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Fix Mavericks and KH25ML diving into the ground. (#6315)
* Fix issue with missiles diving into the ground before reaching the target * More modest steering deflection for Maverick and Kh25ML
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@ -16,9 +16,9 @@ class CfgAmmo {
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0.0005;
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maxDeflection = 0.01;
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incDeflection = 0.005;
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minDeflection = 0;
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maxDeflection = 0.002;
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incDeflection = 0.001;
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canVanillaLock = 0;
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@ -49,9 +49,9 @@ class CfgAmmo {
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0.0005;
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maxDeflection = 0.01;
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incDeflection = 0.005;
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minDeflection = 0;
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maxDeflection = 0.002;
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incDeflection = 0.001;
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canVanillaLock = 0;
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@ -48,15 +48,10 @@ if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) the
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};
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};
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// Handle arcing terminal low for high decent (when projectile above target)
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// Projectile above target
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if ((_projectilePos select 2) > (_seekerTargetPos select 2)) then {
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if (_distanceToTarget < 100) then {
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_addHeight = _addHeight vectorDiff [0,0, ((_projectilePos select 2) - (_seekerTargetPos select 2)) * 0.5];
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TRACE_1("above - close",_addHeight);
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} else {
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TRACE_1("above - far",_addHeight);
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_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget*0.02];
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};
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TRACE_1("above - far",_addHeight);
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_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget / 50];
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};
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private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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