mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #3142 from acemod/switchUnitsCleanup
Cleanup SwitchUnits, Possible fix for #3122
This commit is contained in:
commit
e083e60e8c
@ -1,53 +1,53 @@
|
||||
class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class ACE_ModuleSwitchUnits: ACE_Module {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
category = "ACE";
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
function = FUNC(module);
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_SwitchUnits_ca.paa));
|
||||
class Arguments {
|
||||
class SwitchToWest {
|
||||
displayName = CSTRING(SwitchToWest_DisplayName);
|
||||
description = CSTRING(SwitchToWest_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class SwitchToEast {
|
||||
displayName = CSTRING(SwitchToEast_DisplayName);
|
||||
description = CSTRING(SwitchToEast_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class SwitchToIndependent {
|
||||
displayName = CSTRING(SwitchToIndependent_DisplayName);
|
||||
description = CSTRING(SwitchToIndependent_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class SwitchToCivilian {
|
||||
displayName = CSTRING(SwitchToCivilian_DisplayName);
|
||||
description = CSTRING(SwitchToCivilian_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class EnableSafeZone {
|
||||
displayName = CSTRING(EnableSafeZone_DisplayName);
|
||||
description = CSTRING(EnableSafeZone_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class SafeZoneRadius {
|
||||
displayName = CSTRING(SafeZoneRadius_DisplayName);
|
||||
description = CSTRING(SafeZoneRadius_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 100;
|
||||
};
|
||||
class ACE_Module;
|
||||
class ACE_ModuleSwitchUnits: ACE_Module {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
category = "ACE";
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
function = FUNC(module);
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_SwitchUnits_ca.paa));
|
||||
class Arguments {
|
||||
class SwitchToWest {
|
||||
displayName = CSTRING(SwitchToWest_DisplayName);
|
||||
description = CSTRING(SwitchToWest_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class SwitchToEast {
|
||||
displayName = CSTRING(SwitchToEast_DisplayName);
|
||||
description = CSTRING(SwitchToEast_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class SwitchToIndependent {
|
||||
displayName = CSTRING(SwitchToIndependent_DisplayName);
|
||||
description = CSTRING(SwitchToIndependent_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class SwitchToCivilian {
|
||||
displayName = CSTRING(SwitchToCivilian_DisplayName);
|
||||
description = CSTRING(SwitchToCivilian_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class EnableSafeZone {
|
||||
displayName = CSTRING(EnableSafeZone_DisplayName);
|
||||
description = CSTRING(EnableSafeZone_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class SafeZoneRadius {
|
||||
displayName = CSTRING(SafeZoneRadius_DisplayName);
|
||||
description = CSTRING(SafeZoneRadius_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 100;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"bux578"};
|
||||
authorUrl = "https://github.com/bux578/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"bux578"};
|
||||
authorUrl = "https://github.com/bux578/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
@ -18,12 +18,10 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_sideNearest"];
|
||||
|
||||
params ["_faction", "_pos"];
|
||||
_faction params ["", "_sides"];
|
||||
|
||||
_sideNearest = [];
|
||||
private _sideNearest = [];
|
||||
|
||||
{
|
||||
if ([_x] call FUNC(isValidAi) && (side group _x in _sides)) then {
|
||||
|
@ -21,7 +21,7 @@ params ["_playerUnit", "_sides"];
|
||||
if (vehicle _playerUnit == _playerUnit) then {
|
||||
[_sides] call FUNC(markAiOnMap);
|
||||
|
||||
_playerUnit setVariable [QGVAR(IsPlayerUnit), true];
|
||||
_playerUnit setVariable [QGVAR(IsPlayerUnit), true, true];
|
||||
_playerUnit allowDamage false;
|
||||
|
||||
GVAR(OriginalUnit) = _playerUnit;
|
||||
|
@ -37,18 +37,17 @@ GVAR(AllMarkerNames) = [];
|
||||
// create markers
|
||||
{
|
||||
if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then {
|
||||
private ["_markerName", "_marker", "_markerColor"];
|
||||
|
||||
private _markerName = str _x;
|
||||
|
||||
_markerName = str _x;
|
||||
|
||||
_marker = createMarkerLocal [_markerName, position _x];
|
||||
private _marker = createMarkerLocal [_markerName, position _x];
|
||||
_markerName setMarkerTypeLocal "mil_triangle";
|
||||
_markerName setMarkerShapeLocal "ICON";
|
||||
_markerName setMarkerSizeLocal [0.5, 0.7];
|
||||
_markerName setMarkerDirLocal getDir _x;
|
||||
|
||||
// commy's one liner magic
|
||||
_markerColor = format ["Color%1", side group _x];
|
||||
private _markerColor = format ["Color%1", side group _x];
|
||||
|
||||
if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then {
|
||||
_markerName setMarkerColorLocal "ColorOrange";
|
||||
|
@ -35,4 +35,4 @@ GVAR(Module) = true;
|
||||
|
||||
[QGVAR(EnableSwitchUnits), true, false, true] call EFUNC(common,setSetting);
|
||||
|
||||
ACE_LOGINFO("Switch Unit Module Initialized.");
|
||||
ACE_LOGINFO("SwitchUnits Module Initialized.");
|
||||
|
@ -16,11 +16,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_nearestPlayers"];
|
||||
|
||||
params ["_position", "_radius"];
|
||||
|
||||
_nearestPlayers = [];
|
||||
private _nearestPlayers = [];
|
||||
|
||||
{
|
||||
if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then {
|
||||
|
@ -19,8 +19,7 @@
|
||||
params ["_player"];
|
||||
|
||||
if (GVAR(EnableSwitchUnits)) then {
|
||||
private "_sides";
|
||||
_sides = [];
|
||||
private _sides = [];
|
||||
|
||||
if(GVAR(SwitchToWest)) then {_sides pushBack west;};
|
||||
if(GVAR(SwitchToEast)) then {_sides pushBack east;};
|
||||
|
@ -26,11 +26,11 @@ params ["_originalPlayerUnit"];
|
||||
|
||||
if (local _originalPlayerUnit) exitWith {
|
||||
selectPlayer _originalPlayerUnit;
|
||||
deleteVehicle _currentUnit;
|
||||
|
||||
private "_layer";
|
||||
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
|
||||
_layer cuttext ["","plain"];
|
||||
// deleteVehicle _currentUnit;
|
||||
|
||||
// private _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
|
||||
// _layer cuttext ["","plain"];
|
||||
|
||||
[_pfhId] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
@ -15,19 +15,17 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// don't switch to original player units
|
||||
if (!([_unit] call FUNC(isValidAi))) exitWith {};
|
||||
|
||||
// exit var
|
||||
_leave = false;
|
||||
private _leave = false;
|
||||
|
||||
if (GVAR(EnableSafeZone)) then {
|
||||
_allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
|
||||
_nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
|
||||
private _allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
|
||||
private _nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
|
||||
|
||||
if (count _nearestEnemyPlayers > 0) exitWith {
|
||||
_leave = true;
|
||||
@ -42,20 +40,28 @@ if (_leave) exitWith {
|
||||
// should switch locality
|
||||
// This doesn't work anymore, because one's now able to switch to units from a different side
|
||||
//[_unit] joinSilent group player;
|
||||
[[_unit, player], QUOTE({(_this select 0) setVariable [ARR_3(QUOTE(QGVAR(OriginalOwner)), owner (_this select 0), true)]; (_this select 0) setOwner owner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
|
||||
[
|
||||
[_unit, player],
|
||||
QUOTE({
|
||||
(_this select 0) setVariable [ARR_3(QUOTE(QGVAR(OriginalOwner)), owner (_this select 0), true)];
|
||||
(_this select 0) setOwner owner (_this select 1)
|
||||
}),
|
||||
1
|
||||
] call EFUNC(common,execRemoteFnc);
|
||||
|
||||
[{
|
||||
private ["_respawnEhId", "_oldOwner"];
|
||||
params ["_args", "_pfhId"];
|
||||
_args params ["_unit", "_oldUnit"];
|
||||
|
||||
[localize LSTRING(TryingToSwitch)] call EFUNC(common,displayTextStructured);
|
||||
|
||||
if (local _unit) exitWith {
|
||||
_oldUnit setVariable [QGVAR(IsPlayerControlled), false, true];
|
||||
_oldUnit setVariable [QGVAR(PlayerControlledName), "", true];
|
||||
|
||||
_respawnEhId = _unit getVariable [QGVAR(RespawnEhId), -1];
|
||||
if (_respawnEhId != -1) then {
|
||||
_oldUnit removeEventHandler ["Respawn", _respawnEhId];
|
||||
private _killedEhId = _unit getVariable [QGVAR(KilledEhId), -1];
|
||||
if (_killedEhId != -1) then {
|
||||
_oldUnit removeEventHandler ["Killed", _killedEhId];
|
||||
};
|
||||
|
||||
selectPlayer _unit;
|
||||
@ -63,15 +69,22 @@ if (_leave) exitWith {
|
||||
_unit setVariable [QGVAR(IsPlayerControlled), true, true];
|
||||
_unit setVariable [QGVAR(PlayerControlledName), GVAR(OriginalName), true];
|
||||
|
||||
_respawnEhId = _unit addEventHandler ["Respawn", {
|
||||
|
||||
_killedEhId = _unit addEventHandler ["Killed", {
|
||||
[GVAR(OriginalUnit), _this select 0] call FUNC(switchBack);
|
||||
}];
|
||||
_unit setVariable [QGVAR(RespawnEhId), _respawnEhId, true];
|
||||
_unit setVariable [QGVAR(KilledEhId), _killedEhId, true];
|
||||
|
||||
|
||||
// set owner back to original owner
|
||||
_oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
|
||||
private _oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
|
||||
if (_oldOwner > -1) then {
|
||||
[[_oldUnit, _oldOwner], QUOTE({(_this select 0) setOwner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
|
||||
[
|
||||
[_oldUnit, _oldOwner],
|
||||
QUOTE({
|
||||
(_this select 0) setOwner (_this select 1)
|
||||
}), 1
|
||||
] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
|
||||
[localize LSTRING(SwitchedUnit)] call EFUNC(common,displayTextStructured);
|
||||
|
@ -1 +1 @@
|
||||
#include "\z\ace\addons\switchunits\script_component.hpp"
|
||||
#include "\z\ace\addons\switchunits\script_component.hpp"
|
||||
|
@ -13,6 +13,10 @@
|
||||
<Italian>Cambia unità</Italian>
|
||||
<Portuguese>Trocado de unidade</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SwitchUnits_TryingToSwitch">
|
||||
<English>Trying to switch</English>
|
||||
<German>Versuche zu Wechseln</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SwitchUnits_TooCloseToEnemy">
|
||||
<English>This unit is too close to the enemy.</English>
|
||||
<German>Diese Einheit ist zu nah am Feind.</German>
|
||||
|
Loading…
Reference in New Issue
Block a user