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Vector Keys
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commit
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@ -1,83 +1,50 @@
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// by commy2
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["ACE3",
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localize "STR_ACE_Vector_AzimuthKey",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
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["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
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{
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systemChat format ["Down %1", diag_tickTime];
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
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// prevent holding down
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if (GETGVAR(isDownStateKey1,false)) exitWith {false};
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GVAR(isDownStateKey1) = true;
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// Statement
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["azimuth"] call FUNC(onKeyDown);
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true
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},
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{
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systemChat format ["Up %1", diag_tickTime];
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Statement
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["azimuth"] call FUNC(onKeyDown);
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true
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},
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[15, [false, false, false]],
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false,
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"keydown"
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] call CBA_fnc_registerKeybind;
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// Statement
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["azimuth"] call FUNC(onKeyUp);
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true
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},
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[15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key
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["ACE3",
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localize "STR_ACE_Vector_AzimuthKey",
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{
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// prevent holding down
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GVAR(isDownStateKey1) = false;
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
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// Statement
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["azimuth"] call FUNC(onKeyUp);
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true
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},
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[15, [false, false, false]],
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false,
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"keyup"
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] call CBA_fnc_registerKeybind;
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// Statement
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["distance"] call FUNC(onKeyDown);
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true
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},
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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["ACE3",
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localize "STR_ACE_Vector_DistanceKey",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
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// prevent holding down
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if (GETGVAR(isDownStateKey2,false)) exitWith {false};
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GVAR(isDownStateKey2) = true;
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// Statement
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["distance"] call FUNC(onKeyDown);
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true
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},
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[19, [false, false, false]],
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false,
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"keydown"
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] call CBA_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Vector_DistanceKey",
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{
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// prevent holding down
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GVAR(isDownStateKey2) = false;
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Statement
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["distance"] call FUNC(onKeyUp);
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true
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},
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[19, [false, false, false]],
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false,
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"keyup"
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] call CBA_fnc_registerKeybind;
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// Statement
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["distance"] call FUNC(onKeyUp);
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true
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},
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[19, [false, false, false]], false] call CBA_fnc_registerKeybind; //R Key
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