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function header and variable name readability
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@ -1,18 +1,17 @@
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#include "..\script_component.hpp"
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#include "..\script_component.hpp"
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/*
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/*
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* Author: Jaynus, NouberNou, Lambda.Tiger
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* Author: Jaynus, NouberNou, Lambda.Tiger
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* This function returns fragmentation parameters for a specific
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* This function returns fragmentation parameters for a specific ammo type.
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* ammo type.
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*
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*
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* Arguments:
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* Arguments:
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* 0: _ammo <STRING> - CfgAmmo type of ammo to check.
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* 0: Ammo classname <STRING>
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*
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*
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* Return Value:
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* Return Value:
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* _ammoInfo <ARRAY>
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* _ammoInfo <ARRAY>
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* 0: _fragRange - search range for fragments. <NUMBER>
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* 0: Search range for fragments in meters <NUMBER>
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* 1: _fragVel - gurney equation calculated velocity. <NUMBER>
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* 1: Gurney equation calculated speed <NUMBER>
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* 2: _fragTypes - array of fragment types. <ARRAY>
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* 2: Array of fragment types <ARRAY>
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* 3: _fragCount - modified frag count used under assumptions of spherical fragmentation. <NUMBER>
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* 3: Modified frag count under assumptions of spherical fragmentation <NUMBER>
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*
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*
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* Example:
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* Example:
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* ["B_556x45_Ball"] call ace_frag_fnc_getFragInfo;
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* ["B_556x45_Ball"] call ace_frag_fnc_getFragInfo;
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@ -28,18 +27,18 @@ if (!isNil "_ammoInfo") exitWith {_ammoInfo};
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private _ammoConfig = configFile >> "CfgAmmo" >> _ammo;
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private _ammoConfig = configFile >> "CfgAmmo" >> _ammo;
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private _fragTypes = [];
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private _fragTypes = [];
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private _notify = false;
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private _notifyMissingEntries = false;
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if (isArray (_ammoConfig >> QGVAR(classes))) then {
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if (isArray (_ammoConfig >> QGVAR(classes))) then {
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_fragTypes = getArray (_ammoConfig >> QGVAR(classes));
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_fragTypes = getArray (_ammoConfig >> QGVAR(classes));
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} else {
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} else {
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_notify = true;
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_notifyMissingEntries = true;
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};
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};
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/************ Gurney equation notes *****************//*
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/************ Gurney equation notes *****************//*
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* see https://en.wikipedia.org/wiki/Gurney_equations
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* see https://en.wikipedia.org/wiki/Gurney_equations
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*
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*
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* GURNEY_K is the geometry constant added to _metalMass/_chargeMass
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* gurney_k is the geometry constant added to _metalMass/_chargeMass
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* GURNEY_C = sqrt(2E)
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* gurney_c = sqrt(2E)
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*
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*
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* _chargeMass = 185; - grams of comp-b
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* _chargeMass = 185; - grams of comp-b
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* _metalMass = 210; - grams of metal are accelerated by explosion
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* _metalMass = 210; - grams of metal are accelerated by explosion
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@ -58,44 +57,42 @@ if (isArray (_ammoConfig >> QGVAR(classes))) then {
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private _chargeMass = getNumber (_ammoConfig >> QGVAR(CHARGE));
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private _chargeMass = getNumber (_ammoConfig >> QGVAR(CHARGE));
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if (_chargeMass == 0) then {
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if (_chargeMass == 0) then {
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_chargeMass = 1;
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_chargeMass = 1;
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_notify = true;
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_notifyMissingEntries = true;
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};
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};
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private _metalMass = getNumber (_ammoConfig >> QGVAR(METAL));
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private _metalMass = getNumber (_ammoConfig >> QGVAR(METAL));
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if (_metalMass == 0) then {
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if (_metalMass == 0) then {
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_metalMass = 2;
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_metalMass = 2;
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_notify = true;
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_notifyMissingEntries = true;
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};
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};
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private _geometryCoefficient = getNumber (_ammoConfig >> QGVAR(GURNEY_K));
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private _geometryCoefficient = getNumber (_ammoConfig >> QGVAR(GURNEY_K));
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if (_geometryCoefficient == 0) then {
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if (_geometryCoefficient == 0) then {
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_geometryCoefficient = 0.8;
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_geometryCoefficient = 0.8;
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_notify = true;
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_notifyMissingEntries = true;
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};
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};
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private _gurneyConstant = getNumber (_ammoConfig >> QGVAR(GURNEY_C));
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private _gurneyConstant = getNumber (_ammoConfig >> QGVAR(GURNEY_C));
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if (_gurneyConstant == 0) then {
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if (_gurneyConstant == 0) then {
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_gurneyConstant = 2440;
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_gurneyConstant = 2440;
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_notify = true;
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_notifyMissingEntries = true;
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};
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};
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private _fragCount = getNumber (_ammoConfig >> QGVAR(fragCount));
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private _fragCount = getNumber (_ammoConfig >> QGVAR(fragCount));
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if (_fragCount == 0) then {
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if (_fragCount == 0) then {
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_fragCount = 400;
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_fragCount = 400;
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_notify = true;
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_notifyMissingEntries = true;
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};
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};
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if (_notify) then {
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if (_notifyMissingEntries) then {
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INFO_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_ammo);
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INFO_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_ammo);
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};
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};
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/********************** _ammoInfo format *************************//*
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/********************** _ammoInfo format *************************//*
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* 0: _fragRange - search range for fragments, calculated with
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* 0: _fragRange - search range for fragments, calculated with the minimum chance to hit as defined
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* the minimum chance to hit as defined
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* 1: _fragVelocity - gurney equation calculated velocity
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* 1: _fragVelocity - gurney equation calculated velocity
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* 2: _fragTypes - array of fragment types
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* 2: _fragTypes - array of fragment types
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* 3: _fragCount - modified frag count used under assumptions
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* 3: _fragCount - modified frag count used under assumptions of spherical fragmentation
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* of spherical fragmentation
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*/
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*/
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_ammoInfo = [
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_ammoInfo = [
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ACE_FRAG_MAX_FRAG_RANGE max sqrt (_fragCount / (4 * pi * ACE_FRAG_MIN_FRAG_HIT_CHANCE)),
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ACE_FRAG_MAX_FRAG_RANGE max sqrt (_fragCount / (4 * pi * ACE_FRAG_MIN_FRAG_HIT_CHANCE)),
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