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add Compatibilty to mods where the Animation are not "para_pilot"
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@ -16,4 +16,4 @@
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#include "script_component.hpp"
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private["_unit"];
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_unit = _this select 0;
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(animationState _unit == 'para_pilot' && !(_unit getvariable [QGVAR(chuteIsCut),false]) && (_unit getvariable [QGVAR(hasReserve),false]))
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(vehicle _unit isKindOf 'ParachuteBase' && !(_unit getvariable [QGVAR(chuteIsCut),false]) && (_unit getvariable [QGVAR(hasReserve),false]))
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