Also handle the surrendering AnimChanged EH

This commit is contained in:
esteldunedain 2016-06-19 20:15:51 -03:00
parent ac144ca248
commit dc1c312288
5 changed files with 66 additions and 24 deletions

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@ -15,6 +15,7 @@ PREP(doRemoveHandcuffs);
PREP(doUnloadCaptive);
PREP(findEmptyNonFFVCargoSeat);
PREP(handleAnimChangedHandcuffed);
PREP(handleAnimChangedSurrendered);
PREP(handleGetIn);
PREP(handleGetOut);
PREP(handleLocal);

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@ -0,0 +1,24 @@
/*
* Author: Nic547, commy2
* Restart the surrendering animation if it got interrupted. Called from a AnimChanged EH.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: New animation <STRING>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Surrender animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
};

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@ -17,24 +17,47 @@
params ["_unit", "_local"];
// Make sure that if the unit is captive it has a AnimChanged EH running ONLY on the machine that owns it
// Make sure that if the unit is captive or surrendered it has a AnimChanged EH running ONLY on the machine that owns it
if (_local) then {
// If the unit is not handcuffed there's nothing to do
if !(_unit getVariable [QGVAR(isHandcuffed), false]) exitWith {};
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
_animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChanged)];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
// If the unit is handcuffed
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
private _animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedHandcuffed)];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
};
// If the unit is surrendering
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(surrenderAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
private _animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedSurrendered)];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
};
} else {
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
// If the unit didn't have an AnimChanged EH here, do nothing
if (_animChangedEHID == -1) exitWith {};
// If the unit had a AnimChanged EH in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
if (_animChangedEHID != -1) then {
// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
};
_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
if (_animChangedEHID != -1) then {
// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(surrenderAnimEHID), -1];
};
};

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@ -73,7 +73,7 @@ if (_state) then {
TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
};
_animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChanged)];
_animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedHandcuffed)];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];

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@ -64,13 +64,7 @@ if (_state) then {
TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
};
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
params ["_unit", "_newAnimation"];
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Surrender animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
};
}];
_animChangedEHID = _unit addEventHandler ["AnimChanged", DFUNC(handleAnimChangedSurrendered)];
_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
};
}, [_unit], 0.01] call CBA_fnc_waitAndExecute;