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Minor improvements
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@ -39,11 +39,12 @@ if (_object getVariable [QGVAR(isAmmoDetonating), false]) exitWith {};
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_object setVariable [QGVAR(isAmmoDetonating), true, true];
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_object setVariable [QGVAR(cookoffMagazines), _object call FUNC(getVehicleAmmo)];
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// Make sure that virtual magazines have been reset
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_object setVariable [QGVAR(virtualMagazines), nil];
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// Save the vehicle's ammo, so it won't be removed during cook-off
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if (!GVAR(removeAmmoDuringCookoff)) then {
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_object setVariable [QGVAR(cookoffMagazines), _object call FUNC(getVehicleAmmo)];
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_object setVariable [QGVAR(cookoffMagazines), [_object, true] call FUNC(getVehicleAmmo)];
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};
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[LINKFUNC(detonateAmmunitionServerLoop), [_object, _destroyWhenFinished, _source, _instigator], _initialDelay] call CBA_fnc_waitAndExecute;
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@ -27,7 +27,7 @@ private _objectAmmo = _object getVariable QGVAR(cookoffMagazines);
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private _removeAmmoDuringCookoff = isNil "_objectAmmo";
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if (_removeAmmoDuringCookoff) then {
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_objectAmmo = _object call FUNC(getVehicleAmmo);
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_objectAmmo = [_object, true] call FUNC(getVehicleAmmo);
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};
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_objectAmmo params ["_magazines", "_totalAmmo"];
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@ -5,6 +5,7 @@
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 1: If the virtual magazine count should be set <BOOL> (default: false)
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*
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* Return Value:
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* 0: Ammo array <ARRAY>
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@ -20,7 +21,7 @@
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* Public: No
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*/
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params ["_object"];
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params ["_object", ["_setVirtualAmmoCount", false]];
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TRACE_1("getVehicleAmmo",_object);
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private _ammoToDetonate = [];
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@ -80,7 +81,9 @@ if (isNil "_virtualAmmo") then {
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_totalAmmo = _totalAmmo + 10;
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};
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if (_setVirtualAmmoCount) then {
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_object setVariable [QGVAR(virtualMagazines), _virtualAmmo];
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};
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} else {
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{
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_totalAmmo = _totalAmmo + (_x select 1);
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