Medical - add tourniquet p3d and other missing tex

Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
This commit is contained in:
PabstMirror 2015-03-11 23:52:58 -05:00
parent bed312dcee
commit dd026cea0f
12 changed files with 10 additions and 10 deletions

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@ -227,7 +227,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_AID_KIT_DISPLAY;
//picture = QUOTE(PATHTOF(ui\items\personal_aid_kit.paa));
picture = QUOTE(PATHTOF(ui\items\personal_aid_kit.paa));
//model = QUOTE(PATHTOF(equipment\Personal-aidkits\MTP.p3d));
descriptionShort = $STR_ACE_MEDICAL_AID_KIT_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_AID_KIT_DESC_USE;
@ -240,7 +240,7 @@ class CfgWeapons {
scope=2;
displayName= $STR_ACE_MEDICAL_SURGICALKIT_DISPLAY;
model = QUOTE(PATHTOF(data\surgical_kit.p3d));
//picture = QUOTE(PATHTOF(data\surgical_kit.paa));
picture = QUOTE(PATHTOF(ui\items\surgicalKit.paa));
descriptionShort = $STR_ACE_MEDICAL_SURGICALKIT_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_SURGICALKIT_DESC_USE;
class ItemInfo: InventoryItem_Base_F {

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@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\medical\equipment\data\bodybag_nohq.paa";
texture="z\ace\addons\medical\data\bodybag_nohq.paa";
uvSource="tex";
class uvTransform
{
@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="z\ace\addons\medical\equipment\data\env_co.paa";
texture="z\ace\addons\medical\data\env_co.paa";
uvSource="tex";
class uvTransform
{

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@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\ace\addons\medical\equipment\data\bodybagItem_nohq.paa";
texture="z\ace\addons\medical\data\bodybagItem_nohq.paa";
uvSource="tex";
class uvTransform
{
@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="z\ace\addons\medical\equipment\data\bodybagItem_smdi.paa";
texture="z\ace\addons\medical\data\bodybagItem_smdi.paa";
uvSource="tex";
class uvTransform
{

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@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\ace\addons\medical\equipment\bandages\packingbandage_nohq.paa";
texture="z\ace\addons\medical\data\packingbandage_nohq.paa";
uvSource="tex";
class uvTransform
{
@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="z\ace\addons\medical\equipment\bandages\packingbandage_smdi.paa";
texture="z\ace\addons\medical\data\packingbandage_smdi.paa";
uvSource="tex";
class uvTransform
{

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@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\medical\equipment\data\surgical_kit_nohq.paa";
texture="z\ace\addons\medical\data\surgical_kit_nohq.paa";
uvSource="tex";
class uvTransform
{
@ -80,7 +80,7 @@ class Stage6
};
class Stage7
{
texture="z\ace\addons\medical\equipment\data\env_co.tga";
texture="z\ace\addons\medical\data\env_co.tga";
uvSource="tex";
class uvTransform
{

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