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https://github.com/acemod/ACE3.git
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Updated model
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a0202c4429
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@ -35,7 +35,7 @@ class CfgVehicles {
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class Item_Base_F;
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class ACE_Item_Spraypaint: Item_Base_F {
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author = "BaerMitUmlaut";
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author = "jokoho48";
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(spraypaint);
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@ -3,10 +3,11 @@ class CfgWeapons {
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class InventoryItem_Base_F;
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class ACE_Spraypaint : ACE_ItemCore {
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author = "BaerMitUmlaut";
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author = "jokoho48";
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displayname = CSTRING(spraypaint);
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descriptionShort = CSTRING(descSpraypaint);
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picture = QUOTE(PATHTOF(UI\itemSpraypaint.paa));
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model = QUOTE(PATHTOF(data\SprayCan.p3d));
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 10;
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addons/tagging/data/SprayCan.p3d
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addons/tagging/data/SprayCan.p3d
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82
addons/tagging/data/spraycan.rvmat
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82
addons/tagging/data/spraycan.rvmat
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@ -0,0 +1,82 @@
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class StageTI {
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.3,0.3,0.3,1};
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specularPower = 50;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_interier_car_ca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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BIN
addons/tagging/data/spraycan_co.paa
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BIN
addons/tagging/data/spraycan_co.paa
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