>
</Key>
<Key ID="STR_ACE_Gestures_keysAndInteractionMenu">
<Key ID="STR_ACE_Gestures_KeysAndInteractionMenu">
<English>Keybinds + Interaction Menu</English>
<German>Schnelltasten+ Interaktionsmenü</German>
<Czech>Klávesové zkratky + interakční menu</Czech>

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@ -0,0 +1,8 @@
class ACE_Settings {
class GVAR(enabledFor) {
displayName = CSTRING(enabledFor_displayName);
typeName = "SCALAR";
value = 1;
values[] = {ECSTRING(Common,Disabled), CSTRING(enabledFor_onlyAircraft), ECSTRING(Common,Enabled)};
};
};

View File

@ -1,2 +1,2 @@
PREP(addPFEH);
PREP(pfhUpdateGForces);

View File

@ -2,14 +2,38 @@
if (!hasInterface) exitWith {};
// Setup ppEffect
GVAR(GForces_CC) = ppEffectCreate ["ColorCorrections", 4215];
GVAR(GForces_CC) ppEffectEnable true;
GVAR(GForces_CC) ppEffectForceInNVG true;
GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]];
GVAR(GForces_CC) ppEffectCommit 0.4;
GVAR(pfID) = -1;
GVAR(lastUpdateTime) = 0;
GVAR(oldVel) = [0,0,0];
["SettingsInitialized", {
TRACE_1("SettingsInitialized eh",GVAR(enabledFor));
[DFUNC(pfhUpdateGForces), 0, []] call CBA_fnc_addPerFrameHandler;
if (GVAR(enabledFor) == 0) exitWith {}; //Module has no effect if enabledFor is "None"
if (GVAR(enabledFor) == 2) exitWith { //PFEH is always on when enabledFor is "All"
[] call FUNC(addPFEH);
TRACE_1("adding perm PFEH",GVAR(pfID));
};
//PFEH only runs when player is in a type "Air" vehicle when enabledFor is "Aircraft"
if ((!isNull (vehicle ACE_player)) && {(vehicle ACE_player) isKindOf "Air"}) then { //"playerVehicleChanged" can happen before "settingInit"
[] call FUNC(addPFEH);
TRACE_1("adding temp PFEH [start in]",GVAR(pfID));
};
["playerVehicleChanged", {
params ["", "_vehicle"];
TRACE_2("playerVehicleChanged",_vehicle,typeOf _vehicle);
if (_vehicle isKindOf "Air") then {
if (GVAR(pfID) == -1) then {
[] call FUNC(addPFEH);
TRACE_1("adding temp PFEH",GVAR(pfID));
};
} else {
if (GVAR(pfID) != -1) then {
TRACE_1("removing temp PFEH",GVAR(pfID));
ppEffectDestroy GVAR(GForces_CC);
[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
GVAR(pfID) = -1;
};
};
}] call EFUNC(common,addEventHandler);
}] call EFUNC(common,addEventHandler);

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@ -0,0 +1,29 @@
/*
* Author: KoffeinFlummi and esteldunedain
* Adds the PFEH
*
* Argument:
* None
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
//Reset forces array
GVAR(GForces) = [];
GVAR(GForces_Index) = 0;
// Setup ppEffect
GVAR(GForces_CC) = ppEffectCreate ["ColorCorrections", 4215];
GVAR(GForces_CC) ppEffectEnable true;
GVAR(GForces_CC) ppEffectForceInNVG true;
GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]];
GVAR(GForces_CC) ppEffectCommit 0.4;
GVAR(lastUpdateTime) = 0;
GVAR(oldVel) = [0,0,0];
GVAR(pfID) = [DFUNC(pfhUpdateGForces), 0, []] call CBA_fnc_addPerFrameHandler;

View File

@ -13,14 +13,14 @@
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_params,_pfhId);
// Update the g-forces at constant mission time intervals (taking accTime into account)
if ((ACE_time - GVAR(lastUpdateTime)) < INTERVAL) exitWith {};
GVAR(lastUpdateTime) = ACE_time;
if (isNull ACE_player || !(alive ACE_player)) exitWith {};
BEGIN_COUNTER(everyInterval);
private _newVel = velocity (vehicle ACE_player);
private _accel = ((_newVel vectorDiff GVAR(oldVel)) vectorMultiply (1 / INTERVAL)) vectorAdd [0, 0, 9.8];
// Cap maximum G's to +- 10 to avoid g-effects when the update is low fps.
@ -91,3 +91,5 @@ if !(ACE_player getVariable ["ACE_isUnconscious", false]) then {
};
GVAR(GForces_CC) ppEffectCommit INTERVAL;
END_COUNTER(everyInterval);

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="gforces">
<Key ID="STR_ACE_gforces_enabledFor_displayName">
<English>Gforces Effects</English>
<German>Gforces Effekte</German>
<Spanish>Efectos Gforces</Spanish>
</Key>
<Key ID="STR_ACE_gforces_enabledFor_onlyAircraft">
<English>Only Aircraft</English>
<German>Nur Luftfahrzeug</German>
<Spanish>Sólo Aeronave</Spanish>
</Key>
</Package>
</Project>

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@ -26,7 +26,7 @@ _effects set [BROKEN, _broken];
SETGLASSES(_unit,_effects);
if (stance _unit != "PRONE") then {
if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
_unit playActionNow "gestureWipeFace";
};

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Goggles">
<Key ID="STR_ACE_Goggles_ShowInThirdPerson">

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Grenades">
<Key ID="STR_ACE_Grenades_SwitchGrenadeMode">

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@ -27,8 +27,8 @@ class CfgSounds {
sound[] = {QUOTE(PATHTOF(sounds\deafness_noring.ogg)),3,1};
titles[] = {};
};
class ACE_Ring_Backblast {
sound[] = {QUOTE(PATHTOF(sounds\backblast_ring.ogg)),1,1};
titles[] = {};
};
class ACE_Ring_Backblast {
sound[] = {QUOTE(PATHTOF(sounds\backblast_ring.ogg)),1,1};
titles[] = {};
};
};

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@ -115,6 +115,7 @@
<Spanish>Desactiva el efecto de zumbido cuando el jugador recibe daño auditivo.</Spanish>
<Polish>Usuń szum w uszach przy chwilowej utracie słuchu.</Polish>
<French>Enlève les acouphènes quand le joueur prend des dommages auditifs.</French>
<Italian>Quando il giocatore riceve danni all'udito, non fa sentire i fischi nelle orecchie</Italian>
</Key>
<Key ID="STR_ACE_Hearing_Module_DisplayName">
<English>Hearing</English>
@ -208,4 +209,4 @@
<French>Ajouter l'item "ACE_EarPlugs" à toutes les unités qui ont des armes lourdes. Peut être desactivé si des équipements personnels sont utilisés.</French>
</Key>
</Package>
</Project>
</Project>

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@ -33,13 +33,13 @@ class CfgAmmo {
soundFakeFall2[] = {"",3.16228,1,1000};
soundFakeFall3[] = {"",3.16228,1,1000};
soundFakeFall[] = {};
hit = 0;
indirectHit = 0;
indirectHitRange = 0;
explosive = 1;
model = "\A3\weapons_f\empty";
airFriction = 0;
timeToLive = 1;
explosionTime = 0.001;
hit = 0;
indirectHit = 0;
indirectHitRange = 0;
explosive = 1;
model = "\A3\weapons_f\empty";
airFriction = 0;
timeToLive = 1;
explosionTime = 0.001;
};
};

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="HuntIR">
<Key ID="STR_DN_ACE_HUNTIRBOX">

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@ -4,6 +4,9 @@ ADDON = false;
#include "XEH_PREP.hpp"
GVAR(ActNamespace) = [] call CBA_fnc_createNamespace;
GVAR(ActSelfNamespace) = [] call CBA_fnc_createNamespace;
// Event handlers for all interact menu controls
DFUNC(handleMouseMovement) = {
if (GVAR(cursorKeepCentered)) then {
@ -42,6 +45,13 @@ GVAR(expanded) = false;
GVAR(startHoverTime) = ACE_diagTime;
GVAR(expandedTime) = ACE_diagTime;
// reset on mission load
addMissionEventHandler ["Loaded", {
GVAR(startHoverTime) = 0;
GVAR(expandedTime) = 0;
}];
GVAR(iconCtrls) = [];
GVAR(iconCount) = 0;

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@ -30,10 +30,11 @@ if (_typeNum == 0) then {
[_objectType] call FUNC(compileMenuSelfAction);
};
private _varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
private _actionTrees = missionNamespace getVariable [_varName, []];
if((count _actionTrees) == 0) then {
missionNamespace setVariable [_varName, _actionTrees];
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
_namespace setVariable [_objectType, _actionTrees];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {

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@ -18,8 +18,12 @@
params ["_objectType", "_typeNum"];
private _varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
private _actionTrees = missionNamespace getVariable [_varName, []];
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
};
private _parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
if (isNil {_parentNode}) then {

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@ -18,10 +18,10 @@ private _objectType = _target;
if (_target isEqualType objNull) then {
_objectType = typeOf _target;
};
private _actionsVarName = format [QGVAR(Act_%1), _objectType];
private _namespace = GVAR(ActNamespace);
// Exit if the action menu is already compiled for this class
if !(isNil {missionNamespace getVariable [_actionsVarName, nil]}) exitWith {};
if !(isNil {_namespace getVariable _objectType}) exitWith {};
private _recurseFnc = {
params ["_actionsCfg", "_parentDistance"];
@ -104,7 +104,7 @@ private _actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions
TRACE_1("Building ACE_Actions",_objectType);
private _actions = [_actionsCfg, 0] call _recurseFnc;
missionNamespace setVariable [_actionsVarName, _actions];
_namespace setVariable [_objectType, _actions];
/*
[

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@ -18,10 +18,10 @@ private _objectType = _target;
if (_target isEqualType objNull) then {
_objectType = typeOf _target;
};
private _actionsVarName = format [QGVAR(SelfAct_%1), _objectType];
private _namespace = GVAR(ActSelfNamespace);
// Exit if the action menu is already compiled for this class
if !(isNil {missionNamespace getVariable [_actionsVarName, nil]}) exitWith {};
if !(isNil {_namespace getVariable _objectType}) exitWith {};
private _recurseFnc = {
@ -125,4 +125,4 @@ private _actions = [
]
];
missionNamespace setVariable [_actionsVarName, _actions];
_namespace setVariable [_objectType, _actions];

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@ -19,18 +19,20 @@
params ["_objectType", "_typeNum", "_fullPath"];
private ["_res","_varName","_actionTrees", "_parentNode", "_found"];
_res = _fullPath call FUNC(splitPath);
private _res = _fullPath call FUNC(splitPath);
_res params ["_parentPath", "_actionName"];
_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
_actionTrees = missionNamespace getVariable [_varName, []];
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
};
_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {};
// Iterate through children of the father
_found = false;
private _found = false;
{
if (((_x select 0) select 0) == _actionName) exitWith {
TRACE_2("Deleting Action", _forEachIndex, _x);

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@ -54,8 +54,9 @@ private _fnc_renderNearbyActions = {
} count GVAR(objectActionList);
// Iterate through base level class actions and render them if appropiate
private _actionsVarName = format [QGVAR(Act_%1), typeOf _target];
private _classActions = missionNamespace getVariable [_actionsVarName, []];
private _namespace = GVAR(ActNamespace);
private _classActions = _namespace getVariable typeOf _target;
{
private _action = _x;
// Try to render the menu
@ -95,8 +96,8 @@ private _fnc_renderSelfActions = {
GVAR(objectActionList) = _target getVariable [QGVAR(selfActions), []];
// Iterate through base level class actions and render them if appropiate
private _actionsVarName = format [QGVAR(SelfAct_%1), typeOf _target];
private _classActions = missionNamespace getVariable [_actionsVarName, []];
private _namespace = GVAR(ActSelfNamespace);
private _classActions = _namespace getVariable typeOf _target;
private _pos = if !(GVAR(useCursorMenu)) then {
//Convert to ASL, add offset and then convert back to AGL (handles waves when over water)

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@ -1,6 +1,8 @@
class ACE_Settings {
class GVAR(EnableTeamManagement) {
displayName = CSTRING(EnableTeamManagement_DisplayName);
description = CSTRING(EnableTeamManagement_Description);
value = 1;
typeName = "BOOL";
};

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@ -20,8 +20,11 @@
params ["", "", "_parameters"];
_parameters params ["_unit"];
private _varName = format [QEGVAR(interact_menu,Act_%1), typeOf _unit];
private _actionTrees = missionNamespace getVariable [_varName, []];
private _namespace = EGVAR(interact_menu,ActNamespace);
private _actionTrees = _namespace getVariable typeOf _unit;
if (isNil "_actionTrees") then {
_actionTrees = [];
};
private _actions = [];

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@ -19,4 +19,7 @@ if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith {
(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
["mouseHint", []] call EFUNC(common,showHud); //This is equivalent to the old showHud true
// Disable action menu, showHud also disables all scripted UI (such as drawIcon3D)
inGameUISetEventHandler ["PrevAction", "false"];
inGameUISetEventHandler ["NextAction", "false"];
inGameUISetEventHandler ["Action", "false"];

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