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Hearing - Improve and cleanup code (#9933)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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@ -3,6 +3,7 @@ PREP(addEarPlugs);
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PREP(earRinging);
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PREP(explosionNear);
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PREP(firedNear);
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PREP(getAmmoLoudness);
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PREP(handleRespawn);
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PREP(hasEarPlugsIn);
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PREP(moduleHearing);
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@ -14,7 +14,7 @@ if (!hasInterface) exitWith {};
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#include "initKeybinds.inc.sqf"
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GVAR(cacheAmmoLoudness) = call CBA_fnc_createNamespace;
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GVAR(cacheAmmoLoudness) = createHashMap;
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GVAR(deafnessDV) = 0;
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GVAR(deafnessPrior) = 0;
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@ -4,7 +4,7 @@
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* Called on unit initialization. Adds earplugs if the unit is equipped with either a really loud primary weapon or a rocket launcher.
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*
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* Arguments:
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* 0: A Soldier <Object>
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* 0: Unit <Object>
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*
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* Return Value:
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* None
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@ -15,9 +15,9 @@
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* Public: No
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*/
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// only run this after the settings are initialized
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if !(EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addEarPlugs), _this];
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// Only run this after the settings are initialized
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if (!EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(addEarPlugs), _this];
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};
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// Exit if hearing is disabled or if autoAdd is disabled
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@ -29,42 +29,48 @@ TRACE_2("params",_unit,typeOf _unit);
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// Exit if the unit already has earplugs (in ears (persistence scenarios) or inventory)
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if (_unit call FUNC(hasEarPlugsIn) || {[_unit, "ACE_EarPlugs"] call EFUNC(common,hasItem)}) exitWith {};
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// Add earplugs if enabled for everyone or if the soldier has a rocket launcher
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// Add earplugs if enabled for everyone or if the unit has a rocket launcher
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if (GVAR(autoAddEarplugsToUnits) == 2 || {(secondaryWeapon _unit) != ""}) exitWith {
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TRACE_1("has launcher - adding",_unit);
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_unit addItem "ACE_EarPlugs";
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};
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// otherwise add earplugs if the soldier has a big rifle
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if ((primaryWeapon _unit) == "") exitWith {};
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// Otherwise add earplugs if the unit has a big rifle
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private _weapon = primaryWeapon _unit;
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(primaryWeaponMagazine _unit) params [["_magazine", ""]];
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if (_magazine == "") exitWith {};
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if (_weapon == "") exitWith {};
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private _cfgMagazine = configFile >> "CfgMagazines" >> _magazine;
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private _initSpeed = getNumber (_cfgMagazine >> "initSpeed");
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private _ammo = getText (_cfgMagazine >> "ammo");
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private _count = getNumber (_cfgMagazine >> "count");
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private _cfgAmmo = configFile >> "CfgAmmo";
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private _caliber = getNumber (_cfgAmmo >> _ammo >> "ACE_caliber");
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_caliber = call {
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if (_ammo isKindOf ["ShellBase", _cfgAmmo]) exitWith { 80 };
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if (_ammo isKindOf ["RocketBase", _cfgAmmo]) exitWith { 200 };
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if (_ammo isKindOf ["MissileBase", _cfgAmmo]) exitWith { 600 };
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if (_ammo isKindOf ["SubmunitionBase", _cfgAmmo]) exitWith { 80 };
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[_caliber, 6.5] select (_caliber <= 0);
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if (isNil QGVAR(cacheMaxAmmoLoudness)) then {
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GVAR(cacheMaxAmmoLoudness) = createHashMap;
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};
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// Cache maximum loudness for future calls
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private _maxLoudness = GVAR(cacheMaxAmmoLoudness) getOrDefaultCall [_weapon, {
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// Get the weapon's compatible magazines, so that all magazines are cached
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// From all the loudness factors, take the max
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private _maxLoudness = selectMax ((compatibleMagazines _weapon) apply {_x call FUNC(getAmmoLoudness)});
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// ace_gunbag_fnc_isMachineGun
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private _config = _weapon call CBA_fnc_getItemConfig;
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// Definition of a machine gun by BIS_fnc_itemType
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private _cursor = getText (_config >> "cursor");
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if (toLowerANSI _cursor in ["", "emptycursor"]) then {
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_cursor = getText (_config >> "cursorAim");
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};
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private _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
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// If unit has a machine gun boost effective loudness 50%
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if (_count >= 50) then {_loudness = _loudness * 1.5};
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if (_cursor == "MG") then {
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_maxLoudness = _maxLoudness * 1.5;
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};
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TRACE_2("primaryWeapon",_unit,_loudness);
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_maxLoudness
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}, true];
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if (_loudness > 0.2) then {
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TRACE_3("primaryWeapon",_unit,_weapon,_maxLoudness);
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if (_maxLoudness > 0.2) then {
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TRACE_1("loud gun - adding",_unit);
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_unit addItem "ACE_EarPlugs";
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};
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@ -21,7 +21,6 @@ params ["_unit", "_damage"];
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TRACE_2("explosion near player",_unit,_damage);
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private _strength = (0 max _damage) * 30;
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if (_strength < 0.01) exitWith {};
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// Call inmediately, as it will get pick up later anyway by the update thread
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[_strength] call FUNC(earRinging);
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@ -4,97 +4,60 @@
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* Handles deafness due to large-caliber weapons going off near the player.
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*
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* Arguments:
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* 0: Unit - Object the event handler is assigned to <OBJECT>
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* 1: Firer: Object - Object which fires a weapon near the unit <OBJECT>
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* 2: Distance - Distance in meters between the unit and firer <NUMBER>
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* 3: weapon - Fired weapon <STRING>
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* 4: muzzle - Muzzle that was used (not used) <STRING>
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* 5: mode - Current mode of the fired weapon (not used) <STRING>
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* 6: ammo - Ammo used <STRING>
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* 0: Object the event handler is assigned to <OBJECT> (unused)
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* 1: Object which fires a weapon near the unit <OBJECT>
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* 2: Distance in meters between the unit and firer <NUMBER>
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* 3: Weapon <STRING>
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* 4: Muzzle <STRING>
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* 5: Current mode of the fired weapon <STRING>
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* 6: Ammo <STRING>
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* 7: Unit that fired the weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredNearEvent] call ace_hearing_fnc_firedNear
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* [player, player, 10, "arifle_MX_ACO_pointer_F", "arifle_MX_ACO_pointer_F", "single", "B_65x39_Caseless"] call ace_hearing_fnc_firedNear
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* [player, player, 10, "arifle_MX_ACO_pointer_F", "arifle_MX_ACO_pointer_F", "single", "B_65x39_Caseless", player] call ace_hearing_fnc_firedNear
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*
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* Public: No
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*/
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params ["_object", "_firer", "_distance", "_weapon", "", "", "_ammo"];
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params ["", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo", "_gunner"];
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if (_weapon in ["Throw", "Put"]) exitWith {};
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if (_distance > 50) exitWith {};
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private _vehAttenuation = [GVAR(playerVehAttenuation), 1] select (
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(ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}
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);
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private _distance = 1 max _distance;
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private _silencer = switch (_weapon) do {
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case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
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case (secondaryWeapon _firer) : {(secondaryWeaponItems _firer) select 0};
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case (handgunWeapon _firer) : {(handgunItems _firer) select 0};
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default {""};
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};
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_distance = 1 max _distance;
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private _audibleFireCoef = 1;
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if (_silencer != "") then {
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_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
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// Unit that fired is on foot
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private _magazine = if (_gunner == _firer) then {
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// Check if the unit has a suppressor
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private _suppressor = (_firer weaponAccessories _weapon) select 0;
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if (_suppressor != "") then {
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_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _suppressor >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
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};
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private _loudness = GVAR(cacheAmmoLoudness) getVariable (format ["%1%2",_weapon,_ammo]);
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if (isNil "_loudness") then {
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private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
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private _weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
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{
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if (_x != "this") then {
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private _muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
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_weaponMagazines append _muzzleMagazines;
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};
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} forEach _muzzles;
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{
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private _ammoType = getText(configFile >> "CfgMagazines" >> _x >> "ammo");
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_weaponMagazines set [_forEachIndex, [_x, _ammoType]];
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} forEach _weaponMagazines;
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private _magazine = "";
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{
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_x params ["_magazineType", "_ammoType"];
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if (_ammoType == _ammo) exitWith {
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_magazine = _magazineType;
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};
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} forEach _weaponMagazines;
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if (_magazine == "") then {
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_loudness = 0;
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TRACE_2("No mag for Weapon/Ammo??",_weapon,_ammo);
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(_firer weaponState _muzzle) select 3
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} else {
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private _initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
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_caliber = call {
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// If explicilty defined, use ACE_caliber
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if ((count configProperties [(configFile >> "CfgAmmo" >> _ammo), "configName _x == 'ACE_caliber'", false]) == 1) exitWith {_caliber};
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if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
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if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
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if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
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if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
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[_caliber, 6.5] select (_caliber <= 0)
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// Unit that fired is in a vehicle
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(weaponState [_firer, _firer unitTurret _gunner, _weapon, _muzzle, _mode]) select 3
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};
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_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
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TRACE_6("building cache",_weapon,_ammo,_magazine,_initSpeed,_caliber,_loudness);
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};
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GVAR(cacheAmmoLoudness) setVariable [(format ["%1%2",_weapon,_ammo]), _loudness];
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if (_magazine == "") exitWith {
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TRACE_5("No mag for weapon/ammo??",_weapon,_muzzle,_ammo,_firer,_gunner);
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};
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TRACE_6("mag",_magazine,_weapon,_muzzle,_ammo,_firer,_gunner);
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private _vehAttenuation = [GVAR(playerVehAttenuation), 1] select (isNull objectParent ACE_player || {isTurnedOut ACE_player});
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private _loudness = _magazine call FUNC(getAmmoLoudness);
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_loudness = _loudness * _audibleFireCoef;
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private _strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
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TRACE_1("result",_strength);
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if (_strength < 0.01) exitWith {};
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// Call inmediately, as it will get pick up later anyway by the update thread
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[_strength] call FUNC(earRinging);
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44
addons/hearing/functions/fnc_getAmmoLoudness.sqf
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44
addons/hearing/functions/fnc_getAmmoLoudness.sqf
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@ -0,0 +1,44 @@
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#include "..\script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2, johnb43
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* Get the loudness of ammo.
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* However, because `initSpeed` is a magazine attribute, the magazine name needs to be used instead of the ammo.
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*
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* Arguments:
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* 0: Magazine <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* "30Rnd_65x39_caseless_mag" call ace_hearing_fnc_getAmmoLoudness
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*
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* Public: No
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*/
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params ["_magazine"];
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GVAR(cacheAmmoLoudness) getOrDefaultCall [_magazine, {
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private _magazineConfig = configFile >> "CfgMagazines" >> _magazine;
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private _ammo = getText (_magazineConfig >> "ammo");
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private _initSpeed = getNumber (_magazineConfig >> "initSpeed");
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private _cfgAmmo = configFile >> "CfgAmmo";
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private _ammoConfig = _cfgAmmo >> _ammo;
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private _caliber = getNumber (_ammoConfig >> "ACE_caliber");
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_caliber = switch (true) do {
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// If explicilty defined, use ACE_caliber
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case (inheritsFrom (_ammoConfig >> "ACE_caliber") isEqualTo _ammoConfig): {_caliber};
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case (_ammo isKindOf ["ShellBase", _cfgAmmo]): {80};
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case (_ammo isKindOf ["RocketBase", _cfgAmmo]): {200};
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case (_ammo isKindOf ["MissileBase", _cfgAmmo]): {600};
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case (_ammo isKindOf ["SubmunitionBase", _cfgAmmo]): {80};
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default {[_caliber, 6.5] select (_caliber <= 0)};
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};
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private _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
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TRACE_5("building cache",_ammo,_magazine,_initSpeed,_caliber,_loudness);
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_loudness
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}, true]
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