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Only select primary weapon if no current weapon is selected
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@ -120,7 +120,10 @@ if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (primaryWeapon _caller == "") then {
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_caller addWeapon "ACE_FakePrimaryWeapon";
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};
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_caller selectWeapon (primaryWeapon _caller);
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if (currentWeapon _caller == "") then {
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_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
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};
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if (stance _caller == "STAND") then {
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_caller setvariable [QGVAR(treatmentPrevAnimCaller), "amovpknlmstpsraswrfldnon"];
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} else {
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