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Spectate on death setting
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parent
ec6a0da01c
commit
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@ -1,4 +1,8 @@
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class ACE_Settings {
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class GVAR(onDeath) {
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(filterUnits) {
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typeName = "SCALAR";
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value = 1;
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@ -9,6 +9,12 @@ class CfgVehicles {
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isGlobal = 1;
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author = ECSTRING(common,ACETeam);
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class Arguments {
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class systemEnable {
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displayName = CSTRING(system_DisplayName);
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description = CSTRING(system_Description);
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typeName = "BOOL";
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defaultValue = 0;
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};
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class unitsFilter {
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displayName = CSTRING(units_DisplayName);
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description = CSTRING(units_Description);
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@ -7,4 +7,11 @@
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["SettingsInitialized", {
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GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes);
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GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions);
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if !(hasInterface) exitWith {};
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if (GVAR(enableSystem)) then {
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player addEventHandler ["Killed",FUNC(handleKilled)];
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player addEventHandler ["Respawn",FUNC(handleRespawn)];
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};
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}] call EFUNC(common,addEventHandler);
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@ -1,6 +1,7 @@
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/*
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* Author: SilentSpike
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* Cache necessary details and process unit for spectator on death
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* Part of the basic spectator system
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*
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* Arguments:
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* 0: Corpse <OBJECT>
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@ -19,5 +20,8 @@ params ["_unit","_killer"];
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// Remove from group to prevent appearing on HUD upon respawn
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[_unit, true, QGVAR(isSpectator), side group _unit] call EFUNC(common,switchToGroupSide);
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GVAR(camUnit) = _killer;
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GVAR(camMode) = 2;
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if (isNull _killer) then {
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[2,_unit] call FUNC(setCameraAttributes);
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} else {
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[2,_killer] call FUNC(setCameraAttributes);
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};
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@ -1,6 +1,7 @@
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/*
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* Author: SilentSpike
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* Start the interface on respawn
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* Part of the basic spectator system
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*
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* Arguments:
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* 0: New unit <OBJECT>
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@ -19,6 +19,7 @@ params ["_logic", "_units", "_activated"];
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if !(_activated) exitWith {};
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[_logic, QGVAR(onDeath), "systemEnable"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterUnits), "unitsFilter"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterSides), "sidesFilter"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(restrictModes), "cameraModes"] call EFUNC(common,readSettingFromModule);
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@ -5,7 +5,6 @@
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* Arguments:
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* 0: Unit to put into spectator state <OBJECT>
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* 1: New spectator state <BOOL> <OPTIONAL>
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* 2: Spectator camera target <OBJECT> <OPTIONAL>
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*
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* Return Value:
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* None <NIL>
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@ -44,11 +43,6 @@ if (_set) then {
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[_unit, QGVAR(isSpectator)] call EFUNC(common,hideUnit);
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[_unit, QGVAR(isSpectator)] call EFUNC(common,muteUnit);
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if !(isNull _target) then {
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GVAR(camPos) = getPosASL _target;
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GVAR(camUnit) = _target;
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};
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["open"] call FUNC(handleInterface);
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} else {
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["close"] call FUNC(handleInterface);
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@ -7,6 +7,12 @@
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<Key ID="STR_ACE_Spectator_Settings_Descripton">
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<English>Configure how the spectator system will operate by default.</English>
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</Key>
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<Key ID="STR_ACE_Spectator_system_DisplayName">
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<English>Spectate on death</English>
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</Key>
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<Key ID="STR_ACE_Spectator_system_Description">
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<English>Enables spectator upon death.</English>
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</Key>
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<Key ID="STR_ACE_Spectator_units_DisplayName">
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<English>Unit filter</English>
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</Key>
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