Manually pre-load for StaticWeapons and Car

Fix #3168
This commit is contained in:
PabstMirror 2016-02-09 22:43:38 -06:00
parent e2b8998d4b
commit e1b83b8172

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@ -125,4 +125,25 @@ call FUNC(parseConfigForInjuries);
GVAR(HITPOINTS) = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
//Hack for #3168 (units in static weapons do not take any damage):
//doing a manual pre-load with a small distance seems to fix the LOD problems with handle damage not returning full results
GVAR(fixedStatics) = [];
private _fixStatic = {
params ["_vehicle"];
private _vehType = typeOf _vehicle;
TRACE_2("",_vehicle,_vehType);
if (!(_vehType in GVAR(fixedStatics))) then {
GVAR(fixedStatics) pushBack _vehType;
TRACE_1("starting preload",_vehType);
[{
1 preloadObject (_this select 0);
}, {
TRACE_1("preload done",_this);
}, [_vehType]] call EFUNC(common,waitUntilAndExecute);
};
};
["StaticWeapon", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
["Car", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
ADDON = true;