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Made debug mode semi-MP compliant
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@ -45,7 +45,7 @@ if (_color select [0,1] != "(") then
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private _clrStr = "#(argb,8,8,3)color" + _color;
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private _sphere = "Sign_Sphere25cm_F" createVehicle [1,2,34];
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_sphere setObjectTexture [0, _clrStr];
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_sphere setObjectTextureGlobal [0, _clrStr];
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_sphere setPosASL _posASL;
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GVAR(dev_eventSpheres) pushBack _sphere;
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@ -3,8 +3,8 @@
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define LOG_FRAG_INFO
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#define DEBUG_MODE_FULL
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#define DEBUG_MODE_DRAW
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// #define DEBUG_MODE_FULL
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// #define DEBUG_MODE_DRAW
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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