Update Documentation

This commit is contained in:
mrschick 2024-08-29 13:13:08 +02:00
parent dfe8fa794a
commit dea6edf405
2 changed files with 24 additions and 8 deletions

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## 1. Overview ## 1. Overview
### 1.1 Overpressure ### 1.1 Overpressure
Adds backblast to AT launchers and overpressure zones to tank cannons, don't stay behind a firing RPG or it'll hurt. Adds backblast to Man-Portable AT/AA launchers, static/vehicle-mounted Missile launchers and Recoilless Guns.
Tank and Artillery cannons also have large overpressure zones that can cause injury to dismounted personnel.
Don't stand behind a firing RPG or it'll hurt!

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## 1. Config Values ## 1. Config Values
### 1.1 Launchers ### 1.1 Man-Portable Launchers
```cpp ```cpp
class CfgWeapons { class CfgWeapons {
class MyLauncher { class MyLauncher {
ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher) ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher towards the side)
ace_overpressure_range = 15; // Range in meters in which the damage is applied ace_overpressure_range = 10; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.7; // Damage multiplier ace_overpressure_damage = 0.7; // Damage multiplier
ace_overpressure_offset = 1; // Offset from the projectile, where the backblast originates ace_overpressure_offset = 1; // Offset from the projectile origin backwards, to where the backblast should originate (backblast is always directed backwards, regardless of the number's sign)
}; };
}; };
``` ```
### 1.2 Cannons ### 1.2 Vehicle-mounted/Static Cannons, forward-facing overpressure
```cpp ```cpp
class CfgWeapons { class CfgWeapons {
class MyBananaCannon { class MyBananaCannon {
ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon) ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon towards the side)
ace_overpressure_range = 50; // Range in meters in which the damage is applied ace_overpressure_range = 50; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.85; // Damage multiplier ace_overpressure_damage = 0.85; // Damage multiplier
ace_overpressure_offset = 1; // Offset from the projectile origin forward, to where the overpressure should originate (positive number to direct the overpressure forward)
}; };
}; };
``` ```
- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger. - You can note that the angle, range and damage values are higher, that's because this is a cannon and the overpressure area is much larger.
### 1.3 Vehicle-mounted/Static Missile launchers and Recoilless Guns, rear-facing overpressure
```cpp
class CfgWeapons {
class MyStaticATGM {
ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher towards the side)
ace_overpressure_range = 15; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.8; // Damage multiplier
ace_overpressure_offset = -1; // Offset from the projectile origin backwards, to where the backblast should originate (negative number to direct the overpressure backwards)
};
};
```
## 2. Events ## 2. Events