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messing with animations
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@ -11,6 +11,12 @@ class CfgMovesBasic {
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};
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class RifleProneActions: RifleBaseStandActions {
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Civil = "AmovPpneMstpSnonWnonDnon";
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class PistolStandActions;
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class PistolProneActions: PistolStandActions {
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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// WEAPON RAISED - RUNNING
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