Only select primary weapon if no current weapon is selected

This commit is contained in:
Glowbal 2015-04-04 20:49:30 +02:00
parent a7edd00420
commit e3aaac7005

View File

@ -120,7 +120,10 @@ if (vehicle _caller == _caller && {_callerAnim != ""}) then {
if (primaryWeapon _caller == "") then {
_caller addWeapon "ACE_FakePrimaryWeapon";
};
_caller selectWeapon (primaryWeapon _caller);
if (currentWeapon _caller == "") then {
_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
};
if (stance _caller == "STAND") then {
_caller setvariable [QGVAR(treatmentPrevAnimCaller), "amovpknlmstpsraswrfldnon"];
} else {