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Enable forgotten unconscious fade in/out effects (#8156)
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@ -49,6 +49,7 @@ GVAR(bloodTickCounter) = 0;
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private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
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[QUOTE(ADDON), _volume, _unconscious] call EFUNC(common,setHearingCapability);
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[_unconscious, 1] call FUNC(effectUnconscious);
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[true] call FUNC(handleEffects);
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["unconscious", _unconscious] call EFUNC(common,setDisableUserInputStatus);
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}] call CBA_fnc_addEventHandler;
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