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https://github.com/acemod/ACE3.git
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Readd blacklist
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parent
4f0c1671e6
commit
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@ -1,3 +1,4 @@
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PREP(addBlackList);
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PREP(dev_addRound);
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PREP(dev_addRound);
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PREP(dev_clearTraces);
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PREP(dev_clearTraces);
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PREP(dev_debugAmmo);
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PREP(dev_debugAmmo);
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21
addons/frag/functions/fnc_addBlacklist.sqf
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21
addons/frag/functions/fnc_addBlacklist.sqf
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@ -0,0 +1,21 @@
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#include "..\script_component.hpp"
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/*
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* Author: Jaynus, NouberNou
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* Adds a round to the blacklist (will be ignored).
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*
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* Arguments:
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* 0: Projectile <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_projectile] call ace_frag_fnc_addBlackList
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*
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* Public: No
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*/
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params ["_projectile"];
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TRACE_1("addBlackList",_projectile);
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_projectile setVariable [QGVAR(blacklisted), true, true];
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@ -25,11 +25,16 @@ if (_ammo isEqualTo "" || {isNull _projectile}) exitWith {
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TRACE_2("bad ammo or projectile",_ammo,_projectile);
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TRACE_2("bad ammo or projectile",_ammo,_projectile);
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};
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};
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if (_projectile getVariable [QGVAR(blacklisted), false]) exitWith {};
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if (GVAR(enabled) && {_ammo call FUNC(shouldFrag)}) then {
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if (GVAR(enabled) && {_ammo call FUNC(shouldFrag)}) then {
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_projectile addEventHandler [
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_projectile addEventHandler [
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"Explode",
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"Explode",
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{
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{
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params ["_projectile", "_posASL", "_velocity"];
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params ["_projectile", "_posASL", "_velocity"];
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if (_projectile getVariable [QGVAR(blacklisted), false]) exitWith {};
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private _shotParents = _projectile getVariable [QGVAR(shotParent), getShotParents _projectile];
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private _shotParents = _projectile getVariable [QGVAR(shotParent), getShotParents _projectile];
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private _ammo = typeOf _projectile;
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private _ammo = typeOf _projectile;
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// wait for frag damage to kill units before spawning fragments
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// wait for frag damage to kill units before spawning fragments
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@ -49,6 +54,9 @@ if (GVAR(spallEnabled) && {_ammo call FUNC(shouldSpall)}) then {
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"HitPart",
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"HitPart",
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{
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{
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params ["_projectile", "_hitObject", "", "_posASL", "_velocity", "_surfNorm", "", "", "_surfType"];
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params ["_projectile", "_hitObject", "", "_posASL", "_velocity", "_surfNorm", "", "", "_surfType"];
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if (_projectile getVariable [QGVAR(blacklisted), false]) exitWith {};
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// starting v2.18 it may be faster to use the instigator parameter, the same as the second entry shotParents, to recreate _shotParent
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// starting v2.18 it may be faster to use the instigator parameter, the same as the second entry shotParents, to recreate _shotParent
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// The "explode" EH does not get the same parameter
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// The "explode" EH does not get the same parameter
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private _shotParent = getShotParents _projectile;
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private _shotParent = getShotParents _projectile;
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