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@ -104,4 +104,4 @@ class CfgAmmo {
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#include "cfgAmmoSpall.hpp"
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#include "cfgAmmoFragSpawner.hpp"
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#include "cfgAmmoFragParameters.hpp"
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};
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};
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@ -1,4 +1,4 @@
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ace_frag
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========
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Explosive fragmentation, round spalling, and explosive reflection
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Explosive fragmentation, round spalling, and explosive reflection
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@ -67,4 +67,4 @@ class DirectionalBombBase: DirectionalBombCore {
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class MineCore;
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class MineBase: MineCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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};
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@ -691,4 +691,4 @@ class LightningBolt: ShellBase {
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class M_Mo_82mm_AT: MissileBase {
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ACE_FRAG_RM_EH;
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GVAR(skip) = 1;
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};
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};
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@ -533,4 +533,4 @@ class GVAR(huge_HD_spawner_3_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(huge_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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};
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@ -155,4 +155,4 @@ class GVAR(metal_spall_large): GVAR(spallBase) {
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class GVAR(metal_spall_huge): GVAR(spallBase) {
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submunitionAmmo[] = {QGVAR(tiny), 8, QGVAR(small), 3, QGVAR(medium), 2, QGVAR(large), 3, QGVAR(huge), 1};
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submunitionConeType[] = {"poissondisccenter", 18};
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};
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};
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@ -16,4 +16,4 @@ class CfgPatches {
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#include "CfgEventhandlers.hpp"
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#include "CfgAmmo.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_Settings.hpp"
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@ -22,4 +22,4 @@ private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
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[LSTRING(DrawHitBox), LSTRING(DrawHitBox_Desc)],
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[_category, LSTRING(Debug)],
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true
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] call CBA_fnc_addSetting;
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] call CBA_fnc_addSetting;
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