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Disable collision with nearby players while carrying
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e83791c246
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@ -67,7 +67,7 @@ if (_target isKindOf "CAManBase") then {
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};
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// check everything
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[FUNC(carryObjectPFH), 0.5, [_unit, _target, CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
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[FUNC(carryObjectPFH), 0.5, [_unit, _target, CBA_missionTime, []]] call CBA_fnc_addPerFrameHandler;
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// reset current dragging height.
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GVAR(currentHeightChange) = 0;
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@ -1,5 +1,5 @@
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/*
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* Author: commy2
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* Author: commy2, Jonpas
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* PFH for Carry Object
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*
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* Arguments:
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@ -24,7 +24,7 @@
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#endif
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params ["_args", "_idPFH"];
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_args params ["_unit","_target", "_startTime"];
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_args params ["_unit","_target", "_startTime", "_disabledCollisionObjects"];
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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TRACE_2("carry false",_unit,_target);
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@ -35,10 +35,34 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
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};
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[_unit, _target] call FUNC(dropObject_carry);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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// Disable collision with nearby players
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TRACE_1("Disable collision objects",_disabledCollisionObjects);
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private _nearUnits = _target nearObjects ["CAManBase", DISABLE_COLLISION_DISTANCE];
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{
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if !(_x in _disabledCollisionObjects) then {
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TRACE_2("Adding disable collision object",_x,typeOf _x);
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_target disableCollisionWith _x;
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_disabledCollisionObjects pushBack _x;
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};
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} count _nearUnits;
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_disabledCollisionObjects = _disabledCollisionObjects select {
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if (_x in _nearUnits) then {
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true
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} else {
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TRACE_2("Removing disable collision object",_x,typeOf _x);
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_target enableCollisionWith _x;
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false
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};
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};
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_args set [3, _disabledCollisionObjects];
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@ -35,7 +35,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
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};
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@ -2,7 +2,7 @@
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#define COMPONENT_BEAUTIFIED Dragging
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#include "\z\ace\addons\main\script_mod.hpp"
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//#define DEBUG_ENABLED_DRAGGING
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// #define DEBUG_ENABLED_DRAGGING
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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@ -19,3 +19,5 @@
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#define DRAG_ANIMATIONS ["amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_2", "amovpercmstpsraswpstdnon_acinpknlmwlksnonwpstdb_2", "amovpercmstpsnonwnondnon_acinpknlmwlksnonwnondb_2", "acinpknlmstpsraswrfldnon", "acinpknlmstpsnonwpstdnon", "acinpknlmstpsnonwnondnon", "acinpknlmwlksraswrfldb", "acinpknlmwlksnonwnondb"]
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#define CARRY_ANIMATIONS ["acinpercmstpsnonwnondnon", "acinpknlmstpsnonwnondnon_acinpercmrunsnonwnondnon"]
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#define DISABLE_COLLISION_DISTANCE 5
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