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Delete workaround for missed vehicles
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@ -53,13 +53,6 @@ if (isServer) then {
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_zeus setCuratorCoef ["Place", 0];
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_zeus setCuratorCoef ["Delete", 0];
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_group deleteGroupWhenEmpty true;
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if (!isMultiplayer && {!isNull findDisplay IDD_DISPLAY3DEN}) then {
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// if loaded from editor (but not after restart), addons are not activated so we do it manually
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private _addons = ('true' configClasses (configFile >> "CfgPatches")) apply {configName _x};
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activateAddons _addons;
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removeAllCuratorAddons _zeus;
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_zeus addCuratorAddons _addons;
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};
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[QGVAR(zeusCreated), _zeus, _ownerPlayer] call CBA_fnc_targetEvent;
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}] call CBA_fnc_addEventHandler;
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