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Arsenal - Add stat for capabilities of pointer attachments (#9499)
* Arsenal - Add stat for illuminator//pointer attachments * Update fnc_statTextStatement_illuminators.sqf * Update fnc_statTextStatement_illuminators.sqf
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@ -152,4 +152,13 @@ class GVAR(stats) {
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textStatement = QUOTE(call FUNC(statTextStatement_magCount));
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tabs[] = {{}, {4}};
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};
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class ACE_illuminators: statBase {
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scope = 2;
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priority = 1;
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stats[] = {};
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displayName = CSTRING(statIlluminators);
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showText = 1;
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textStatement = QUOTE(call FUNC(statTextStatement_illuminators));
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tabs[] = {{}, {1}};
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};
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};
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@ -93,6 +93,7 @@ PREP(statBarStatement_impact);
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PREP(statBarStatement_rateOfFIre);
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PREP(statTextStatement_accuracy);
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PREP(statTextStatement_explosionTime);
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PREP(statTextStatement_illuminators);
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PREP(statTextStatement_magCount);
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PREP(statTextStatement_mass);
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PREP(statTextStatement_rateOfFire);
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@ -0,0 +1,42 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Text statement for the pointer slot capabilites.
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*
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* Arguments:
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* 0: Not used
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* 1: Item config path <CONFIG>
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*
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* Return Value:
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* Stat Text <STRING>
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*
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* Example:
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* [[], configFile >> "CfgWeapons" >> "acc_pointer_IR"] call ace_arsenal_fnc_statTextStatement_illuminators
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*
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* Public: No
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*/
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params ["", "_config"];
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TRACE_1("statTextStatement_illuminators",_config);
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private _allModes = [];
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private _allItems = [configName _config] call CBA_fnc_switchableAttachments;
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if (_allItems isEqualTo []) then { _allItems = [configName _config] };
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{
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private _xCfg = configFile >> "CfgWeapons" >> _x >> "ItemInfo";
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private _laser = (getText (_xCfg >> "Pointer" >> "irLaserPos")) != "";
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private _illum = (getNumber (_xCfg >> "Flashlight" >> "intensity")) > 0;
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private _isIR = (_laser && {([_xCfg >> "Pointer" >> "isIR", "NUMBER", 1] call CBA_fnc_getConfigEntry) == 1})
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|| {_illum && {([_xCfg >> "Flashlight" >> "irLight", "NUMBER", 0] call CBA_fnc_getConfigEntry) == 1}};
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private _text = switch (true) do { // shorthand roughly based on PEQ-15
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case (_laser && _illum): { if (_isIR) then { "IR-DUAL" } else { "VIS-DUAL" } };
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case (_laser): { if (_isIR) then { "IR-AIM" } else { "VIS-AIM" } }; // AIM
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case (_illum): { if (_isIR) then { "IR-ILM" } else { "VIS-ILM" } }; // ILLUMIATION
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default { "_" }; // there are some purely cosmetic attachements
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};
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_allModes pushBackUnique _text;
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} forEach _allItems;
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_allModes joinString ", "
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@ -1593,6 +1593,9 @@
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<German>Munitionszahl</German>
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<Korean>장탄 수</Korean>
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</Key>
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<Key ID="STR_ACE_Arsenal_statIlluminators">
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<English>Illuminators</English>
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</Key>
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<Key ID="STR_ACE_Arsenal_defaultToFavoritesSetting">
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<English>Default to Favorites</English>
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<Japanese>お気に入りをデフォルト</Japanese>
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