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derped the file
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@ -33,7 +33,7 @@ _unit playAction "released";
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// release object
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detach _target;
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if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS}) then {
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if (_target isKindOf "CAManBase") then {
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if (_target getVariable ["ACE_isUnconscious", false]) then {
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[_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
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} else {
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@ -31,7 +31,7 @@ _inBuilding = [_unit] call FUNC(isObjectOnObject);
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detach _target;
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// fix anim when aborting carrying persons
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if (_target isKindOf "CAManBase") then {
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if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS}) then {
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[_unit, "", 2, true] call EFUNC(common,doAnimation);
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if (_target getVariable ["ACE_isUnconscious", false]) then {
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