mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
README.md files added to all modules
This commit is contained in:
parent
42bd8751aa
commit
de033f0ff2
@ -3,8 +3,9 @@ ace_advanced_ballistics
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The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.
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## Maintainers
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||||
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||||
The people responsible for merging changes to this component or answering potential questions.
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||||
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||||
- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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@ -1,9 +1,10 @@
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ace_aircraft
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============
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Changes to air weaponry, flightmodels and HUDs.
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Changes to air weaponry, flight models and HUDs.
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- Contributions by Kimi (geraldbolso1899) for HUD updates
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* Contributations by Kimi (geraldbolso1899) for HUD updates
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## Maintainers
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11
addons/apl/README.md
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11
addons/apl/README.md
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@ -0,0 +1,11 @@
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ace_apl
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============
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Assets licensed under Arma Public License (APL).
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- None
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@ -3,8 +3,9 @@ ace_atragmx
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ATragMX - Handheld ballistics calculator
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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@ -2,7 +2,6 @@ ace_attach
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==========
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Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.
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Adds item `ACE_IR_Strobe_Item`.
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## Maintainers
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@ -1,7 +1,8 @@
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ace_backpacks
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=================
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Adds indication when someone else opens your backpack (soundeffect / camShake).
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Adds indication when someone else opens your backpack (sound effect and camera shake).
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## Maintainers
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@ -3,10 +3,11 @@ ace_ballistics
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Changes to weapon, magazine and ammunition values.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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@ -1,10 +1,7 @@
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ace_captives
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============
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Allows taking people captive/handcuffed
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####Items:
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`ACE_CableTie` - adds ability to take someone captive
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Adds ability to handcuff and surrender.
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## Maintainers
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12
addons/cargo/README.md
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12
addons/cargo/README.md
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@ -0,0 +1,12 @@
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ace_cargo
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============
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Adds cargo menu to vehicles and allows loading and unloading of cargo items.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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- [Glowbal](https://github.com/Glowbal)
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@ -3,8 +3,9 @@ ace_concertina_wire
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Adds concertina wire.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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@ -1,10 +1,11 @@
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ace_dagr
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===============
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Defense Advanced GPS Receiver
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Adds Defense Advanced GPS Receiver.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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@ -1,7 +1,7 @@
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ace_disposable
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==============
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Makes the NLAW a disposable one-shot weapon.
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Makes the NLAW a disposable one-shot weapon and provides disposable launchers framework for use by other mods.
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## Maintainers
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12
addons/dragging/README.md
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12
addons/dragging/README.md
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@ -0,0 +1,12 @@
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ace_dragging
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==============
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Adds ability to drag and carry objects.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Garth "L-H" de Wet](https://github.com/CorruptedHeart)
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- [commy2](https://github.com/commy2)
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@ -6,7 +6,7 @@ class CfgPatches {
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {"Garth 'L-H' de Wet","commy2"};
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author[] = {"Garth 'L-H' de Wet", "commy2"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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@ -1,7 +1,7 @@
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ace_fcs
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=======
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Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.
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Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.
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## Maintainers
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11
addons/fonts/README.md
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11
addons/fonts/README.md
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@ -0,0 +1,11 @@
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ace_fonts
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========
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Custom fonts including fixed-width font.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [jaynus](https://github.com/jaynus/)
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11
addons/hitreactions/README.md
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11
addons/hitreactions/README.md
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@ -0,0 +1,11 @@
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ace_hitreactions
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===========
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Adds reactions when getting shot.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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11
addons/huntir/README.md
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11
addons/huntir/README.md
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@ -0,0 +1,11 @@
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ace_huntir
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===========
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Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg](http://github.com/Ulteq)
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12
addons/interact_menu/README.md
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12
addons/interact_menu/README.md
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@ -0,0 +1,12 @@
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ace_interact_menu
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===========
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Base framework for interaction menu.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [NouberNou](https://github.com/NouberNou)
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- [esteldunedain](https://github.com/esteldunedain)
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@ -3,6 +3,7 @@ ace_interaction
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Provides interaction options between units.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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@ -1,7 +1,7 @@
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ace_inventory
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=============
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Increases the size of the inventory dialog.
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Adds options to increase the size of the inventory dialog.
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## Maintainers
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@ -1,10 +1,11 @@
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ace_kestrel4500
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===============
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Kestrel 4500 Pocket Weather Tracker
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Adds Kestrel 4500 Pocket Weather Tracker.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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@ -1,7 +1,7 @@
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ace_logistics_uavbattery
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===========
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Adds an item `ACE_UAVBattery` that allows refueling/recharging of the "Dartar" quadcopter UAVs.
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Adds an item that allows refueling/recharging of the Darter quadcopter UAVs.
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## Maintainers
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@ -1,7 +1,7 @@
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ace_logistics_wirecutter
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===========
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Adds an item `ACE_wirecutter` that allows cutting of fences in A3 and AiA maps.
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Adds an item that allows cutting of fences in Aarma 3 and AiA/CUP maps.
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## Maintainers
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@ -1,7 +1,8 @@
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ace_magazinerepack
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==================
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Adds the ability to consolidate multiple half-empty magazines.
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Adds the ability to consolidate multiple unfull magazines.
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## Maintainers
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@ -1,12 +1,12 @@
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ace_map
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=======
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Various tweaks to the in-game map. Including:
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Various tweaks to the in-game map, including:
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- Better map styling (countours, legend, hiding bushes and trees, etc).
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- Max zoom level (optional)
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- Map shaking while walking (optional)
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- Map illumination (optional)
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- Blufor tracker (optional)
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- Blue Force Tracker (optional)
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## Maintainers
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@ -1,11 +1,12 @@
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ace_maptools
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============
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Map tools:
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Adds the following map tools:
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- Roamer
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- Map drawing
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- Showing GPS on map
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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@ -3,6 +3,7 @@ ace_medical
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Provides a basic and advanced medical system.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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@ -3,6 +3,7 @@ ace_medical_menu
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Provides the CSE medical menu for the advanced medical system.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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@ -1,7 +1,7 @@
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ace_microdagr
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===============
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Adds a microDAGR infentry GPS device.
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Adds a MicroDAGR infantry GPS device.
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Press home to open. Then home again to toggle an interactive version. Press CTRL+Home to close.
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Info/Compass/Minimap modes are selectable by the bottom buttons. Tap the top bar to open the menu and access Mark/Waypoints/Connect To/Settings modes.
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Tap the minimap button again to toggle map modes (if available).
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@ -9,13 +9,14 @@ Enter waypoints from the menu or double tapping on the minimap.
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Can interface with the `ace_vector`. Hold Azimuth+Range and release (see page 14 of vector's manual)
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#### Items Added:
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`ACE_microDAGR`
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## For Mission Makers:
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#### Modules:
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* MicroDAGR Map Fill - Controls the amount of map data avaialbe for the minimap. Can limit to just roads/topographical or disable entirely.
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- MicroDAGR Map Fill - Controls the amount of map data available for the minimap. Can limit to just roads/topographical or disable entirely.
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## Maintainers
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11
addons/missionmodules/README.md
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11
addons/missionmodules/README.md
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@ -0,0 +1,11 @@
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ace_missionmodules
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===========
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Adds mission modules.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Glowbal](https://github.com/Glowbal)
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@ -1,7 +1,8 @@
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ace_mk6mortar
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==========
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Tweaks the mk6 mortar from Arma3
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Tweaks the Nk6 Mortar system.
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## Maintainers
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11
addons/modules/README.md
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11
addons/modules/README.md
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@ -0,0 +1,11 @@
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ace_modules
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===========
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Provides framework for module handling.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Glowbal](https://github.com/Glowbal)
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@ -3,8 +3,9 @@ ace_mx2a
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Adds the MX-2A thermal imaging device.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg] (http://github.com/Ulteq)
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- [Ruthberg](http://github.com/Ulteq)
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11
addons/noidle/README.md
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11
addons/noidle/README.md
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@ -0,0 +1,11 @@
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ace_noidle
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===========
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Removes idle animations.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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11
addons/norearm/README.md
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11
addons/norearm/README.md
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ace_norearm
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===========
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Removes rearm action.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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@ -1,7 +1,7 @@
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ace_optics
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===============
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Adds animated 2D optics. Some of them use picture in picture.
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Adds animated 2D and PiP (picture-in-picture) optics.
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## Maintainers
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@ -1,7 +1,7 @@
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ace_overpressure
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=============
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Adds backblast to AT launchers and overpressure zones to tank cannons.
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Adds backblast area to AT launchers and overpressure zones to tank cannons.
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## Maintainers
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@ -3,6 +3,7 @@ ace_parachute
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Improves parachutes and adds an altimeter.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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|
@ -1,7 +1,7 @@
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ace_ragdolls
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============
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Tweaks the ragdoll behaviour to be more resposive to bullet impacts and explosions.
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Tweaks the ragdoll behaviour to be more responsive to bullet impacts and explosions.
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## Maintainers
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||||
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@ -1,10 +1,11 @@
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ace_rangecards
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===============
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Adds range cards
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Adds range cards.
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## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
@ -1,7 +1,7 @@
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ace_realisticnames
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==================
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Changes the names of various weapons and vehicles to those of their RL counterparts.
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Changes the names of various weapons and vehicles to those of their real life counterparts.
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||||
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||||
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## Maintainers
|
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|
11
addons/recoil/README.md
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11
addons/recoil/README.md
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ace_recoil
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===========
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Tweaks weapon recoils and adds camera shake.
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## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [commy2](https://github.com/commy2)
|
11
addons/reloadlaunchers/README.md
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11
addons/reloadlaunchers/README.md
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ace_reloadlaunchers
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===========
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Add the ability to reload someone else's launcher.
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## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [commy2](https://github.com/commy2)
|
@ -6,8 +6,8 @@ class CfgPatches {
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {""};
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||||
authorUrl = "";
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||||
author[] = {"commy2"};
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||||
authorUrl = "https://github.com/commy2";
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VERSION_CONFIG;
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||||
};
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||||
};
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||||
|
12
addons/repair/README.md
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12
addons/repair/README.md
Normal file
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ace_repair
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===========
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||||
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Adds repair system.
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||||
|
||||
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||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [commy2](https://github.com/commy2)
|
||||
- [Glowbal](https://github.com/Glowbal)
|
@ -1,10 +1,11 @@
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ace_sandbag
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||||
===============
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||||
|
||||
Stackable sandbags.
|
||||
Adds stackable sandbags.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
@ -1,10 +1,11 @@
|
||||
ace_sitting
|
||||
===============
|
||||
|
||||
The Sitting module introduces ability to sit on different chairs and toilets.
|
||||
The Sitting module introduces ability to sit on chairs.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Jonpas] (https://github.com/jonpas)
|
||||
- [Jonpas](https://github.com/jonpas)
|
||||
|
@ -3,8 +3,9 @@ ace_slideshow
|
||||
|
||||
Adds ability to have slide-shows on them and control them with a controller (another object).
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Jonpas] (https://github.com/jonpas)
|
||||
- [Jonpas](https://github.com/jonpas)
|
||||
|
@ -3,8 +3,9 @@ ace_spottingscope
|
||||
|
||||
Adds a spotting scope.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
@ -3,8 +3,9 @@ ace_tacticalladder
|
||||
|
||||
Adds a packable tactical ladder.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
11
addons/testmissions/README.md
Normal file
11
addons/testmissions/README.md
Normal file
@ -0,0 +1,11 @@
|
||||
ace_testmissions
|
||||
===========
|
||||
|
||||
Provides test missions.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- None
|
@ -3,8 +3,9 @@ ace_tripod
|
||||
|
||||
Adds a packable tripod.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
@ -1,9 +1,11 @@
|
||||
ace_ui
|
||||
=======
|
||||
|
||||
Changes the chat contrast on the map to allow easier reading
|
||||
Changes the chat contrast on the map to allow easier reading.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [VKing](https://github.com/VKing6)
|
||||
|
@ -7,7 +7,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"VKing"};
|
||||
authorUrl = "https://github.com/ACEMod/";
|
||||
authorUrl = "http://ace3mod.com/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
@ -5,11 +5,10 @@ Adds keys as an item, to lock and unlock vehicles.
|
||||
Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
|
||||
|
||||
Two key modes (can be used together):
|
||||
* Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
|
||||
* Custom keys (one key will only open a specific vehicle and nothing else)
|
||||
- Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
|
||||
- Custom keys (one key will only open a specific vehicle and nothing else)
|
||||
|
||||
#### Items Added:
|
||||
|
||||
`ACE_key_lockpick`
|
||||
`ACE_key_master`
|
||||
`ACE_key_west`
|
||||
@ -20,19 +19,21 @@ Two key modes (can be used together):
|
||||
#### Magazine added:
|
||||
`ACE_key_customKeyMagazine` (should never be manualy added, needs to be "programed" to work on a vehicle, see `ACE_VehicleLock_fnc_addKeyForVehicle`)
|
||||
|
||||
|
||||
## For Mission Makers:
|
||||
|
||||
#### Modules:
|
||||
* Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
|
||||
* Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
|
||||
- Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
|
||||
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
|
||||
|
||||
#### Vehicle setVariables:
|
||||
* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
|
||||
* `ACE_vehicleLock_lockpickStrength` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
|
||||
- `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
|
||||
- `ACE_vehicleLock_lockpickStrength` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
|
||||
|
||||
#### Public Functions:
|
||||
`[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a `ACE_key_customKeyMagazine` to bob and program it to work on car1
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
11
addons/viewdistance/README.md
Normal file
11
addons/viewdistance/README.md
Normal file
@ -0,0 +1,11 @@
|
||||
ace_viewdistance
|
||||
===========
|
||||
|
||||
Adds various View Distance settings and allows limiting maximum view distance that can be set by players.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Winter](https://github.com/Winter259)
|
@ -4,6 +4,7 @@ ace_weather
|
||||
This module simulates realistic weather effects, according to the geographical location of the map, the date and time.
|
||||
It also ensures that all players experience the same weather effects.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
@ -3,9 +3,10 @@ ace_winddeflection
|
||||
|
||||
Wind deflection for projectiles/bullets.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Glowbal](https://github.com/Glowbal)
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
@ -8,7 +8,7 @@ class CfgPatches {
|
||||
requiredAddons[] = {"ace_weather"};
|
||||
versionDesc = "ACE Wind Deflection";
|
||||
author[] = {ECSTRING(common,ACETeam), "Glowbal", "Ruthberg"};
|
||||
authorUrl = "http://csemod.com";
|
||||
authorUrl = "http://ace3mod.com/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
@ -3,8 +3,9 @@ ace_yardage450
|
||||
|
||||
Adds the Bushnell Yardage Pro Sport 450 Laser Rangefinder.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Ruthberg] (http://github.com/Ulteq)
|
||||
- [Ruthberg](http://github.com/Ulteq)
|
||||
|
@ -1,15 +1,16 @@
|
||||
ace_zeus
|
||||
==========
|
||||
|
||||
Provides control over various aspects of zeus:
|
||||
Provides control over various aspects of Zeus:
|
||||
- Ascension messages
|
||||
- Eagle
|
||||
- Wind sounds
|
||||
- Ordnance radio messages
|
||||
- Mine markers
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [SilentSpike] (http://github.com/SilentSpike)
|
||||
- [SilentSpike](http://github.com/SilentSpike)
|
||||
|
Loading…
Reference in New Issue
Block a user