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change some core to common
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@ -544,7 +544,7 @@ class CfgWeapons {
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/* Flash suppressors */
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class ACE_muzzle_mzls_H: ItemCore {
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author = "$STR_ACE_Core_AGMTeam";
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author = "$STR_ACE_Common_ACETeam";
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_generalMacro = "ACE_muzzle_mzls_H";
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htMin = 1;
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htMax = 600;
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@ -597,7 +597,7 @@ class CfgWeapons {
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};
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class ACE_muzzle_mzls_B: ACE_muzzle_mzls_H {
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author = "$STR_ACE_Core_AGMTeam";
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author = "$STR_ACE_Common_ACETeam";
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_generalMacro = "ACE_muzzle_mzls_B";
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displayName = "$STR_ACE_muzzle_mzls_B";
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picture = "\A3\weapons_F\Data\UI\gear_acca_mzls_h_ca.paa";
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@ -643,7 +643,7 @@ class CfgWeapons {
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};
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class ACE_muzzle_mzls_L: ACE_muzzle_mzls_H {
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author = "$STR_ACE_Core_AGMTeam";
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author = "$STR_ACE_Common_ACETeam";
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_generalMacro = "ACE_muzzle_mzls_L";
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displayName = "$STR_ACE_muzzle_mzls_L";
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picture = "\A3\weapons_F\Data\UI\gear_acca_mzls_l_ca.paa";
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@ -689,7 +689,7 @@ class CfgWeapons {
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};
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class ACE_muzzle_mzls_smg_01: ACE_muzzle_mzls_H {
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author = "$STR_ACE_Core_AGMTeam";
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author = "$STR_ACE_Common_ACETeam";
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_generalMacro = "ACE_muzzle_mzls_smg_01";
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displayName = "$STR_ACE_muzzle_mzls_smg_01";
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picture = "\A3\weapons_F\Data\UI\gear_acca_mzls_l_ca.paa";
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@ -735,7 +735,7 @@ class CfgWeapons {
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};
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class ACE_muzzle_mzls_smg_02: ACE_muzzle_mzls_H {
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author = "$STR_ACE_Core_AGMTeam";
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author = "$STR_ACE_Common_ACETeam";
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_generalMacro = "ACE_muzzle_mzls_smg_02";
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displayName = "$STR_ACE_muzzle_mzls_smg_02";
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picture = "\A3\weapons_F\Data\UI\gear_acca_mzls_l_ca.paa";
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@ -48,8 +48,8 @@ if (_count > 0) then {
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{
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[
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ACE_player,
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[_this select 1] call EFUNC(Core,toNumber),
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(ACE_player getVariable [QGVAR(Clackers), []]) select ([_this select 0] call EFUNC(Core,toNumber)),
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[_this select 1] call EFUNC(common,toNumber),
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(ACE_player getVariable [QGVAR(Clackers), []]) select ([_this select 0] call EFUNC(common,toNumber)),
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false
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] call FUNC(detonateExplosive);
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call EFUNC(Interaction,hideMenu);
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@ -59,5 +59,5 @@ if (_count > 0) then {
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}else{
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call EFUNC(Interaction,hideMenu);
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[ACE_player] call FUNC(openTransmitterUI);
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[localize "STR_ACE_Explosives_NoExplosivesAvailable"] call EFUNC(Core,displayTextStructured);
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[localize "STR_ACE_Explosives_NoExplosivesAvailable"] call EFUNC(common,displayTextStructured);
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};
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@ -7,7 +7,7 @@ class CfgVehicles {
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class Module_F;
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class ACE_ModuleInteraction: Module_F {
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author = "$STR_ACE_Core_ACETeam";
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author = "$STR_ACE_Common_ACETeam";
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category = "ACE";
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displayName = "Interaction System";
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function = "ACE_Interaction_fnc_moduleInteraction";
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@ -39,7 +39,7 @@ class ACE_Default_Keys {
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statement = QUOTE(call FUNC(onButtonDownSelf));
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conditionUp = QUOTE(!isNull (findDisplay 1713999) && {profileNamespace getVariable [ARR_2(QUOTE(QGVAR(AutoCloseMenu)), false)]});
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statementUp = QUOTE(if (EGVAR(interaction,MenuType) mod 2 == 1) then {call FUNC(onButtonUp)};);
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exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming", "ACE_Core_notOnMap"};
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exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming", "ACE_Common_notOnMap"};
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key = 219;
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shift = 0;
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control = 1;
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@ -1,7 +1,7 @@
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class CfgVehicles {
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class Module_F;
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class ACE_ModuleSwitchUnits: Module_F {
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author = "$STR_ACE_Core_ACETeam";
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author = "$STR_ACE_Common_ACETeam";
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category = "ACE";
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displayName = "SwitchUnits System";
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function = FUNC(module);
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