- Default viewDistance to video settings

- Add 500m and 100m as optional view distances
This commit is contained in:
esteldunedain 2015-05-19 14:48:29 -03:00
parent 89fe91cce0
commit e022499068
3 changed files with 30 additions and 27 deletions

View File

@ -8,24 +8,24 @@ class ACE_Settings {
class GVAR(viewDistanceOnFoot) {
typeName = "SCALAR";
isClientSettable = 1;
value = 11; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
value = 0; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
displayName = "Client View Distance (On Foot)";
description = "Changes in game view distance when the player is on foot.";
};
class GVAR(viewDistanceLandVehicle) {
typeName = "SCALAR";
isClientSettable = 1;
value = 11; // index, NOT value
values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
value = 0; // index, NOT value
values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
displayName = "Client View Distance (Land Vehicle)";
description = "Changes in game view distance when the player is in a land vehicle.";
};
class GVAR(viewDistanceAirVehicle) {
typeName = "SCALAR";
isClientSettable = 1;
value = 11; // index, NOT value
values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
value = 0; // index, NOT value
values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
displayName = "Client View Distance (Air Vehicle)";
description = "Changes in game view distance when the player is in an air vehicle.";
};

View File

@ -26,11 +26,17 @@ _new_view_distance = [_index_requested] call FUNC(returnValue); // changes the s
_object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient.
_view_distance_limit = GVAR(limitViewDistance); // Grab the limit
setViewDistance (_new_view_distance min _view_distance_limit);
if (_object_view_distance_coeff > 0) then {
setObjectViewDistance (_object_view_distance_coeff * viewDistance);
};
if (_show_prompt) then {
_text = if (_new_view_distance <= _view_distance_limit) then {
format ["<t align='center'>View Distance: %1m",str(_new_view_distance)];
format ["<t align='center'>View Distance: %1m", str(viewDistance)];
} else {
format ["<t align='center'>That option is invalid! The limit is %1m",str(_view_distance_limit)];
format ["<t align='center'>That option is invalid! The limit is %1m", str(viewDistance)];
};
if (GVAR(objectViewDistanceCoeff) > 0) then {
@ -38,9 +44,3 @@ if (_show_prompt) then {
};
[parseText _text,2] call EFUNC(common,displayTextStructured);
};
setViewDistance (_new_view_distance min _view_distance_limit);
if (_object_view_distance_coeff > 0) then {
setObjectViewDistance (_object_view_distance_coeff * _new_view_distance);
};

View File

@ -1,7 +1,7 @@
/*
* Author: Winter
* Returns the view distance value according to the given index
*
*
*
* Arguments:
* 0: View Distance Index <SCALAR>
@ -22,18 +22,21 @@ PARAMS_1(_index);
private ["_return"];
_return = switch (_index) do {
case 0: {1500};
case 1: {2000};
case 2: {2500};
case 3: {3000};
case 4: {3500};
case 5: {4000};
case 6: {5000};
case 7: {6000};
case 8: {7000};
case 9: {8000};
case 10: {9000};
case 11: {10000};
case 0: {-1};
case 1: {500};
case 2: {1000};
case 3: {1500};
case 4: {2000};
case 5: {2500};
case 6: {3000};
case 7: {3500};
case 8: {4000};
case 9: {5000};
case 10: {6000};
case 11: {7000};
case 12: {8000};
case 13: {9000};
case 14: {10000};
default {1000};
};