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fix that HC throw a issue if PPEffect was used/applyed
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@ -10,6 +10,8 @@
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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private ["_show"];
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PARAMS_1(_id);
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_show = if (count _this > 1) then {_this select 1} else {false};
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@ -13,8 +13,10 @@
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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private ["_interval", "_player", "_newVel", "_accel", "_currentGForce", "_average", "_sum", "_classCoef", "_suitCoef", "_gBlackOut", "_gRedOut", "_g", "_gBO", "_coef", "_strength"];
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EXPLODE_2_PVT(_this,_params,_pfhId);
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_interval = ACE_time - GVAR(lastUpdateTime);
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@ -15,7 +15,7 @@
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* Public: No
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses),
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{
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@ -14,6 +14,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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if (call FUNC(ExternalCamera)) exitWith {};
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if ([ace_player] call FUNC(isGogglesVisible)) exitWith {
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100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];
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@ -16,6 +16,8 @@
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* Public: No
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];
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_glassesClassname = _this select 0;
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@ -14,6 +14,7 @@
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* Public: No
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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if (isNull(ace_player)) exitWith {};
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GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
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if (GVAR(FrameEvent) select 0) exitWith {
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@ -15,6 +15,7 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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GVAR(EffectsActive) = false;
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GVAR(PostProcess) ppEffectEnable false;
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@ -94,7 +94,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
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}, [_light], 0.1] call EFUNC(common,waitAndExecute);
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// blind player
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if (_strength > 0.1) then {
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if (_strength > 0.1 && hasInterface) then {
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GVAR(flashbangPPEffectCC) ppEffectEnable true;
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GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
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GVAR(flashbangPPEffectCC) ppEffectCommit 0.01;
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@ -13,6 +13,7 @@
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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params ["_huntIR"];
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GVAR(huntIR) = _huntIR;
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@ -33,6 +33,8 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
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// Initialize all effects
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if (hasInterface) then {
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_fnc_createEffect = {
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private "_effect";
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params ["_type", "_layer", "_default"];
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@ -241,7 +243,7 @@ GVAR(lastHeartBeatSound) = ACE_time;
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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["SettingsInitialized", {
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if (GVAR(level) == 2) exitwith {
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@ -1,7 +1,7 @@
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// by commy2
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
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GVAR(ppEffectBlur) ppEffectForceInNVG true;
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@ -21,6 +21,8 @@
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"];
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_vehicle = _this select 0;
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@ -16,6 +16,7 @@
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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private ["_brightness"];
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PARAMS_2(_player,_changeInBrightness);
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@ -15,6 +15,8 @@
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"];
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_currentVehicle = vehicle ACE_player;
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