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Removed aiDispersionCoef for vanilla weapons (#4484)
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
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@ -2,8 +2,6 @@
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// weapon config changes, by commy2
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/* documentation:
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aiDispersionCoefX = 1.0 Dispersion multiplier for AI units (axis X - left to right).
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aiDispersionCoefY = 1.0 Dispersion multiplier for AI units (axis Y - top-down).
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aiRateOfFire = 5.0 Delay between shots at given aiRateOfFireDistance.
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aiRateOfFireDistance = 500 At shorter distance delay (aiRateOfFire) goes linearly to zero.
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*/
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@ -15,20 +13,12 @@ class Mode_FullAuto;
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class CfgWeapons {
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// rifles
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class RifleCore;
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class Rifle: RifleCore {
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aiDispersionCoefX = 6;
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aiDispersionCoefY = 6;
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};
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class Rifle_Base_F: Rifle {};
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class Rifle_Short_Base_F: Rifle_Base_F {};
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class Rifle_Long_Base_F: Rifle_Base_F {};
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class Rifle_Base_F;
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class Rifle_Short_Base_F;
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class Rifle_Long_Base_F;
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// MX
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class arifle_MX_Base_F: Rifle_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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modes[] += {"ACE_Burst_far"};
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class Single: Mode_SemiAuto {
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@ -71,8 +61,6 @@ class CfgWeapons {
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// MX carbine
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class arifle_MXC_F: arifle_MX_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Single {
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minRange = 120; // 2;
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@ -144,8 +132,6 @@ class CfgWeapons {
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// MX machine gun
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class arifle_MX_SW_F: arifle_MX_Base_F {
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aiDispersionCoefY = 24.0;
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aiDispersionCoefX = 21.0;
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// Shit is still broken
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//modes[] += {"ACE_Burst_far"};
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modes[] = {"Single","manual","close","short","medium","far_optic1","far_optic2","ACE_Burst_far"};
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@ -181,8 +167,6 @@ class CfgWeapons {
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// Katiba
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class arifle_Katiba_Base_F: Rifle_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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modes[] += {"ACE_Burst_far"};
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class Single: Mode_SemiAuto {
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@ -225,8 +209,6 @@ class CfgWeapons {
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// Katiba carbine
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class arifle_Katiba_C_F: arifle_Katiba_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Single {
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minRange = 120; // 2;
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@ -269,8 +251,6 @@ class CfgWeapons {
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// F2002
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class mk20_base_F: Rifle_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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modes[] += {"ACE_Burst_far"};
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class Single: Mode_SemiAuto {
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@ -317,8 +297,6 @@ class CfgWeapons {
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// F2002 carbine
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class arifle_Mk20C_F: mk20_base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Single {
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minRange = 120; // 2;
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@ -359,8 +337,6 @@ class CfgWeapons {
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// TAR-20
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class Tavor_base_F: Rifle_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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modes[] += {"ACE_Burst_far"};
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class Single: Mode_SemiAuto {
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@ -408,8 +384,6 @@ class CfgWeapons {
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// TAR-21
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class arifle_TRG21_F: Tavor_base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Single {
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minRange = 120; // 2;
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@ -458,8 +432,6 @@ class CfgWeapons {
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// SDAR
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class SDAR_base_F: Rifle_Base_F {
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aiDispersionCoefY = 28.0;
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aiDispersionCoefX = 20.0;
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class Single: Mode_SemiAuto {
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minRange = 10; //2;
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@ -472,8 +444,6 @@ class CfgWeapons {
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// PD2000
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class pdw2000_base_F: Rifle_Short_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Mode_SemiAuto {
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minRange = 100; //2;
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@ -486,8 +456,6 @@ class CfgWeapons {
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// Vector
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class SMG_01_Base: Rifle_Short_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Mode_SemiAuto {
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minRange = 50; //2;
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@ -500,8 +468,6 @@ class CfgWeapons {
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// Scorpion EVO
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class SMG_02_base_F: Rifle_Base_F {
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aiDispersionCoefY = 18.0;
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aiDispersionCoefX = 12.0;
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class Single: Mode_SemiAuto {
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minRange = 50; //2;
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@ -516,8 +482,6 @@ class CfgWeapons {
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// Stoner
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class LMG_Mk200_F: Rifle_Long_Base_F {
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aiDispersionCoefY = 24.0;
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aiDispersionCoefX = 21.0;
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modes[] += {"ACE_Burst_far"};
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class medium;
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@ -545,8 +509,6 @@ class CfgWeapons {
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// Negev
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class LMG_Zafir_F: Rifle_Long_Base_F {
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aiDispersionCoefY = 23.0;
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aiDispersionCoefX = 19.0;
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modes[] += {"ACE_Burst_far"};
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class Single: Mode_SemiAuto {
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@ -720,8 +682,6 @@ class CfgWeapons {
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// marksmen medium mg
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class MMG_01_base_F: Rifle_Long_Base_F {
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aiDispersionCoefY = 25.0;
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aiDispersionCoefX = 20.0;
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modes[] += {"ACE_Burst_far"};
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class manual;
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@ -746,8 +706,6 @@ class CfgWeapons {
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};
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class MMG_02_base_F: Rifle_Long_Base_F {
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aiDispersionCoefY = 20.0;
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aiDispersionCoefX = 15.0;
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modes[] += {"ACE_Burst_far"};
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class manual;
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