Delete workaround for missed vehicles

This commit is contained in:
Dystopian 2018-06-04 00:26:09 +03:00
parent b8ab9b161c
commit e33102ee3c

View File

@ -53,13 +53,6 @@ if (isServer) then {
_zeus setCuratorCoef ["Place", 0];
_zeus setCuratorCoef ["Delete", 0];
_group deleteGroupWhenEmpty true;
if (!isMultiplayer && {!isNull findDisplay IDD_DISPLAY3DEN}) then {
// if loaded from editor (but not after restart), addons are not activated so we do it manually
private _addons = ('true' configClasses (configFile >> "CfgPatches")) apply {configName _x};
activateAddons _addons;
removeAllCuratorAddons _zeus;
_zeus addCuratorAddons _addons;
};
[QGVAR(zeusCreated), _zeus, _ownerPlayer] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler;