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https://github.com/acemod/ACE3.git
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Some minor fixes
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20ad6283b7
commit
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@ -1,11 +1,11 @@
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class ace_missileguidance_SeekerTypes {
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class SPIKE {
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functionName = QFUNC(seeker);
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};
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class SPIKE {
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functionName = QFUNC(seeker);
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};
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};
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class ace_missileguidance_NavigationTypes {
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class SPIKE {
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functionName = QFUNC(navigation);
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onFired = "";
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onFired = "";
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};
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};
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};
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@ -10,30 +10,30 @@ class CfgAmmo {
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30;
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yawRate = 30;
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pitchRate = 30;
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yawRate = 30;
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canVanillaLock = 0;
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canVanillaLock = 0;
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defaultSeekerType = "SPIKE";
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seekerTypes[] = {"SPIKE"};
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL" };
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defaultSeekerType = "SPIKE";
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seekerTypes[] = {"SPIKE"};
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL" };
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defaultNavigationType = "SPIKE";
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navigationTypes[] = { "SPIKE", "ZeroEffortMiss" };
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defaultNavigationType = "SPIKE";
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navigationTypes[] = { "SPIKE", "ZeroEffortMiss" };
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seekLastTargetPos = 0;
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seekerAngle = 20;
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seekerAccuracy = 1;
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seekLastTargetPos = 0;
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seekerAngle = 20;
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seekerAccuracy = 1;
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seekerMinRange = 50;
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seekerMaxRange = 2500;
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seekerMinRange = 50;
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seekerMaxRange = 2500;
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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useModeForAttackProfile = 0;
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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useModeForAttackProfile = 0;
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class navigationStates {
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class initial {
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@ -1,12 +1,12 @@
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class CfgMagazines {
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class Titan_AT;
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class GVAR(lr): Titan_AT {
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author = "Brandon (TCVM)";
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ammo = QGVAR(lr);
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class GVAR(lr): Titan_AT {
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author = "Brandon (TCVM)";
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ammo = QGVAR(lr);
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displayName = CSTRING(LR);
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displayNameShort = CSTRING(LR_Short);
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mass = 300;
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};
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displayName = CSTRING(LR);
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displayNameShort = CSTRING(LR_Short);
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mass = 300;
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};
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};
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@ -1,15 +1,15 @@
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class CfgWeapons {
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class launch_Titan_short_base;
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class launch_B_Titan_short_F: launch_Titan_short_base {
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class launch_B_Titan_short_F: launch_Titan_short_base {
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class Single;
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};
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class GVAR(base): launch_B_Titan_short_F {
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class GVAR(base): launch_B_Titan_short_F {
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class Single: Single {
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EGVAR(missileGuidance,attackProfile) = "SPIKE_TOP";
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};
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};
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class GVAR(launcher): GVAR(base) {
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scope = 2;
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scope = 2;
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_spike";
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modelOptics = QPATHTOF(data\reticle_titan.p3d);
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@ -19,10 +19,10 @@ class CfgWeapons {
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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displayName = CSTRING(LR);
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displayNameShort = CSTRING(LR_Short);
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displayName = CSTRING(LR);
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displayNameShort = CSTRING(LR_Short);
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magazines[] = {QGVAR(lr)};
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magazines[] = {QGVAR(lr)};
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magazineWell[] = {};
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};
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};
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@ -31,8 +31,8 @@ class RscInGameUI {
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show = 1;
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};
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class reticle: RscControlsGroupNoScrollbars {
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idc = 242000;
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class reticle: RscControlsGroupNoScrollbars {
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idc = 242000;
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x = "safeZoneX";
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y = "safeZoneY";
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w = "safeZoneW-safeZoneX";
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@ -27,7 +27,7 @@ class RscText;
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#include "ACE_GuidanceConfig.hpp"
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#include "RscTitles.hpp"
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#include "RscInGameUI.hpp"
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#include "CfgEventhandlers.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgAmmo.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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@ -1,35 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="SPIKE">
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<Key ID="STR_ACE_Spike_PanLeft">
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<Key ID="STR_ACE_SPIKE_PanLeft">
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<English>Pan Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spike_PanRight">
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<Key ID="STR_ACE_SPIKE_PanRight">
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<English>Pan Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spike_PanUp">
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<Key ID="STR_ACE_SPIKE_PanUp">
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<English>Pan Camera Up</English>
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</Key>
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<Key ID="STR_ACE_Spike_PanDown">
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<Key ID="STR_ACE_SPIKE_PanDown">
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<English>Pan Camera Down</English>
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</Key>
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<Key ID="STR_ACE_Spike_ZoomIn">
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<Key ID="STR_ACE_SPIKE_ZoomIn">
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<English>Zoom Camera In</English>
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</Key>
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<Key ID="STR_ACE_Spike_ZoomOut">
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<Key ID="STR_ACE_SPIKE_ZoomOut">
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<English>Zoom Camera Out</English>
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</Key>
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<Key ID="STR_ACE_Spike_CycleVisionMode">
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<Key ID="STR_ACE_SPIKE_Camera_ViewModeCycle">
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<English>Cycle Camera Vision Mode</English>
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</Key>
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<Key ID="STR_ACE_Spike_Manual">
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<Key ID="STR_ACE_SPIKE_Manual">
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<English>MANUAL</English>
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</Key>
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<Key ID="STR_ACE_Spike_LR">
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<Key ID="STR_ACE_SPIKE_LR">
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<English>Spike LR</English>
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</Key>
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<Key ID="STR_ACE_Spike_LR_Short">
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<Key ID="STR_ACE_SPIKE_LR_Short">
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<English>LR</English>
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</Key>
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<Key ID="STR_ACE_SPIKE_designate">
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<English>Designate</English><!-- Check this -->
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</Key>
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<Key ID="STR_ACE_SPIKE_LeaveCamera">
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<English>Leave Camera</English><!-- Check this -->
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</Key>
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</Package>
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</Project>
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