mirror of
https://github.com/acemod/ACE3.git
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
This commit is contained in:
committed by
PabstMirror
parent
803d497d8a
commit
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@ -1,3 +1,4 @@
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#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Checks if a throwable can be prepared.
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@ -14,7 +15,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", ["_ignoreLastThrownTime", false]];
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#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Checks if a throwable can be thrown.
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@ -13,7 +14,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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#include "script_component.hpp"
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/*
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* Author: Zapat, Dslyecxi, Jonpas
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* Draws throw arc.
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@ -13,7 +14,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// Disable drawing when intersecting with the vehicle
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if !([ACE_player] call FUNC(canThrow)) exitWith {
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas, SilentSpike
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* Handles drawing the currently selected or cooked throwable.
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@ -13,7 +14,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (dialog || {!(ACE_player getVariable [QGVAR(inHand), false])} || {!([ACE_player, true] call FUNC(canPrepare))}) exitWith {
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[ACE_player, "In dialog or no throwable in hand or cannot prepare throwable"] call FUNC(exitThrowMode);
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Exits throw mode.
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@ -14,7 +15,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_reason"];
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TRACE_2("params",_unit,_reason);
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#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Retrieve muzzle name from config.
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@ -13,7 +14,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_magazineClassname"];
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#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Initializes the Advanced Throwing module.
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@ -15,7 +16,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic", "_units", "_activated"];
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Key down event.
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@ -17,7 +18,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {false};
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Mouse button down event.
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@ -13,7 +14,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {};
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Mouse scroll wheel changed event.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {};
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#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Picks up a throwable from the ground.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_helper", "_unit"];
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TRACE_2("params",_helper,_unit);
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Prepares throwable or selects the next.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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TRACE_1("params",_unit);
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Primes the throwable, creates global throwable vehicle and throws Fired XEH.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", ["_showHint", false]];
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TRACE_2("params",_unit,_showHint);
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#include "script_component.hpp"
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/*
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* Author: PabstMirror, Jonpas
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* When interact_menu starts rendering (from "interact_keyDown" event).
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*
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* Public: No
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*/
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#include "script_component.hpp"
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[{
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params ["_args", "_idPFH"];
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas
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* Throw selected throwable.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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TRACE_1("params",_unit);
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#include "script_component.hpp"
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/*
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* Author: CBA Team
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* Throws Fired XEH.
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@ -19,7 +20,6 @@
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*
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* Public: No
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*/
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#include "script_component.hpp"
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TRACE_1("Fired",_this);
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#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Updates controls hints based on current state.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!GVAR(showMouseControls)) exitWith {};
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