From dd41f3e799e4bc200efb8156a5ee22b3ce56bb5c Mon Sep 17 00:00:00 2001 From: Joko Date: Thu, 27 Aug 2020 17:51:49 +0200 Subject: [PATCH] Map Gestures - reduce the size of the procedural texture and don't generate mipmaps (#7876) * change procedural texture to static texture existing in a3 Assets * use a smaller and no mimaps in the procedural texture --- addons/map_gestures/functions/fnc_drawMapGestures.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/map_gestures/functions/fnc_drawMapGestures.sqf b/addons/map_gestures/functions/fnc_drawMapGestures.sqf index 5afd9406b4..ed1c91f16b 100644 --- a/addons/map_gestures/functions/fnc_drawMapGestures.sqf +++ b/addons/map_gestures/functions/fnc_drawMapGestures.sqf @@ -48,7 +48,7 @@ private _players = [_positions, FUNC(getProximityPlayers), missionNamespace, QGV // Render icon and player name _mapHandle drawIcon ["\a3\ui_f\data\gui\cfg\Hints\icon_text\group_1_ca.paa", _color, _pos, ICON_RENDER_SIZE, ICON_RENDER_SIZE, ICON_ANGLE, "", ICON_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN]; - _mapHandle drawIcon ["#(argb,8,8,3)color(0,0,0,0)", GVAR(nameTextColor), _pos, TEXT_ICON_RENDER_SIZE, TEXT_ICON_RENDER_SIZE, ICON_ANGLE, name _x, TEXT_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN]; + _mapHandle drawIcon ["#(argb,1,1,1)color(0,0,0,0)", GVAR(nameTextColor), _pos, TEXT_ICON_RENDER_SIZE, TEXT_ICON_RENDER_SIZE, ICON_ANGLE, name _x, TEXT_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN]; }; } forEach _players;