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https://github.com/acemod/ACE3.git
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Draw Straight Lines with maptool (#4410)
* Draw Straight Lines * Fix roamer sides, handle closing map mid-draw * Add missing privates / formula notes
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@ -7,4 +7,11 @@ class ACE_Settings {
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description = CSTRING(rotateModifierKey_description);
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values[] = {"$STR_A3_OPTIONS_DISABLED", "ALT", "CTRL", "SHIFT"};
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};
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class GVAR(drawStaightLines) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(drawStaightLines_displayName);
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description = CSTRING(drawStaightLines_description);
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};
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};
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@ -1,6 +1,7 @@
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PREP(calculateMapScale);
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PREP(canUseMapGPS);
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PREP(canUseMapTools);
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PREP(drawLinesOnRoamer);
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PREP(handleMouseButton);
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PREP(handleMouseMove);
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PREP(isInsideMapTool);
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@ -30,5 +30,13 @@ GVAR(mapTool_isRotating) = false;
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} else {
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// Hide GPS
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[false] call FUNC(openMapGps);
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// Handle closing map in middle of line drawing (it's never created)
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GVAR(freedrawing) = false;
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};
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}] call CBA_fnc_addPlayerEventHandler;
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GVAR(freeDrawingData) = [];
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GVAR(freedrawing) = false;
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144
addons/maptools/functions/fnc_drawLinesOnRoamer.sqf
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144
addons/maptools/functions/fnc_drawLinesOnRoamer.sqf
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@ -0,0 +1,144 @@
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/*
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* Author: PabstMirror
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* Prevents the cursor from entering the roamer when drawing lines and records the positions
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*
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* Arguments:
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* 0: The Map <CONTROL>
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* 1: Roamer Width <NUMBER>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [map, 300] call ace_maptools_fnc_drawLinesOnRoamer
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!GVAR(drawStaightLines)) exitWith {};
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params ["_theMap", "_roamerWidth"];
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GVAR(mapTool_pos) params ["_roamerPosX", "_roamerPosY"];
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private _posCenter = [_roamerPosX, _roamerPosY, 0];
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private _posTopRight = [
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_roamerPosX + (cos GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (sin GVAR(mapTool_angle)) * DIST_TOP_TO_CENTER_PERC * _roamerWidth,
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_roamerPosY + (-sin GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (cos GVAR(mapTool_angle)) * DIST_TOP_TO_CENTER_PERC * _roamerWidth,
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0];
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private _posTopLeft = [
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_roamerPosX + (-cos GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (sin GVAR(mapTool_angle)) * DIST_TOP_TO_CENTER_PERC * _roamerWidth,
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_roamerPosY + (sin GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (cos GVAR(mapTool_angle)) * DIST_TOP_TO_CENTER_PERC * _roamerWidth,
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0];
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private _posBottomLeft = [
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_roamerPosX + (-cos GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (sin GVAR(mapTool_angle)) * DIST_BOTTOM_TO_CENTER_PERC * _roamerWidth,
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_roamerPosY + (sin GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (cos GVAR(mapTool_angle)) * DIST_BOTTOM_TO_CENTER_PERC * _roamerWidth,
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0];
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private _posBottomRight = [
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_roamerPosX + (cos GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (sin GVAR(mapTool_angle)) * DIST_BOTTOM_TO_CENTER_PERC * _roamerWidth,
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_roamerPosY + (-sin GVAR(mapTool_angle)) * DIST_LEFT_TO_CENTER_PERC * _roamerWidth + (cos GVAR(mapTool_angle)) * DIST_BOTTOM_TO_CENTER_PERC * _roamerWidth,
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0];
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private _fnc_Distance = { // Get distance point _p is from a line made from _a to _b (uses 3d array commands, but z should be 0)
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// Ref: https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Vector_formulation
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params ["_a", "_b", "_p"];
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private _n = _b vectorDiff _a;
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private _pa = _a vectorDiff _p;
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private _c = _n vectorMultiply ((_pa vectorDotProduct _n) / (_n vectorDotProduct _n));
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private _d = _pa vectorDiff _c;
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sqrt (_d vectorDotProduct _d);
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};
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private _currentMousePos = _theMap ctrlMapScreenToWorld getMousePosition;
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_currentMousePos set [2, 0];
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// Break the roamer rectangle into 4 triangle, one for each side
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switch (true) do {
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case (_currentMousePos inPolygon [_posCenter, _posTopLeft, _posBottomLeft]): { // Left
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private _distanceToRoamerLine = ([_posTopLeft, _posBottomLeft, _currentMousePos] call _fnc_Distance);
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_currentMousePos = _currentMousePos vectorAdd ([_distanceToRoamerLine, (GVAR(mapTool_angle) - 90) ,0] call CBA_fnc_polar2vect);
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if (GVAR(freeDrawingData) isEqualTo []) then { // We start drawing on the line
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GVAR(freeDrawingData) = ["left", _currentMousePos, _currentMousePos];
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} else {
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if ((GVAR(freeDrawingData) select 0) == "left") then { // We are already drawing on this line, find best spot
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if ((_currentMousePos distance2d _posTopLeft) < ((GVAR(freeDrawingData) select 1) distance2d _posTopLeft)) then {
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GVAR(freeDrawingData) set [1, _currentMousePos];
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};
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if ((_currentMousePos distance2d _posBottomLeft) < ((GVAR(freeDrawingData) select 2) distance2d _posBottomLeft)) then {
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GVAR(freeDrawingData) set [2, _currentMousePos];
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};
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};
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};
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private _screenPosOfCorrectedPos = _theMap ctrlMapWorldToScreen _currentMousePos;
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setMousePosition _screenPosOfCorrectedPos;
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};
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case (_currentMousePos inPolygon [_posCenter, _posTopLeft, _posTopRight]): { // Top
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private _distanceToRoamerLine = ([_posTopLeft, _posTopRight, _currentMousePos] call _fnc_Distance);
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_currentMousePos = _currentMousePos vectorAdd ([_distanceToRoamerLine, (GVAR(mapTool_angle) + 0) ,0] call CBA_fnc_polar2vect);
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if (GVAR(freeDrawingData) isEqualTo []) then { // We start drawing on the line
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GVAR(freeDrawingData) = ["top", _currentMousePos, _currentMousePos];
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} else {
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if ((GVAR(freeDrawingData) select 0) == "top") then { // We are already drawing on this line, find best spot
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if ((_currentMousePos distance2d _posTopLeft) < ((GVAR(freeDrawingData) select 1) distance2d _posTopLeft)) then {
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GVAR(freeDrawingData) set [1, _currentMousePos];
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};
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if ((_currentMousePos distance2d _posTopRight) < ((GVAR(freeDrawingData) select 2) distance2d _posTopRight)) then {
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GVAR(freeDrawingData) set [2, _currentMousePos];
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};
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};
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};
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private _screenPosOfCorrectedPos = _theMap ctrlMapWorldToScreen _currentMousePos;
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setMousePosition _screenPosOfCorrectedPos;
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};
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case (_currentMousePos inPolygon [_posCenter, _posTopRight, _posBottomRight]): { // Right
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private _distanceToRoamerLine = ([_posTopRight, _posBottomRight, _currentMousePos] call _fnc_Distance);
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_currentMousePos = _currentMousePos vectorAdd ([_distanceToRoamerLine, (GVAR(mapTool_angle) + 90) ,0] call CBA_fnc_polar2vect);
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if (GVAR(freeDrawingData) isEqualTo []) then { // We start drawing on the line
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GVAR(freeDrawingData) = ["right", _currentMousePos, _currentMousePos];
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} else {
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if ((GVAR(freeDrawingData) select 0) == "right") then { // We are already drawing on this line, find best spot
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if ((_currentMousePos distance2d _posTopRight) < ((GVAR(freeDrawingData) select 1) distance2d _posTopRight)) then {
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GVAR(freeDrawingData) set [1, _currentMousePos];
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};
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if ((_currentMousePos distance2d _posBottomRight) < ((GVAR(freeDrawingData) select 2) distance2d _posBottomRight)) then {
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GVAR(freeDrawingData) set [2, _currentMousePos];
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};
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};
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};
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private _screenPosOfCorrectedPos = _theMap ctrlMapWorldToScreen _currentMousePos;
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setMousePosition _screenPosOfCorrectedPos;
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};
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case (_currentMousePos inPolygon [_posCenter, _posBottomLeft, _posBottomRight]): { // Bottom
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private _distanceToRoamerLine = ([_posBottomLeft, _posBottomRight, _currentMousePos] call _fnc_Distance);
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_currentMousePos = _currentMousePos vectorAdd ([_distanceToRoamerLine, (GVAR(mapTool_angle) + 180) ,0] call CBA_fnc_polar2vect);
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if (GVAR(freeDrawingData) isEqualTo []) then { // We start drawing on the line
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GVAR(freeDrawingData) = ["bottom", _currentMousePos, _currentMousePos];
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} else {
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if ((GVAR(freeDrawingData) select 0) == "bottom") then { // We are already drawing on this line, find best spot
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if ((_currentMousePos distance2d _posBottomLeft) < ((GVAR(freeDrawingData) select 1) distance2d _posBottomLeft)) then {
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GVAR(freeDrawingData) set [1, _currentMousePos];
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};
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if ((_currentMousePos distance2d _posBottomRight) < ((GVAR(freeDrawingData) select 2) distance2d _posBottomRight)) then {
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GVAR(freeDrawingData) set [2, _currentMousePos];
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};
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};
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};
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private _screenPosOfCorrectedPos = _theMap ctrlMapWorldToScreen _currentMousePos;
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setMousePosition _screenPosOfCorrectedPos;
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};
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};
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#ifdef DEBUG_MODE_FULL
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_theMap drawIcon ['iconStaticMG',[1,0,0,1],_posTopRight,24,24,getDir player,'1,1',1,0.03,'TahomaB','right'];
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_theMap drawIcon ['iconStaticMG',[1,0,0,1],_posTopLeft,24,24,getDir player,'-1,1',1,0.03,'TahomaB','right'];
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_theMap drawIcon ['iconStaticMG',[1,0,0,1],_posBottomLeft,24,24,getDir player,'-1,-1',1,0.03,'TahomaB','right'];
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_theMap drawIcon ['iconStaticMG',[1,0,0,1],_posBottomRight,24,24,getDir player,'1,-1',1,0.03,'TahomaB','right'];
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if !(GVAR(freeDrawingData) isEqualTo []) then {
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_theMap drawIcon ['iconStaticMG',[0,0,1,1],GVAR(freeDrawingData) select 1,24,24,getDir player,'1,-1',1,0.03,'TahomaB','right'];
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_theMap drawIcon ['iconStaticMG',[0,0,1,1],GVAR(freeDrawingData) select 2,24,24,getDir player,'1,-1',1,0.03,'TahomaB','right'];
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};
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#endif
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@ -15,6 +15,51 @@ params ["_dir", "_params"];
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_params params ["_control", "_button", "_screenPosX", "_screenPosY", "_shiftKey", "_ctrlKey", "_altKey"];
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TRACE_2("params",_dir,_params);
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// Using line drawing
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if ((_button == 0) && {GVAR(freedrawing) || _ctrlKey}) exitWith {
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if (GVAR(freedrawing) && {_dir == 0}) then {
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GVAR(freedrawing) = false;
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GVAR(drawPosEnd) = _control ctrlMapScreenToWorld [_screenPosX, _screenPosY];
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TRACE_1("Ending Line",GVAR(freedrawing),GVAR(drawPosEnd));
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[{
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if (allMapMarkers isEqualTo []) exitWith {};
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private _markerName = allMapMarkers select (count allMapMarkers - 1);
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private _markerPos = getMarkerPos _markerName;
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private _distanceCheck = _markerPos distance2d GVAR(drawPosStart);
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TRACE_3("Line Drawn",_markerName,_markerPos,_distanceCheck);
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if (_distanceCheck > 1) exitWith {WARNING("Wrong Marker!");};
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if ((count GVAR(freeDrawingData)) != 3) exitWith {TRACE_1("never touched roamer",GVAR(freeDrawingData));};
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GVAR(freeDrawingData) params ["", "_startStraightPos", "_endStraightPos"];
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_startStraightPos set [2, 0];
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_endStraightPos set [2, 0];
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// Convert marker to rectangle and change it's pos/size/dir
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_markerName setMarkerShape "RECTANGLE";
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private _difPos = _endStraightPos vectorDiff _startStraightPos;
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private _mag = vectorMagnitude _difPos;
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_markerName setMarkerPos (_startStraightPos vectorAdd (_difPos vectorMultiply 0.5));
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_markerName setMarkerSize [10, _mag / 2];
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_markerName setMarkerDir (_difPos call CBA_fnc_vectDir);
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}, []] call CBA_fnc_execNextFrame;
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} else {
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if (_ctrlKey && {_dir == 1}) then {
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GVAR(freeDrawingData) = [];
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GVAR(freedrawing) = true;
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GVAR(drawPosStart) = _control ctrlMapScreenToWorld [_screenPosX, _screenPosY];
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TRACE_2("Starting Line",GVAR(freedrawing),GVAR(drawPosStart));
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} else {
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GVAR(freedrawing) = false;
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TRACE_1("weird - reseting",GVAR(freedrawing));
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};
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};
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false
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};
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private _handled = false;
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// If it's not a left button event, exit
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@ -11,11 +11,6 @@
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*/
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#include "script_component.hpp"
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#define TEXTURE_WIDTH_IN_M 6205
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#define DIST_BOTTOM_TO_CENTER_PERC -0.33
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#define DIST_TOP_TO_CENTER_PERC 0.65
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#define DIST_LEFT_TO_CENTER_PERC 0.30
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if (GVAR(mapTool_Shown) == 0) exitWith {false};
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private _textureWidth = [TEXTURE_WIDTH_IN_M, TEXTURE_WIDTH_IN_M / 2] select (GVAR(mapTool_Shown) - 1);
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@ -12,10 +12,6 @@
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*/
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#include "script_component.hpp"
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#define TEXTURE_WIDTH_IN_M 6205
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#define CENTER_OFFSET_Y_PERC 0.1606
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#define CONSTANT_SCALE 0.2
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params ["_theMap"];
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if ((GVAR(mapTool_Shown) == 0) || {!("ACE_MapTools" in items ACE_player)}) exitWith {};
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@ -30,6 +26,8 @@ if (GVAR(mapTool_Shown) == 1) then {
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_textureWidth = TEXTURE_WIDTH_IN_M / 2;
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};
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if (GVAR(freedrawing)) then {[_theMap, _textureWidth] call FUNC(drawLinesOnRoamer);};
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// Update scale of both parts
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getResolution params ["_resWidth", "_resHeight", "", "", "_aspectRatio"];
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private _scaleX = 32 * _textureWidth * CONSTANT_SCALE * (call FUNC(calculateMapScale));
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@ -15,3 +15,10 @@
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define TEXTURE_WIDTH_IN_M 6205
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#define CENTER_OFFSET_Y_PERC 0.1606
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#define CONSTANT_SCALE 0.2
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#define DIST_BOTTOM_TO_CENTER_PERC -0.33
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#define DIST_TOP_TO_CENTER_PERC 0.65
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#define DIST_LEFT_TO_CENTER_PERC 0.30
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@ -158,5 +158,11 @@
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<Japanese>マップ ツールを回転させるキーを編集できます。</Japanese>
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<Polish>Modyfikator pozwalający na obracanie narzędzi nawigacyjnych</Polish>
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</Key>
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<Key ID="STR_ACE_MapTools_drawStaightLines_displayName">
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<English>Draw straight lines with maptools</English>
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</Key>
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<Key ID="STR_ACE_MapTools_drawStaightLines_description">
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<English>Draw on the edge of maptools to draw straight lines. Note: Must hover at midpoint to delete.</English>
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</Key>
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</Package>
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</Project>
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