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- Default viewDistance to video settings
- Add 500m and 100m as optional view distances
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@ -8,24 +8,24 @@ class ACE_Settings {
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class GVAR(viewDistanceOnFoot) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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value = 0; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
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values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (On Foot)";
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description = "Changes in game view distance when the player is on foot.";
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};
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class GVAR(viewDistanceLandVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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value = 0; // index, NOT value
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values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Land Vehicle)";
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description = "Changes in game view distance when the player is in a land vehicle.";
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};
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class GVAR(viewDistanceAirVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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value = 0; // index, NOT value
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values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Air Vehicle)";
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description = "Changes in game view distance when the player is in an air vehicle.";
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};
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@ -26,11 +26,17 @@ _new_view_distance = [_index_requested] call FUNC(returnValue); // changes the s
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_object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient.
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_view_distance_limit = GVAR(limitViewDistance); // Grab the limit
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setViewDistance (_new_view_distance min _view_distance_limit);
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if (_object_view_distance_coeff > 0) then {
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setObjectViewDistance (_object_view_distance_coeff * viewDistance);
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};
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if (_show_prompt) then {
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_text = if (_new_view_distance <= _view_distance_limit) then {
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format ["<t align='center'>View Distance: %1m",str(_new_view_distance)];
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format ["<t align='center'>View Distance: %1m", str(viewDistance)];
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} else {
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format ["<t align='center'>That option is invalid! The limit is %1m",str(_view_distance_limit)];
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format ["<t align='center'>That option is invalid! The limit is %1m", str(viewDistance)];
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};
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if (GVAR(objectViewDistanceCoeff) > 0) then {
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@ -38,9 +44,3 @@ if (_show_prompt) then {
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};
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[parseText _text,2] call EFUNC(common,displayTextStructured);
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};
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setViewDistance (_new_view_distance min _view_distance_limit);
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if (_object_view_distance_coeff > 0) then {
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setObjectViewDistance (_object_view_distance_coeff * _new_view_distance);
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};
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@ -22,18 +22,21 @@ PARAMS_1(_index);
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private ["_return"];
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_return = switch (_index) do {
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case 0: {1500};
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case 1: {2000};
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case 2: {2500};
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case 3: {3000};
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case 4: {3500};
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case 5: {4000};
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case 6: {5000};
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case 7: {6000};
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case 8: {7000};
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case 9: {8000};
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case 10: {9000};
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case 11: {10000};
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case 0: {-1};
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case 1: {500};
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case 2: {1000};
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case 3: {1500};
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case 4: {2000};
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case 5: {2500};
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case 6: {3000};
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case 7: {3500};
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case 8: {4000};
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case 9: {5000};
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case 10: {6000};
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case 11: {7000};
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case 12: {8000};
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case 13: {9000};
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case 14: {10000};
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default {1000};
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};
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