Little Fixes to get it compiling

This commit is contained in:
PabstMirror 2015-01-12 03:17:29 -06:00
parent 877fef16be
commit e3ed811736
5 changed files with 6 additions and 6 deletions

View File

@ -5,7 +5,7 @@ class CfgPatches {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = 0.60; requiredVersion = 0.60;
requiredAddons[] = {AGM_Core}; requiredAddons[] = {"ace_core"};
version = "0.95"; version = "0.95";
versionStr = "0.95"; versionStr = "0.95";
versionAr[] = {0,95,0}; versionAr[] = {0,95,0};

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@ -53,7 +53,7 @@ class CfgVehicles {
}; };
class GVAR(Detach) { class GVAR(Detach) {
displayName = "$STR_AGM_Attach_Detach"; displayName = "$STR_AGM_Attach_Detach";
condition = QUOTE( [_player] call FUNC(canDetach ); condition = QUOTE( [_player] call FUNC(canDetach) );
statement = QUOTE( [_player] call FUNC(detach) ); statement = QUOTE( [_player] call FUNC(detach) );
exceptions[] = {"AGM_Drag_isNotDragging"}; exceptions[] = {"AGM_Drag_isNotDragging"};
showDisabled = 0; showDisabled = 0;

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@ -1,5 +1,5 @@
#define COMPONENT core #define COMPONENT core
#include "script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL
@ -11,4 +11,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_MAIN #define DEBUG_SETTINGS DEBUG_SETTINGS_MAIN
#endif #endif
#include "script_macros.hpp" #include "\z\ace\addons\main\script_macros.hpp"

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@ -47,7 +47,7 @@
#define ACE_NOGRIP handAnim[] = {} #define ACE_NOGRIP handAnim[] = {}
#define ACE_DISTANCE_DEFAULT distanceZoomMin = 300; distanceZoomMax = 300 #define ACE_DISTANCE_DEFAULT distanceZoomMin = 300; distanceZoomMax = 300
#include "script_macros_optics.hpp" // #include "script_macros_optics.hpp" //ToDo
#define ACE_NOZEROING discreteDistance[] = {}; \ #define ACE_NOZEROING discreteDistance[] = {}; \
discreteDistanceInitIndex = 0; \ discreteDistanceInitIndex = 0; \

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@ -17,7 +17,7 @@ class CfgVehicles {
class ViewOptics; class ViewOptics;
}; };
}; };
} };
class ACE_M47_Static: ACE_M47_Static_Base { class ACE_M47_Static: ACE_M47_Static_Base {
scope = 1; // Hide it for now scope = 1; // Hide it for now