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Isolate MANPAD and IR
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1
addons/manpad/$PBOPREFIX$
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addons/manpad/$PBOPREFIX$
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z\ace\addons\manpad
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90
addons/manpad/CfgAmmo.hpp
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90
addons/manpad/CfgAmmo.hpp
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class CfgAmmo {
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class ammo_Missile_rim116;
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class GVAR(rim116): ammo_Missile_rim116 {
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maneuvrability = 0;
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missileLockMaxSpeed = 2000;
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missileLockCone = 3; // caged lock
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missileKeepLockedCone = 45;
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missileLockMaxDistance = 5000;
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missileLockMinDistance = 250;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 50; // Minium flap deflection for guidance
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yawRate = 50; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 100;
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flareAngleFilter = 0.5; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.8; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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class M_70mm_SAAMI;
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class GVAR(stinger): M_70mm_SAAMI {
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maneuvrability = 0;
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missileLockMaxSpeed = 2000;
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missileLockCone = 3; // caged lock
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missileKeepLockedCone = 45;
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missileLockMaxDistance = 5000;
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missileLockMinDistance = 250;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 42; // Minium flap deflection for guidance
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yawRate = 42; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "IR";
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seekerTypes[] = { "IR" };
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flareDistanceFilter = 100;
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flareAngleFilter = 1.3; // can filter out flares that are >= flareAngleFilter to known target velocity
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 0.8; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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};
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22
addons/manpad/CfgMagazines.hpp
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addons/manpad/CfgMagazines.hpp
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class CfgMagazines {
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class magazine_Missile_rim116_x21;
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class GVAR(rim116): magazine_Missile_rim116_x21 {
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author = "Dani (TCVM)";
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displayName = CSTRING(rim116_21x);
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ammo = QGVAR(rim116);
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};
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class 4Rnd_70mm_SAAMI_missiles;
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class GVAR(stinger): 4Rnd_70mm_SAAMI_missiles {
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author = "Dani (TCVM)";
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displayName = CSTRING(stinger_4x);
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ammo = QGVAR(stinger);
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};
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class Titan_AA;
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class GVAR(stinger_man): Titan_AA {
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author = "Dani (TCVM)";
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displayName = CSTRING(stinger);
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ammo = QGVAR(stinger);
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};
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};
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108
addons/manpad/CfgVehicles.hpp
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108
addons/manpad/CfgVehicles.hpp
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class CfgVehicles {
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class Turrets;
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};
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class StaticMGWeapon: StaticWeapon {
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class Turrets: Turrets {
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class MainTurret;
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};
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};
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class SAM_System_01_base_F: StaticMGWeapon {
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class AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(rim116);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {QGVAR(rim116)};
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magazines[] = {QGVAR(rim116)};
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};
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};
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};
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class Tank;
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class Tank_F: Tank {
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class Turrets {
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class MainTurret;
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};
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};
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class LT_01_base_F: Tank_F {
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class AnimationSources;
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class Turrets: Turrets {};
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};
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class LT_01_AA_base_F: LT_01_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(FIM92);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"SmokeLauncher", QGVAR(FIM92), "HMG_127"};
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magazines[] = {
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"SmokeLauncherMag",
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QGVAR(stinger),
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QGVAR(stinger),
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"100Rnd_127x99_mag_Tracer_Red",
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"100Rnd_127x99_mag_Tracer_Red",
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"100Rnd_127x99_mag_Tracer_Red",
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"100Rnd_127x99_mag_Tracer_Red"
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};
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};
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};
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};
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class APC_Tracked_01_base_F: Tank_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {
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class AnimationSources;
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};
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class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(FIM92);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"autocannon_35mm", QGVAR(FIM92)};
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magazines[] = {"680Rnd_35mm_AA_shells_Tracer_Red", QGVAR(stinger), QGVAR(stinger)};
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};
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};
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};
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class APC_Tracked_02_base_F: Tank_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class O_APC_Tracked_02_base_F: APC_Tracked_02_base_F {
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class AnimationSources;
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};
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class O_APC_Tracked_02_AA_F: O_APC_Tracked_02_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(FIM92);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"autocannon_35mm", QGVAR(FIM92)};
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magazines[] = {"680Rnd_35mm_AA_shells_Tracer_Green", QGVAR(stinger), QGVAR(stinger)};
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};
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};
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};
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};
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23
addons/manpad/CfgWeapons.hpp
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addons/manpad/CfgWeapons.hpp
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class CfgWeapons {
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class weapon_rim116Launcher;
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class GVAR(rim116): weapon_rim116Launcher {
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author = "Dani (TCVM)";
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displayName = CSTRING(rim116);
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magazines[] = { QGVAR(rim116) };
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weaponLockDelay = 0.5;
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};
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class missiles_SAAMI;
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class GVAR(FIM92): missiles_SAAMI {
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author = "Dani (TCVM)";
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displayName = CSTRING(stinger);
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magazines[] = { QGVAR(stinger) };
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weaponLockDelay = 0.5;
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};
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class Launcher_Base_F;
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class launch_Titan_base: Launcher_Base_F {
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magazines[] = {QGVAR(stinger_man)};
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};
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};
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12
addons/manpad/README.md
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addons/manpad/README.md
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ace_manpad
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===================
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Adds missile guidance to all vanilla MANPAD systems
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
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21
addons/manpad/config.cpp
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addons/manpad/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common","ace_missileguidance"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Dani (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgAmmo.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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18
addons/manpad/script_component.hpp
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addons/manpad/script_component.hpp
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#define COMPONENT manpad
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#define COMPONENT_BEAUTIFIED MANPAD
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_MANPAD
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_MANPAD
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#define DEBUG_SETTINGS DEBUG_SETTINGS_MANPAD
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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17
addons/manpad/stringtable.xml
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addons/manpad/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="MANPAD">
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<Key ID="STR_ACE_MANPAD_stinger">
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<English>FIM-92 Stinger [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MANPAD_rim116">
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<English>RIM-116 [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MANPAD_rim116_21x">
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<English>21x RIM-116 [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MANPAD_stinger_4x">
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<English>4x FIM-92 Stinger [ACE]</English>
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</Key>
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</Package>
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</Project>
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