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replace old pushback macro
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parent
475c193060
commit
df2c7dce78
@ -54,7 +54,7 @@ if (_eventType == "ACEc") then {
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};
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};
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//If not multiplayer, and there are targets, then just run localy
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//If not multiplayer, and there are targets, then just run localy
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if ((!isMultiplayer) && {(count _eventTargets) > 0}) exitWith {
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if (!isMultiplayer && {count _eventTargets > 0}) exitWith {
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ACEg = [_eventName, _eventArgs];
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ACEg = [_eventName, _eventArgs];
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["ACEg", ACEg] call FUNC(_handleNetEvent);
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["ACEg", ACEg] call FUNC(_handleNetEvent);
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};
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};
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@ -65,9 +65,10 @@ if (_eventType == "ACEc") then {
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if (IS_OBJECT(_x)) then {
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if (IS_OBJECT(_x)) then {
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_owner = owner _x;
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_owner = owner _x;
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};
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};
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if (!(_owner in _sentEvents)) then {
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if !(_owner in _sentEvents) then {
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PUSH(_sentEvents, _owner);
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_sentEvents pushBack _owner;
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ACEg = [_eventName, _eventArgs];
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ACEg = [_eventName, _eventArgs];
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if (isDedicated || {_x != ACE_player}) then {
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if (isDedicated || {_x != ACE_player}) then {
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if (isDedicated && {local _x} && {!_serverFlagged}) then {
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if (isDedicated && {local _x} && {!_serverFlagged}) then {
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_serverFlagged = true;
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_serverFlagged = true;
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