Handle laser targets from non-primaryGunner turrets (#5507)

This commit is contained in:
PabstMirror 2017-09-15 17:31:31 -05:00 committed by GitHub
parent 2611b56767
commit df739bd36c
2 changed files with 28 additions and 20 deletions

View File

@ -10,23 +10,4 @@ class CfgVehicles {
};
};
};
// laserTarget fails if the turret does not have "primaryGunner" config
// This only effects the indfor strider who's commander is not the primaryGunner
class LandVehicle;
class Car: LandVehicle {
class NewTurret;
};
class Car_F: Car {
class Turrets {
class MainTurret: NewTurret {};
};
};
class MRAP_03_base_F: Car_F {
class Turrets: Turrets {
class CommanderTurret: MainTurret {
primaryGunner = 1;
};
};
};
};

View File

@ -13,6 +13,7 @@
*
* Public: No
*/
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
TRACE_1("params",_this);
@ -34,5 +35,31 @@ TRACE_1("params",_this);
[_targetObject, _owners select 0] call FUNC(addLaserTarget);
};
TRACE_1("Laser target doesn't have owner", _targetObject);
// Vehicle based laser designators won't be linked via laserTarget if the turret has "primaryGunner = 0"
// This backup method just checks the player's vic - which should be reasonably safe as we know the laserTarget is local
private _foundSource = false;
private _vehicle = vehicle ACE_player;
TRACE_2("",_vehicle,typeOf _vehicle);
if ((alive ACE_player) && {_vehicle != ACE_player}) then {
private _turretPath = if (ACE_player == (driver _vehicle)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
TRACE_1("",_turretPath);
if (!(_turretPath isEqualTo [])) then {
private _currentWeapon = _vehicle currentWeaponTurret _turretPath;
TRACE_1("",_currentWeapon);
if ((getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> "laser")) == 1) then {
#ifdef DEBUG_MODE_FULL
private _turretConfig = [_vehicle, _turretPath] call CBA_fnc_getTurret;
private _primaryGunner = getNumber (_turretConfig >> "primaryGunner");
TRACE_1("",_primaryGunner);
#endif
TRACE_2("Laser target owner [backup method]",_targetObject,_vehicle);
[_targetObject, _vehicle] call FUNC(addLaserTarget);
_foundSource = true;
};
};
};
if (!_foundSource) then {
WARNING_1("Laser target doesn't have owner", _targetObject);
};
}, _this] call CBA_fnc_execNextFrame;