README.md files added to all modules

This commit is contained in:
jonpas 2015-08-19 04:18:33 +02:00
parent 42bd8751aa
commit de033f0ff2
62 changed files with 270 additions and 63 deletions

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@ -3,8 +3,9 @@ ace_advanced_ballistics
The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,9 +1,10 @@
ace_aircraft
============
Changes to air weaponry, flightmodels and HUDs.
Changes to air weaponry, flight models and HUDs.
- Contributions by Kimi (geraldbolso1899) for HUD updates
* Contributations by Kimi (geraldbolso1899) for HUD updates
## Maintainers
@ -11,4 +12,4 @@ The people responsible for merging changes to this component or answering potent
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)
- [jaynus](https://github.com/walterpearce)
- [jaynus](https://github.com/walterpearce)

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addons/apl/README.md Normal file
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@ -0,0 +1,11 @@
ace_apl
============
Assets licensed under Arma Public License (APL).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- None

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@ -3,8 +3,9 @@ ace_atragmx
ATragMX - Handheld ballistics calculator
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -2,7 +2,6 @@ ace_attach
==========
Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.
Adds item `ACE_IR_Strobe_Item`.
## Maintainers

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@ -1,7 +1,8 @@
ace_backpacks
=================
Adds indication when someone else opens your backpack (soundeffect / camShake).
Adds indication when someone else opens your backpack (sound effect and camera shake).
## Maintainers

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@ -3,10 +3,11 @@ ace_ballistics
Changes to weapon, magazine and ammunition values.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -1,10 +1,7 @@
ace_captives
============
Allows taking people captive/handcuffed
####Items:
`ACE_CableTie` - adds ability to take someone captive
Adds ability to handcuff and surrender.
## Maintainers

12
addons/cargo/README.md Normal file
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ace_cargo
============
Adds cargo menu to vehicles and allows loading and unloading of cargo items.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [Glowbal](https://github.com/Glowbal)

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@ -3,8 +3,9 @@ ace_concertina_wire
Adds concertina wire.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,10 +1,11 @@
ace_dagr
===============
Defense Advanced GPS Receiver
Adds Defense Advanced GPS Receiver.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,7 +1,7 @@
ace_disposable
==============
Makes the NLAW a disposable one-shot weapon.
Makes the NLAW a disposable one-shot weapon and provides disposable launchers framework for use by other mods.
## Maintainers

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addons/dragging/README.md Normal file
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ace_dragging
==============
Adds ability to drag and carry objects.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Garth "L-H" de Wet](https://github.com/CorruptedHeart)
- [commy2](https://github.com/commy2)

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@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"Garth 'L-H' de Wet","commy2"};
author[] = {"Garth 'L-H' de Wet", "commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};

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@ -1,7 +1,7 @@
ace_fcs
=======
Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.
Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.
## Maintainers

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addons/fonts/README.md Normal file
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ace_fonts
========
Custom fonts including fixed-width font.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [jaynus](https://github.com/jaynus/)

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@ -0,0 +1,11 @@
ace_hitreactions
===========
Adds reactions when getting shot.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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addons/huntir/README.md Normal file
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ace_huntir
===========
Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -0,0 +1,12 @@
ace_interact_menu
===========
Base framework for interaction menu.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [NouberNou](https://github.com/NouberNou)
- [esteldunedain](https://github.com/esteldunedain)

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@ -3,6 +3,7 @@ ace_interaction
Provides interaction options between units.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -1,7 +1,7 @@
ace_inventory
=============
Increases the size of the inventory dialog.
Adds options to increase the size of the inventory dialog.
## Maintainers

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@ -1,10 +1,11 @@
ace_kestrel4500
===============
Kestrel 4500 Pocket Weather Tracker
Adds Kestrel 4500 Pocket Weather Tracker.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,7 +1,7 @@
ace_logistics_uavbattery
===========
Adds an item `ACE_UAVBattery` that allows refueling/recharging of the "Dartar" quadcopter UAVs.
Adds an item that allows refueling/recharging of the Darter quadcopter UAVs.
## Maintainers

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@ -1,7 +1,7 @@
ace_logistics_wirecutter
===========
Adds an item `ACE_wirecutter` that allows cutting of fences in A3 and AiA maps.
Adds an item that allows cutting of fences in Aarma 3 and AiA/CUP maps.
## Maintainers

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@ -1,7 +1,8 @@
ace_magazinerepack
==================
Adds the ability to consolidate multiple half-empty magazines.
Adds the ability to consolidate multiple unfull magazines.
## Maintainers

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@ -1,12 +1,12 @@
ace_map
=======
Various tweaks to the in-game map. Including:
Various tweaks to the in-game map, including:
- Better map styling (countours, legend, hiding bushes and trees, etc).
- Max zoom level (optional)
- Map shaking while walking (optional)
- Map illumination (optional)
- Blufor tracker (optional)
- Blue Force Tracker (optional)
## Maintainers

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@ -1,11 +1,12 @@
ace_maptools
============
Map tools:
Adds the following map tools:
- Roamer
- Map drawing
- Showing GPS on map
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -3,6 +3,7 @@ ace_medical
Provides a basic and advanced medical system.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -3,6 +3,7 @@ ace_medical_menu
Provides the CSE medical menu for the advanced medical system.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -1,7 +1,7 @@
ace_microdagr
===============
Adds a microDAGR infentry GPS device.
Adds a MicroDAGR infantry GPS device.
Press home to open. Then home again to toggle an interactive version. Press CTRL+Home to close.
Info/Compass/Minimap modes are selectable by the bottom buttons. Tap the top bar to open the menu and access Mark/Waypoints/Connect To/Settings modes.
Tap the minimap button again to toggle map modes (if available).
@ -9,13 +9,14 @@ Enter waypoints from the menu or double tapping on the minimap.
Can interface with the `ace_vector`. Hold Azimuth+Range and release (see page 14 of vector's manual)
#### Items Added:
`ACE_microDAGR`
## For Mission Makers:
#### Modules:
* MicroDAGR Map Fill - Controls the amount of map data avaialbe for the minimap. Can limit to just roads/topographical or disable entirely.
- MicroDAGR Map Fill - Controls the amount of map data available for the minimap. Can limit to just roads/topographical or disable entirely.
## Maintainers

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@ -0,0 +1,11 @@
ace_missionmodules
===========
Adds mission modules.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)

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@ -1,7 +1,8 @@
ace_mk6mortar
==========
Tweaks the mk6 mortar from Arma3
Tweaks the Nk6 Mortar system.
## Maintainers

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@ -0,0 +1,11 @@
ace_modules
===========
Provides framework for module handling.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)

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@ -3,8 +3,9 @@ ace_mx2a
Adds the MX-2A thermal imaging device.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -0,0 +1,11 @@
ace_noidle
===========
Removes idle animations.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -0,0 +1,11 @@
ace_norearm
===========
Removes rearm action.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -1,7 +1,7 @@
ace_optics
===============
Adds animated 2D optics. Some of them use picture in picture.
Adds animated 2D and PiP (picture-in-picture) optics.
## Maintainers

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@ -1,7 +1,7 @@
ace_overpressure
=============
Adds backblast to AT launchers and overpressure zones to tank cannons.
Adds backblast area to AT launchers and overpressure zones to tank cannons.
## Maintainers

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@ -3,6 +3,7 @@ ace_parachute
Improves parachutes and adds an altimeter.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -1,7 +1,7 @@
ace_ragdolls
============
Tweaks the ragdoll behaviour to be more resposive to bullet impacts and explosions.
Tweaks the ragdoll behaviour to be more responsive to bullet impacts and explosions.
## Maintainers

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@ -1,10 +1,11 @@
ace_rangecards
===============
Adds range cards
Adds range cards.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,7 +1,7 @@
ace_realisticnames
==================
Changes the names of various weapons and vehicles to those of their RL counterparts.
Changes the names of various weapons and vehicles to those of their real life counterparts.
## Maintainers

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addons/recoil/README.md Normal file
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@ -0,0 +1,11 @@
ace_recoil
===========
Tweaks weapon recoils and adds camera shake.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -0,0 +1,11 @@
ace_reloadlaunchers
===========
Add the ability to reload someone else's launcher.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -6,8 +6,8 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {""};
authorUrl = "";
author[] = {"commy2"};
authorUrl = "https://github.com/commy2";
VERSION_CONFIG;
};
};

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@ -0,0 +1,12 @@
ace_repair
===========
Adds repair system.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [Glowbal](https://github.com/Glowbal)

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@ -1,10 +1,11 @@
ace_sandbag
===============
Stackable sandbags.
Adds stackable sandbags.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,10 +1,11 @@
ace_sitting
===============
The Sitting module introduces ability to sit on different chairs and toilets.
The Sitting module introduces ability to sit on chairs.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Jonpas] (https://github.com/jonpas)
- [Jonpas](https://github.com/jonpas)

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@ -3,8 +3,9 @@ ace_slideshow
Adds ability to have slide-shows on them and control them with a controller (another object).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Jonpas] (https://github.com/jonpas)
- [Jonpas](https://github.com/jonpas)

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@ -3,8 +3,9 @@ ace_spottingscope
Adds a spotting scope.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -3,8 +3,9 @@ ace_tacticalladder
Adds a packable tactical ladder.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -0,0 +1,11 @@
ace_testmissions
===========
Provides test missions.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- None

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@ -3,8 +3,9 @@ ace_tripod
Adds a packable tripod.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,9 +1,11 @@
ace_ui
=======
Changes the chat contrast on the map to allow easier reading
Changes the chat contrast on the map to allow easier reading.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [VKing](https://github.com/VKing6)

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@ -7,7 +7,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"VKing"};
authorUrl = "https://github.com/ACEMod/";
authorUrl = "http://ace3mod.com/";
VERSION_CONFIG;
};
};

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@ -5,11 +5,10 @@ Adds keys as an item, to lock and unlock vehicles.
Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together):
* Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
* Custom keys (one key will only open a specific vehicle and nothing else)
- Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
- Custom keys (one key will only open a specific vehicle and nothing else)
#### Items Added:
`ACE_key_lockpick`
`ACE_key_master`
`ACE_key_west`
@ -20,19 +19,21 @@ Two key modes (can be used together):
#### Magazine added:
`ACE_key_customKeyMagazine` (should never be manualy added, needs to be "programed" to work on a vehicle, see `ACE_VehicleLock_fnc_addKeyForVehicle`)
## For Mission Makers:
#### Modules:
* Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
* Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
- Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
#### Vehicle setVariables:
* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
* `ACE_vehicleLock_lockpickStrength` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
- `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
- `ACE_vehicleLock_lockpickStrength` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
#### Public Functions:
`[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a `ACE_key_customKeyMagazine` to bob and program it to work on car1
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -0,0 +1,11 @@
ace_viewdistance
===========
Adds various View Distance settings and allows limiting maximum view distance that can be set by players.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Winter](https://github.com/Winter259)

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@ -4,6 +4,7 @@ ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time.
It also ensures that all players experience the same weather effects.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -3,9 +3,10 @@ ace_winddeflection
Wind deflection for projectiles/bullets.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -8,7 +8,7 @@ class CfgPatches {
requiredAddons[] = {"ace_weather"};
versionDesc = "ACE Wind Deflection";
author[] = {ECSTRING(common,ACETeam), "Glowbal", "Ruthberg"};
authorUrl = "http://csemod.com";
authorUrl = "http://ace3mod.com/";
VERSION_CONFIG;
};
};
@ -23,4 +23,4 @@ class CfgAddons {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "ACE_Settings.hpp"
#include "ACE_Settings.hpp"

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@ -3,8 +3,9 @@ ace_yardage450
Adds the Bushnell Yardage Pro Sport 450 Laser Rangefinder.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,15 +1,16 @@
ace_zeus
==========
Provides control over various aspects of zeus:
Provides control over various aspects of Zeus:
- Ascension messages
- Eagle
- Wind sounds
- Ordnance radio messages
- Mine markers
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [SilentSpike] (http://github.com/SilentSpike)
- [SilentSpike](http://github.com/SilentSpike)