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Limited strength of pain effect while unconscious
Limited _strength to 0.1 so a player does not have to watch a flashing screen while he can't do anything about it. Otherwise we need to include a serious epilepsy warning!
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@ -169,6 +169,9 @@ GVAR(lastHeartBeatSound) = ACE_time;
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// Pain effect
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// Pain effect
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_strength = (_pain - (ACE_player getvariable [QGVAR(painSuppress), 0])) max 0;
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_strength = (_pain - (ACE_player getvariable [QGVAR(painSuppress), 0])) max 0;
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if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
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_strength = _strength min 0.1;
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};
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_strength = _strength * (ACE_player getVariable [QGVAR(painCoefficient), GVAR(painCoefficient)]);
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_strength = _strength * (ACE_player getVariable [QGVAR(painCoefficient), GVAR(painCoefficient)]);
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if (GVAR(painEffectType) == 1) then {
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if (GVAR(painEffectType) == 1) then {
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GVAR(effectPainCC) ppEffectEnable false;
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GVAR(effectPainCC) ppEffectEnable false;
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