From b86e5d8ad69a85037c709fd96a42db86a08be063 Mon Sep 17 00:00:00 2001 From: looterz Date: Tue, 1 Mar 2016 18:23:33 -0600 Subject: [PATCH] Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer --- addons/map/functions/fnc_blueForceTrackingUpdate.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/map/functions/fnc_blueForceTrackingUpdate.sqf b/addons/map/functions/fnc_blueForceTrackingUpdate.sqf index 34d41bb49c..cecf228924 100644 --- a/addons/map/functions/fnc_blueForceTrackingUpdate.sqf +++ b/addons/map/functions/fnc_blueForceTrackingUpdate.sqf @@ -33,7 +33,7 @@ if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then { private _markerType = [_x] call EFUNC(common,getMarkerType); private _colour = format ["Color%1", side _x]; - private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]]; + private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos _x) select 0, (getPos _x) select 1]]; _marker setMarkerTypeLocal _markerType; _marker setMarkerColorLocal _colour; _marker setMarkerTextLocal (name _x);