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IR seeker and AIM-9M
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1
addons/aim9/$PBOPREFIX$
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1
addons/aim9/$PBOPREFIX$
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z\ace\addons\aim9
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41
addons/aim9/CfgAmmo.hpp
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41
addons/aim9/CfgAmmo.hpp
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class CfgAmmo {
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class Missile_AA_04_F;
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class GVAR(m): Missile_AA_04_F {
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 60; // Minium flap deflection for guidance
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yawRate = 60; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 15;
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flareAngleFilter = 0.6; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 30; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.95; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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};
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26
addons/aim9/CfgMagazines.hpp
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addons/aim9/CfgMagazines.hpp
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class CfgMagazines {
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class 2Rnd_Missile_AA_04_F;
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class PylonRack_1Rnd_Missile_AA_04_F;
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class PylonMissile_1Rnd_Missile_AA_04_F;
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class GVAR(2Rnd_Missile_9m): 2Rnd_Missile_AA_04_F {
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author = "Brandon (TCVM)";
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displayName = "2x AIM-9M [ACE]";
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ammo = QGVAR(m);
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};
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class GVAR(PylonRack_1Rnd_Missile_9m): PylonRack_1Rnd_Missile_AA_04_F {
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author = "Brandon (TCVM)";
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displayName = "1x AIM-9M [ACE]";
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ammo = QGVAR(m);
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pylonWeapon = QGVAR(m);
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};
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class GVAR(PylonMissile_1Rnd_Missile_9m): PylonMissile_1Rnd_Missile_AA_04_F {
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author = "Brandon (TCVM)";
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displayName = "1x AIM-9M [ACE]";
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ammo = QGVAR(m);
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pylonWeapon = QGVAR(m);
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};
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};
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12
addons/aim9/CfgWeapons.hpp
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addons/aim9/CfgWeapons.hpp
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class CfgWeapons {
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class Missile_AA_04_Plane_CAS_01_F;
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class GVAR(m): Missile_AA_04_Plane_CAS_01_F {
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lockAcquire = 1; // auto lock
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author = "Brandon (TCVM)";
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displayName = "AIM-9M [ACE]";
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weaponLockDelay = 0.5;
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magazines[] = {QGVAR(2Rnd_Missile_9m), QGVAR(PylonRack_1Rnd_Missile_9m), QGVAR(PylonMissile_1Rnd_Missile_9m)};
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};
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};
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12
addons/aim9/README.md
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addons/aim9/README.md
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ace_aim9
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===================
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Adds AIM-9 and R-73 AHR missiles
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
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20
addons/aim9/config.cpp
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addons/aim9/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common","ace_missileguidance"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Brandon (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgAmmo.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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18
addons/aim9/script_component.hpp
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addons/aim9/script_component.hpp
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#define COMPONENT aim9
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#define COMPONENT_BEAUTIFIED AIM-9
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_AIM9
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_AIM9
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#define DEBUG_SETTINGS DEBUG_SETTINGS_GBU
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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@ -88,6 +88,14 @@ class GVAR(SeekerTypes) {
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functionName = QFUNC(seekerType_ARH);
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onFired = QFUNC(ahr_onFired);
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};
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class IR {
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name = "";
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visualName = "";
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description = "";
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functionName = QFUNC(seekerType_IR);
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onFired = QFUNC(IR_onFired);
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};
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};
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class GVAR(NavigationTypes) {
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@ -39,6 +39,7 @@ PREP(seekerType_SALH);
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PREP(seekerType_Optic);
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PREP(seekerType_SACLOS);
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PREP(seekerType_ARH);
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PREP(seekerType_IR);
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// Attack Profiles OnFired
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PREP(wire_onFired);
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@ -46,6 +47,7 @@ PREP(wire_onFired);
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// Seeker OnFired
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PREP(SACLOS_onFired);
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PREP(ahr_onFired);
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PREP(IR_onFired);
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// Navigation OnFired
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PREP(proNav_onFired);
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27
addons/missileguidance/functions/fnc_IR_onFired.sqf
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addons/missileguidance/functions/fnc_IR_onFired.sqf
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Sets up IR state arrays (called from missileGuidance's onFired).
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*
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* Arguments:
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* Guidance Arg Array <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_missileguidance_fnc_IR_onFired
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*
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* Public: No
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*/
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params ["_firedEH", "", "", "", "_stateParams"];
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_firedEH params ["_shooter","_weapon","","","","","_projectile"];
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_stateParams params ["", "_seekerStateParams"];
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private _flareDistanceFilter = getNumber (configOf _projectile >> "flareDistanceFilter");
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private _flareAngleFilter = getNumber (configOf _projectile >> "flareAngleFilter");
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_seekerStateParams set [0, _flareDistanceFilter];
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_seekerStateParams set [1, _flareAngleFilter];
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_seekerStateParams set [2, missileTarget _projectile];
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@ -119,7 +119,7 @@ if !(isNull _target) then {
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_targetData set [2, _projectile distance _target];
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_targetData set [3, velocity _target];
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_targetData set [4, 0]; // todo: acceleration
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_targetData set [4, [0, 0, 0]]; // todo: acceleration
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};
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_targetData set [0, (getPosASLVisual _projectile) vectorFromTo _expectedTargetPos];
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127
addons/missileguidance/functions/fnc_seekerType_IR.sqf
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127
addons/missileguidance/functions/fnc_seekerType_IR.sqf
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Infrared seeker. Checks if flares are popped
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*
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* Arguments:
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* 1: Guidance Arg Array <ARRAY>
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* 2: Seeker State <ARRAY>
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*
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* Return Value:
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* Position of wanted missile pos relative to the camera direction <ARRAY>
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*
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* Example:
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* [] call ace_missileguidance_fnc_seekerType_IR
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*
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* Public: No
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*/
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_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams", "_targetData"];
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_firedEH params ["_shooter","","","","_ammo","","_projectile"];
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_launchParams params ["_shooter","_targetLaunchParams","_seekerType","_attackProfile","_lockMode","_laserInfo","_navigationType"];
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_targetLaunchParams params ["_target", "_targetPos", "_launchPos", "_launchDir", "_launchTime"];
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_flightParams params ["_pitchRate", "_yawRate", "_isBangBangGuidance"];
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_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState","_navigationParams", "_guidanceParameters"];
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_seekerParams params ["_seekerAngle", "_seekerAccuracy", "_seekerMaxRange", "_seekerMinRange"];
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_targetData params ["_targetDirection", "_attackProfileDirection", "_targetRange", "_targetVelocity", "_targetAcceleration"];
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_seekerStateParams params ["_flareDistanceFilter", "_flareAngleFilter", "_trackingTarget"];
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_flareDistanceFilter = 15; //debug temp
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_flareAngleFilter = 2.0; // debug temp
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_seekerAccuracy = 0.95; // debug temp
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private _projectileVelocity = velocity _projectile;
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private _closingVelocity = _targetVelocity vectorDiff _projectileVelocity;
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private _withinView = [_projectile, getPosASLVisual _trackingTarget, _seekerAngle] call FUNC(checkSeekerAngle);
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private _canSee = [_projectile, _trackingTarget, false] call FUNC(checkLos);
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if (!_withinView || !_canSee) then {
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_trackingTarget = objNull;
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};
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if (isNull _trackingTarget) then {
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// find any target within seeker range
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private _potentialTargets = _projectile nearEntities ["Air", _seekerMaxRange];
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private _bestAngle = 90;
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{
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private _withinView = [_projectile, getPosASLVisual _x, _seekerAngle] call FUNC(checkSeekerAngle);
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private _canSee = [_projectile, _x, false] call FUNC(checkLos);
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if (_withinView && _canSee) then {
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private _los = (getPosASLVisual _projectile) vectorFromTo (getPosASLVisual _x);
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private _losAngle = (_los#2 atan2 _los#0);
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if (_losAngle < _bestAngle) then {
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_trackingTarget = _x;
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_bestAngle = _losAngle;
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};
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};
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} forEach _potentialTargets;
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};
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if (accTime > 0 && !isGamePaused) then {
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// If there are flares nearby, check if they will confuse missile
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private _nearby = _trackingTarget nearObjects _flareDistanceFilter;
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_nearby = _nearby select {
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// 2 = IR blocking
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private _blocking = configOf _x >> "weaponLockSystem";
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private _isFlare = false;
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if (isNumber _blocking) then {
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_isFlare = (2 == getNumber _blocking);
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};
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if (isText _blocking) then {
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_isFlare = ("2" in getText _blocking);
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};
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private _withinView = [_projectile, getPosASLVisual _x, _seekerAngle] call FUNC(checkSeekerAngle);
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private _canSee = [_projectile, _x, false] call FUNC(checkLos);
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(_x isEqualTo _target && _trackingTarget isNotEqualTo _target) || { (_withinView && _canSee && _isFlare) }
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};
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private _foundDecoy = false;
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{
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if (_trackingTarget isNotEqualTo _x) then {
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private _considering = false;
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private _distanceToFlare = _trackingTarget distanceSqr _x;
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if (!_foundDecoy && _distanceToFlare <= _flareDistanceFilter * _flareDistanceFilter) then {
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private _flareRelativeVelocity = (velocity _x) vectorDiff _projectileVelocity;
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private _angleBetweenVelocities = acos (_closingVelocity vectorCos _flareRelativeVelocity);
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if (_angleBetweenVelocities <= _flareAngleFilter) then {
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systemChat str _angleBetweenVelocities;
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_considering = true;
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if (_seekerAccuracy <= random 1) then {
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_trackingTarget = _x;
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_foundDecoy = true;
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};
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};
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};
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#ifdef DRAW_GUIDANCE_INFO
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private _flarePos = ASLToAGL getPosASLVisual _x;
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private _colour = [1, 0, 0, 1];
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if (_considering) then {
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_colour = [0, 1, 0, 1];
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};
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if (_trackingTarget isEqualTo _x) then {
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_colour = [0, 0, 1, 1];
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};
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", _colour, _flarePos, 0.75, 0.75, 0, "F", 1, 0.025, "TahomaB"];
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#endif
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};
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} forEach _nearby;
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_seekerStateParams set [2, _trackingTarget];
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};
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private _targetPosition = _trackingTarget modelToWorldVisualWorld getCenterOfMass _trackingTarget;
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_targetData set [0, (getPosASL _projectile) vectorFromTo _targetPosition];
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_targetData set [2, 0];
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_targetData set [3, velocity _trackingTarget];
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_targetPosition
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@ -14,7 +14,7 @@ Weapon Configs:
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Vikhr - Beam Rider SACLOS
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R-73 - Infrared
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AIM-9 - Infrared
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X AIM-9 - Infrared
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AIM-132 - Infrared
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R-77 - AHR
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@ -31,7 +31,7 @@ Weapon Configs:
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Seeker Types:
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X Laser
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Optical
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Infrared
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X Infrared
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GPS/INS
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Navigation Types:
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@ -50,7 +50,7 @@ Navigation Types:
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R-73 - APN
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AGM-88 - APN
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KH-58 - APN
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AIM-9 - APN
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X AIM-9 - APN
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X Javelin - ZEM
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X Hellfire - ZEM
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