Fix Mavericks and KH25ML diving into the ground. (#6315)

* Fix issue with missiles diving into the ground before reaching the target

* More modest steering deflection for Maverick and Kh25ML
This commit is contained in:
xrufix 2018-06-01 04:18:47 +02:00 committed by PabstMirror
parent d4767eba73
commit dc3a9fccca
2 changed files with 9 additions and 14 deletions

View File

@ -16,9 +16,9 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0.0005; minDeflection = 0;
maxDeflection = 0.01; maxDeflection = 0.002;
incDeflection = 0.005; incDeflection = 0.001;
canVanillaLock = 0; canVanillaLock = 0;
@ -49,9 +49,9 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0.0005; minDeflection = 0;
maxDeflection = 0.01; maxDeflection = 0.002;
incDeflection = 0.005; incDeflection = 0.001;
canVanillaLock = 0; canVanillaLock = 0;

View File

@ -48,15 +48,10 @@ if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) the
}; };
}; };
// Handle arcing terminal low for high decent (when projectile above target) // Projectile above target
if ((_projectilePos select 2) > (_seekerTargetPos select 2)) then { if ((_projectilePos select 2) > (_seekerTargetPos select 2)) then {
if (_distanceToTarget < 100) then { TRACE_1("above - far",_addHeight);
_addHeight = _addHeight vectorDiff [0,0, ((_projectilePos select 2) - (_seekerTargetPos select 2)) * 0.5]; _addHeight = _addHeight vectorAdd [0,0, _distanceToTarget / 50];
TRACE_1("above - close",_addHeight);
} else {
TRACE_1("above - far",_addHeight);
_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget*0.02];
};
}; };
private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight; private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight;