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fix LSD module, cutback on global variable usage
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1357d72f16
commit
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@ -31,24 +31,6 @@ if (isNil QGVAR(LSD_Vehicles)) then {
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GVAR(LSD_Vehicles) = [];
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};
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if (isNil QGVAR(LSD_Colors)) then {
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GVAR(LSD_Colors) = [
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"#(argb,8,8,3)color(1,0,0,1,co)",
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"#(argb,8,8,3)color(1,0.5,0,1,co)",
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"#(argb,8,8,3)color(1,1,0,1,co)",
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"#(argb,8,8,3)color(0,1,0,1,co)",
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"#(argb,8,8,3)color(0,0,1,1,co)",
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"#(argb,8,8,3)color(0.2,0,0.5,1,co)",
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"#(argb,8,8,3)color(0.5,0,1,1,co)"
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];
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};
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if (isNil QGVAR(LSD_index)) then {
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GVAR(LSD_index) = 0;
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};
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GVAR(LSD_ColorsCount) = count GVAR(LSD_Colors);
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{
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_hSCount = count (getArray (configFile >> "CfgVehicles" >> typeOf _x >> "hiddenSelections"));
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if (_hSCount > 0) then {
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@ -59,14 +41,18 @@ GVAR(LSD_ColorsCount) = count GVAR(LSD_Colors);
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if (isNil QGVAR(LSD_PFH)) then {
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GVAR(LSD_PFH) = [{
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(_this select 0) params ["_index"];
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{
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_x params ["_vehicle", "_hSCount"];
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for "_i" from 0 to (_hSCount - 1) do {
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_vehicle setObjectTexture [_i, COLORS select GVAR(LSD_index)];
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_vehicle setObjectTexture [_i, COLORS select _index];
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};
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nil
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} count GVAR(LSD_Vehicles);
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GVAR(LSD_index) = ((GVAR(LSD_index) + 1) % 7) mod GVAR(LSD_ColorsCount);
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}, 0.02, []] call CBA_fnc_addPerFrameHandler;
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_index = ((_index + 1) % 7) mod count COLORS;
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(_this select 0) set [0, _index];
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}, 0.02, [0]] call CBA_fnc_addPerFrameHandler;
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};
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ACE_LOGINFO("WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED.");
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