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https://github.com/acemod/ACE3.git
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Hearing - Code cleanup (#10041)
* Hearing cleanup * Update fnc_updateHearingProtection.sqf * Fixes + tweaks * Update initSettings.inc.sqf * Update fnc_removeEarplugs.sqf
This commit is contained in:
parent
be61424fed
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e535988479
@ -1,4 +1,3 @@
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class Extended_PreStart_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
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@ -5,7 +5,7 @@ class CfgVehicles {
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class ACE_Equipment {
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class ACE_PutInEarplugs {
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displayName = CSTRING(EarPlugs_On);
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condition = QUOTE(GVAR(EnableCombatDeafness) && {!([_player] call FUNC(hasEarPlugsIn)) && {'ACE_EarPlugs' in items _player}});
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condition = QUOTE(GVAR(enableCombatDeafness) && {!(_player call FUNC(hasEarPlugsIn)) && {[ARR_2(_player,'ACE_EarPlugs')] call EFUNC(common,hasItem)}});
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_player,true)] call FUNC(putInEarPlugs));
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showDisabled = 0;
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@ -13,7 +13,7 @@ class CfgVehicles {
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};
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class ACE_RemoveEarplugs {
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displayName = CSTRING(EarPlugs_Off);
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condition = QUOTE(GVAR(EnableCombatDeafness) && {[_player] call FUNC(hasEarPlugsIn)});
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condition = QUOTE(GVAR(enableCombatDeafness) && {_player call FUNC(hasEarPlugsIn)});
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_player,true)] call FUNC(removeEarPlugs));
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showDisabled = 0;
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@ -80,7 +80,7 @@ class CfgWeapons {
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class H_HelmetO_ocamo: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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}; // Defender and Assasin Helmet inherit.
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}; // Defender and Assassin Helmet inherit.
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class H_HelmetO_ViperSP_hex_f: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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@ -1,4 +1,3 @@
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PREP(addEarPlugs);
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PREP(earRinging);
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PREP(explosionNear);
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@ -2,9 +2,10 @@
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if (isServer) then {
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["CBA_settingsInitialized", {
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TRACE_1("settingInit - server",GVAR(EnableCombatDeafness));
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TRACE_1("settingInit - server",GVAR(enableCombatDeafness));
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// Only install event handler if combat deafness is enabled
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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if (!GVAR(enableCombatDeafness)) exitWith {};
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["CAManBase", "Init", LINKFUNC(addEarPlugs), true, [], true] call CBA_fnc_addClassEventHandler;
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}] call CBA_fnc_addEventHandler;
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@ -26,18 +27,20 @@ GVAR(volumeAttenuation) = 1;
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GVAR(lastPlayerVehicle) = objNull;
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["CBA_settingsInitialized", {
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TRACE_1("settingInit",GVAR(EnableCombatDeafness));
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TRACE_1("settingInit",GVAR(enableCombatDeafness));
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// Only run PFEH and install event handlers if combat deafness is enabled
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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if (!GVAR(enableCombatDeafness)) exitWith {};
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// Spawn volume updating process
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[LINKFUNC(updateVolume), 1, [false]] call CBA_fnc_addPerFrameHandler;
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[LINKFUNC(updateVolume), 1, false] call CBA_fnc_addPerFrameHandler;
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[QGVAR(updateVolume), LINKFUNC(updateVolume)] call CBA_fnc_addEventHandler;
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// Update veh attunation when player veh changes
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["vehicle", {
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params ["_player", "_vehicle"];
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TRACE_2("vehicle change",_player,_vehicle);
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_this call FUNC(updatePlayerVehAttenuation);
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@ -48,6 +51,7 @@ GVAR(lastPlayerVehicle) = objNull;
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GVAR(lastPlayerVehicle) = objNull;
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TRACE_2("removed veh eh",_firedEH,GVAR(lastPlayerVehicle));
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};
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if ((!isNull _vehicle) && {_player != _vehicle}) then {
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private _firedEH = _vehicle addEventHandler ["FiredNear", {call FUNC(firedNear)}];
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_vehicle setVariable [QGVAR(firedEH), _firedEH];
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@ -55,8 +59,8 @@ GVAR(lastPlayerVehicle) = objNull;
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TRACE_2("added veh eh",_firedEH,GVAR(lastPlayerVehicle));
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};
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}, true] call CBA_fnc_addPlayerEventHandler;
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["turret", LINKFUNC(updatePlayerVehAttenuation), false] call CBA_fnc_addPlayerEventHandler;
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["turret", LINKFUNC(updatePlayerVehAttenuation), false] call CBA_fnc_addPlayerEventHandler;
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// Reset deafness on respawn (or remote control player switch)
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["unit", {
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@ -67,9 +71,11 @@ GVAR(lastPlayerVehicle) = objNull;
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private _firedEH = _oldPlayer getVariable [QGVAR(firedEH), -1];
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_oldPlayer removeEventHandler ["FiredNear", _firedEH];
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_oldPlayer setVariable [QGVAR(firedEH), nil];
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private _explosionEH = _oldPlayer getVariable [QGVAR(explosionEH), -1];
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_oldPlayer removeEventHandler ["Explosion", _explosionEH];
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_oldPlayer setVariable [QGVAR(explosionEH), nil];
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TRACE_3("removed unit eh",_oldPlayer,_firedEH,_explosionEH);
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};
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// Don't add a new EH if the unit respawned
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@ -77,17 +83,21 @@ GVAR(lastPlayerVehicle) = objNull;
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if ((getNumber (configOf _player >> "isPlayableLogic")) == 1) exitWith {
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TRACE_1("skipping playable logic",typeOf _player); // VirtualMan_F (placeable logic zeus / spectator)
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};
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private _firedEH = _player addEventHandler ["FiredNear", {call FUNC(firedNear)}];
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_player setVariable [QGVAR(firedEH), _firedEH];
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private _explosionEH = _player addEventHandler ["Explosion", {call FUNC(explosionNear)}];
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_player setVariable [QGVAR(explosionEH), _explosionEH];
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TRACE_3("added unit eh",_player,_firedEH,_explosionEH);
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};
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GVAR(deafnessDV) = 0;
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GVAR(deafnessPrior) = 0;
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GVAR(time3) = 0;
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[] call FUNC(updateHearingProtection);
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call FUNC(updateHearingProtection);
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}, true] call CBA_fnc_addPlayerEventHandler;
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// Update protection on possible helmet change
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@ -10,18 +10,20 @@ PREP_RECOMPILE_END;
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["CBA_loadoutSet", {
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params ["_unit", "_loadout", "_extendedInfo"];
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if (_extendedInfo getOrDefault ["ace_earplugs", false]) then {
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_unit setVariable ["ACE_hasEarPlugsIn", true, true];
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// Only force update volume if unit is a player (including remote controlled)
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if (_unit call EFUNC(common,isPlayer)) then {
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[QGVAR(updateVolume), [[true]], _unit] call CBA_fnc_targetEvent;
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[QGVAR(updateVolume), true, _unit] call CBA_fnc_targetEvent;
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};
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};
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}] call CBA_fnc_addEventHandler;
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["CBA_loadoutGet", {
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params ["_unit", "_loadout", "_extendedInfo"];
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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_extendedInfo set ["ace_earplugs", true]
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};
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@ -1,24 +1,25 @@
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#include "..\script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
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* Handle new sound souce near ace_player and apply hearing damage
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* Handle new sound souce near ace_player and apply hearing damage.
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*
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* Arguments:
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* 0: strength of ear ringing <NUMBER>
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* 0: Strength of ear ringing <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_strength] call ace_hearing_fnc_earRinging
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* 10 call ace_hearing_fnc_earRinging
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*
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* Public: No
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*/
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params ["_strength"];
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if (_strength < 0.05) exitWith {};
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if (!isNull curatorCamera) exitWith {};
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if ((!GVAR(enabledForZeusUnits)) && {player != ACE_player}) exitWith {};
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if (!GVAR(enabledForZeusUnits) && {player != ACE_player}) exitWith {};
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TRACE_2("adding",_strength * GVAR(damageCoefficent),GVAR(deafnessDV));
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@ -4,8 +4,8 @@
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* Handles deafness due to explosions going off near the player.
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*
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* Arguments:
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* 0: vehicle - Object the event handler is assigned to (player) <OBJECT>
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* 1: damage - Damage inflicted to the object <NUMBER>
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* 0: Unit <OBJECT>
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* 1: Damage inflicted to the unit <NUMBER>
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*
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* Return Value:
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* None
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@ -22,5 +22,5 @@ TRACE_2("explosion near player",_unit,_damage);
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private _strength = (0 max _damage) * 30;
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// Call inmediately, as it will get pick up later anyway by the update thread
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[_strength] call FUNC(earRinging);
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// Call immediately, as it will get picked up later by the update thread anyway
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_strength call FUNC(earRinging);
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@ -59,5 +59,5 @@ private _strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance))
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TRACE_1("result",_strength);
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// Call inmediately, as it will get pick up later anyway by the update thread
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[_strength] call FUNC(earRinging);
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// Call immediately, as it will get picked up later by the update thread anyway
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_strength call FUNC(earRinging);
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@ -1,7 +1,7 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Reset earplugs on respawn, and then re-add if appropriate
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* Reset earplugs on respawn, and then re-add if appropriate.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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@ -10,29 +10,29 @@
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* None
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*
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* Example:
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* [player] call ACE_hearing_fnc_handleRespawn;
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* player call ace_hearing_fnc_handleRespawn;
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*
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* Public: No
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*/
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// Do not add or remove earplugs if gear should be preserved
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if (missionNamespace getVariable [QEGVAR(respawn,savePreDeathGear), false]) exitWith {};
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params ["_unit"];
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TRACE_2("params",_unit,typeOf _unit);
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if (!local _unit) exitWith {}; //XEH should only be called on local units
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//Do not add or remove earplugs if gear should be preserved
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if (missionNamespace getVariable [QEGVAR(respawn,SavePreDeathGear), false]) exitWith {};
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if (!local _unit) exitWith {}; // XEH should only be called on local units
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private _respawn = [0] call BIS_fnc_missionRespawnType;
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//if respawn is not Group or side:
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// If respawn is not group or side:
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if (_respawn <= 3) then {
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//Remove earplugs if they have them:
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// Remove earplugs if they have them:
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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TRACE_1("had EarPlugs in - removing",_unit);
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_unit setVariable ["ACE_hasEarPlugsin", false, true];
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};
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};
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//Re-add if they need them:
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[_unit] call FUNC(addEarPlugs);
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// Re-add if they need them
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_unit call FUNC(addEarPlugs);
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@ -4,16 +4,17 @@
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* Check if the unit has earplugs put in.
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Have Earplugs in <BOOL>
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* Has Earplugs in <BOOL>
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*
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* Example:
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* [ace_player] call ace_hearing_fnc_hasEarPlugsIn
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* player call ace_hearing_fnc_hasEarPlugsIn
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*
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* Public: No
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*/
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params ["_unit"];
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_unit getVariable ["ACE_hasEarPlugsin", false]
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@ -10,7 +10,7 @@
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* None
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*
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* Example:
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* [player] call ACE_hearing_fnc_moduleHearing
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* player call ace_hearing_fnc_moduleHearing
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*
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* Public: No
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*/
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@ -23,6 +23,8 @@ params ["_logic"];
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if ((_logic getVariable "DisableEarRinging") != -1) then {
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[_logic, QGVAR(DisableEarRinging), "DisableEarRinging"] call EFUNC(common,readSettingFromModule);
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};
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[_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(autoAddEarplugsToUnits), "autoAddEarplugsToUnits"] call EFUNC(common,readSettingFromModule);
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INFO("Hearing Module Initialized.");
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@ -1,38 +1,35 @@
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#include "..\script_component.hpp"
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/*
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* Author: Hope Johnson and commy2
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* Author: Hope Johnson, commy2
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* Puts in earplugs.
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 0: Unit <OBJECT>
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* 1: Display hint <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_player, false] call ace_hearing_fnc_putInEarplugs
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* [player, false] call ace_hearing_fnc_putInEarplugs
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*
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* Public: No
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*/
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params ["_player", ["_displayHint", false, [false]]];
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if (!GVAR(enableCombatDeafness)) exitWith {};
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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params ["_unit", ["_displayHint", false]];
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// Plugs in inventory, putting them in
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_player removeItem "ACE_EarPlugs";
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_unit removeItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", true, true];
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_unit setVariable ["ACE_hasEarPlugsIn", true, true];
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if (_displayHint) then {
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[localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured);
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[LLSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured);
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};
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//Force an immediate fast volume update:
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[[true]] call FUNC(updateVolume);
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// Force an immediate volume update
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true call FUNC(updateVolume);
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// No Earplugs in inventory, telling user
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//[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);
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[] call FUNC(updateHearingProtection);
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call FUNC(updateHearingProtection);
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@ -1,39 +1,40 @@
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#include "..\script_component.hpp"
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/*
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* Author: Hope Johnson and commy2
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* Author: Hope Johnson, commy2
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* Takes out earplugs.
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 1: Display hint <BOOL> (default false)
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* 0: Unit <OBJECT>
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* 1: Display hint <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_player, false] call ace_hearing_fnc_removeEarplugs
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* [player, false] call ace_hearing_fnc_removeEarplugs
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*
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* Public: No
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*/
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params ["_player", ["_displayHint", false, [false]]];
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if (!GVAR(enableCombatDeafness)) exitWith {};
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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params ["_unit", ["_displayHint", false]];
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if !([_player, "ACE_EarPlugs"] call CBA_fnc_canAddItem) exitWith { // inventory full
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// Inventory full
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if !([_unit, "ACE_EarPlugs"] call CBA_fnc_canAddItem) exitWith {
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[LELSTRING(common,Inventory_Full)] call EFUNC(common,displayTextStructured);
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};
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// Plugs already in and removing them.
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_player addItem "ACE_EarPlugs";
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_unit addItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", false, true];
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_unit setVariable ["ACE_hasEarPlugsIn", false, true];
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if (_displayHint) then {
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[localize LSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured);
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[LLSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured);
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};
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//Force an immediate fast volume update:
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[[true]] call FUNC(updateVolume);
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// Force an immediate volume update
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true call FUNC(updateVolume);
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[] call FUNC(updateHearingProtection);
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call FUNC(updateHearingProtection);
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@ -1,7 +1,7 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Updates the hearing protection and volume attenuation for player on earbuds/helmet change
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* Updates the hearing protection and volume attenuation for player on earbuds/helmet change.
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*
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* Arguments:
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* None
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@ -10,12 +10,12 @@
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* None
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*
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* Example:
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* [] call ace_hearing_fnc_updateHearingProtection
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* call ace_hearing_fnc_updateHearingProtection
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*
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* Public: No
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*/
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TRACE_1("params",_this);
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LOG("updateHearingProtection");
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if (isNull ACE_player) exitWith {
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GVAR(damageCoefficent) = 0;
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@ -23,22 +23,32 @@ if (isNull ACE_player) exitWith {
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};
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// Handle Earplugs
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private _hasEarPlugsIn = [ACE_player] call FUNC(hasEarPlugsIn);
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private _hasEarPlugsIn = ACE_player call FUNC(hasEarPlugsIn);
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GVAR(damageCoefficent) = [1, 0.25] select _hasEarPlugsIn;
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GVAR(volumeAttenuation) = [1, GVAR(EarplugsVolume)] select _hasEarPlugsIn;
|
||||
GVAR(volumeAttenuation) = [1, GVAR(earplugsVolume)] select _hasEarPlugsIn;
|
||||
|
||||
// Handle Headgear
|
||||
if (headgear ACE_player != "") then {
|
||||
private _protection = getNumber (configFile >> "CfgWeapons" >> headgear ACE_player >> QGVAR(protection)) min 1;
|
||||
private _headgear = headgear ACE_player;
|
||||
|
||||
if (_headgear != "") then {
|
||||
private _heargearConfig = configFile >> "CfgWeapons" >> _headgear;
|
||||
|
||||
private _protection = getNumber (_heargearConfig >> QGVAR(protection)) min 1;
|
||||
GVAR(damageCoefficent) = GVAR(damageCoefficent) * (1 - _protection);
|
||||
private _attenuation = getNumber (configFile >> "CfgWeapons" >> headgear ACE_player >> QGVAR(lowerVolume)) min 1;
|
||||
|
||||
private _attenuation = getNumber (_heargearConfig >> QGVAR(lowerVolume)) min 1;
|
||||
GVAR(volumeAttenuation) = GVAR(volumeAttenuation) * (1 - _attenuation);
|
||||
};
|
||||
|
||||
// Handle Goggles
|
||||
if (goggles ACE_player != "") then {
|
||||
private _protection = getNumber (configFile >> "CfgGlasses" >> goggles ACE_player >> QGVAR(protection)) min 1;
|
||||
private _goggles = goggles ACE_player;
|
||||
|
||||
if (_goggles != "") then {
|
||||
private _gogglesConfig = configFile >> "CfgGlasses" >> _goggles;
|
||||
|
||||
private _protection = getNumber (_gogglesConfig >> QGVAR(protection)) min 1;
|
||||
GVAR(damageCoefficent) = GVAR(damageCoefficent) * (1 - _protection);
|
||||
private _attenuation = getNumber (configFile >> "CfgGlasses" >> goggles ACE_player >> QGVAR(lowerVolume)) min 1;
|
||||
|
||||
private _attenuation = getNumber (_gogglesConfig >> QGVAR(lowerVolume)) min 1;
|
||||
GVAR(volumeAttenuation) = GVAR(volumeAttenuation) * (1 - _attenuation);
|
||||
};
|
||||
|
@ -7,10 +7,10 @@
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* Ammount that unit can hear outside <NUMBER>
|
||||
* Amount that unit can hear outside <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_hearing_fnc_updatePlayerVehAttenuation
|
||||
* call ace_hearing_fnc_updatePlayerVehAttenuation
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -20,12 +20,14 @@ private _vehicle = vehicle ACE_player;
|
||||
if (isNull _vehicle) exitWith {};
|
||||
|
||||
private _newAttenuation = 1;
|
||||
|
||||
if (ACE_player != _vehicle) then {
|
||||
private _turretPath = [ACE_player] call EFUNC(common,getTurretIndex);
|
||||
private _effectType = getText (configOf _vehicle >> "attenuationEffectType");
|
||||
private _vehicleConfig = configOf _vehicle;
|
||||
private _turretPath = _vehicle unitTurret ACE_player;
|
||||
private _effectType = getText (_vehicleConfig >> "attenuationEffectType");
|
||||
|
||||
if (_turretPath isNotEqualTo []) then {
|
||||
private _turretConfig = [(configOf _vehicle), _turretPath] call EFUNC(common,getTurretConfigPath);
|
||||
private _turretConfig = [_vehicleConfig, _turretPath] call EFUNC(common,getTurretConfigPath);
|
||||
|
||||
if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then {
|
||||
_effectType = "";
|
||||
@ -40,7 +42,7 @@ if (ACE_player != _vehicle) then {
|
||||
case (_effectType == ""): {1};
|
||||
case (_effectType == "CarAttenuation");
|
||||
case (_effectType == "RHS_CarAttenuation"): { // Increase protection for armored cars
|
||||
private _armor = getNumber (configOf _vehicle >> "HitPoints" >> "HitBody" >> "armor");
|
||||
private _armor = getNumber (_vehicleConfig >> "HitPoints" >> "HitBody" >> "armor");
|
||||
linearConversion [2, 8, _armor, 0.5, 0.3, true];};
|
||||
case (_effectType == "OpenCarAttenuation"): {1};
|
||||
case (_effectType == "TankAttenuation"): {0.1};
|
||||
|
@ -1,55 +1,60 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: commy2 and esteldunedain and Ruthberg
|
||||
* Author: commy2, esteldunedain, Ruthberg
|
||||
* Updates and applies the current deafness. Called every 1 sec from a PFEH.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Args <ARRAY>
|
||||
* - 0: Just update volume (skip ringing/recovery) <BOOL> (default: false)
|
||||
* 0: Update volume only (skip ringing/recovery) <BOOL> (default: false)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_hearing_fnc_updateVolume
|
||||
* call ace_hearing_fnc_updateVolume
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
if (!alive ACE_player) exitWith {
|
||||
if (missionNameSpace getVariable [QGVAR(disableVolumeUpdate), false]) exitWith {};
|
||||
if (missionNamespace getVariable [QGVAR(disableVolumeUpdate), false]) exitWith {};
|
||||
|
||||
TRACE_1("dead - removing hearing effects",ACE_player);
|
||||
|
||||
[QUOTE(ADDON), 1, true] call EFUNC(common,setHearingCapability);
|
||||
};
|
||||
|
||||
(_this select 0) params [["_justUpdateVolume", false]];
|
||||
params [["_updateVolumeOnly", false]];
|
||||
|
||||
GVAR(deafnessDV) = (GVAR(deafnessDV) min 20) max 0;
|
||||
GVAR(volume) = (1 - (GVAR(deafnessDV) / 20)) max 0.05;
|
||||
|
||||
TRACE_3("",GVAR(volume),GVAR(deafnessDV),GVAR(deafnessDV) - GVAR(deafnessPrior));
|
||||
|
||||
if (!_justUpdateVolume) then {
|
||||
if (!_updateVolumeOnly) then {
|
||||
// Ring if we got a big increase in the last second or enough accumulated damage
|
||||
if (GVAR(deafnessDV) - GVAR(deafnessPrior) > 1 ||
|
||||
GVAR(deafnessDV) > 10) then {
|
||||
|
||||
if (CBA_missionTime - GVAR(time3) < 3) exitWith {};
|
||||
|
||||
GVAR(time3) = CBA_missionTime;
|
||||
|
||||
if (!isGameFocused) exitWith {};
|
||||
|
||||
if (GVAR(deafnessDV) > 19.75) then {
|
||||
playSound (["ACE_Combat_Deafness_Heavy", "ACE_Combat_Deafness_Heavy_NoRing"] select GVAR(DisableEarRinging));
|
||||
playSound (["ACE_Combat_Deafness_Heavy", "ACE_Combat_Deafness_Heavy_NoRing"] select GVAR(disableEarRinging));
|
||||
} else {
|
||||
playSound (["ACE_Combat_Deafness_Medium", "ACE_Combat_Deafness_Medium_NoRing"] select GVAR(DisableEarRinging));
|
||||
playSound (["ACE_Combat_Deafness_Medium", "ACE_Combat_Deafness_Medium_NoRing"] select GVAR(disableEarRinging));
|
||||
};
|
||||
};
|
||||
|
||||
GVAR(deafnessPrior) = GVAR(deafnessDV);
|
||||
|
||||
// Hearing takes longer to return to normal after it hits rock bottom
|
||||
GVAR(deafnessDV) = (GVAR(deafnessDV) - (0.5 * (GVAR(volume) max 0.1))) max 0;
|
||||
GVAR(deafnessDV) = (GVAR(deafnessDV) - (0.5 * (GVAR(volume) max 0.1))) max 0;
|
||||
};
|
||||
|
||||
if (missionNameSpace getVariable [QGVAR(disableVolumeUpdate), false]) exitWith {};
|
||||
if (missionNamespace getVariable [QGVAR(disableVolumeUpdate), false]) exitWith {};
|
||||
|
||||
private _volume = GVAR(volume);
|
||||
|
||||
@ -57,8 +62,8 @@ private _volume = GVAR(volume);
|
||||
_volume = _volume min GVAR(volumeAttenuation);
|
||||
|
||||
// Reduce volume if player is unconscious
|
||||
if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
|
||||
_volume = _volume min GVAR(UnconsciousnessVolume);
|
||||
if (lifeState ACE_player == "INCAPACITATED") then {
|
||||
_volume = _volume min GVAR(unconsciousnessVolume);
|
||||
};
|
||||
|
||||
[QUOTE(ADDON), _volume, true] call EFUNC(common,setHearingCapability);
|
||||
|
@ -2,14 +2,17 @@
|
||||
// Conditions: specific
|
||||
if !([ACE_player, objNull, ["isNotSwimming", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
|
||||
if (GVAR(EnableCombatDeafness) && {!([ACE_player] call FUNC(hasEarPlugsIn))} && {[ACE_player, "ACE_EarPlugs"] call EFUNC(common,hasItem)}) exitWith {
|
||||
if (GVAR(enableCombatDeafness) && {!(ACE_player call FUNC(hasEarPlugsIn))} && {[ACE_player, "ACE_EarPlugs"] call EFUNC(common,hasItem)}) exitWith {
|
||||
[ACE_player, true] call FUNC(putInEarPlugs);
|
||||
true
|
||||
|
||||
true // return
|
||||
};
|
||||
if (GVAR(EnableCombatDeafness) && {[ACE_player] call FUNC(hasEarPlugsIn)}) exitWith {
|
||||
|
||||
if (GVAR(enableCombatDeafness) && {ACE_player call FUNC(hasEarPlugsIn)}) exitWith {
|
||||
[ACE_player, true] call FUNC(removeEarPlugs);
|
||||
true
|
||||
|
||||
true // return
|
||||
};
|
||||
|
||||
false
|
||||
|
||||
false // return
|
||||
}] call CBA_fnc_addKeybind; // UNBOUND
|
||||
|
@ -1,7 +1,8 @@
|
||||
private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
|
||||
private _category = format ["ACE %1", LLSTRING(Module_DisplayName)];
|
||||
|
||||
[
|
||||
QGVAR(enableCombatDeafness), "CHECKBOX",
|
||||
QGVAR(enableCombatDeafness),
|
||||
"CHECKBOX",
|
||||
[LSTRING(EnableCombatDeafness_DisplayName), LSTRING(EnableCombatDeafness_Description)],
|
||||
_category,
|
||||
true,
|
||||
@ -11,7 +12,8 @@ private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(earplugsVolume), "SLIDER",
|
||||
QGVAR(earplugsVolume),
|
||||
"SLIDER",
|
||||
[LSTRING(earplugsVolume_DisplayName), LSTRING(earplugsVolume_Description)],
|
||||
_category,
|
||||
[0, 1, 0.5, 1],
|
||||
@ -19,7 +21,8 @@ private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(unconsciousnessVolume), "SLIDER",
|
||||
QGVAR(unconsciousnessVolume),
|
||||
"SLIDER",
|
||||
[LSTRING(unconsciousnessVolume_DisplayName), LSTRING(unconsciousnessVolume_Description)],
|
||||
_category,
|
||||
[0, 1, 0.4, 1],
|
||||
@ -27,15 +30,16 @@ private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(disableEarRinging), "CHECKBOX",
|
||||
QGVAR(disableEarRinging),
|
||||
"CHECKBOX",
|
||||
[LSTRING(DisableEarRinging_DisplayName), LSTRING(DisableEarRinging_Description)],
|
||||
_category,
|
||||
false,
|
||||
0
|
||||
false
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enabledForZeusUnits), "CHECKBOX",
|
||||
QGVAR(enabledForZeusUnits),
|
||||
"CHECKBOX",
|
||||
[LSTRING(enabledForZeusUnits_DisplayName), LSTRING(enabledForZeusUnits_Description)],
|
||||
_category,
|
||||
true,
|
||||
@ -43,7 +47,8 @@ private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(autoAddEarplugsToUnits), "LIST",
|
||||
QGVAR(autoAddEarplugsToUnits),
|
||||
"LIST",
|
||||
[LSTRING(autoAddEarplugsToUnits_DisplayName), LSTRING(autoAddEarplugsToUnits_Description)],
|
||||
_category,
|
||||
[[0, 1, 2], [ELSTRING(common,Disabled), LSTRING(heavyWeaponUnits), ELSTRING(common,Enabled)], 1],
|
||||
|
Loading…
Reference in New Issue
Block a user